BioWare founders: 'We're not done yet'
Right after our demo of the PC version of Mass Effect, we had the chance to sit with BioWare founders Ray Muzyka and Greg Zeschuk for a quick catch-up on recent events. The two men were overjoyed to talk about Mass Effect's success and critical reception, as well as the uplifting effect the EA ...
Halo 3 outtakes: Full Metal Jacket & ranting lesbian space marine
The audio track of GDC is an under-appreciated gem of the conference. Though many of the sessions are highly technical in nature -- discussing the use of software tools and compositional elements -- enjoying the music and the auditory experience of gaming hardly takes a degree. I sat in on one of ...
GDC08: BioWare's last Neverwinter Nights patch, live team explained
Earlier today Derek French, a member of the Live Team at BioWare, gave a talk on the process of supporting the company's hit roleplaying games. He explained what exactly a Live team is, and marked some of the BioWare success stories that can be tracked back to that group; initiatives like the ...
GDC08: Jonathan Coulton scores 95% vocals on Rock Band's Still Alive
It's hard not to love Jonathan Coulton (or JoCo), especially if you're a fan of Valve's Portal. The recent news that Still Alive will be coming to Rock Band as downloadable content was accompanied by JoCo's appearance at Valve's party on Wednesday. Mr. Coulton posted to his personal blog about the ...
Overheard@GDC: Ken Levine on Steamworks
Throughout his discussion of BioShock's story on Wednesday, Ken Levine referenced the folks at Valve and the top notch work they had done on games like Half-Life 2. Before the talk started we overheard him talking about the Steamworks announcement, and when we joined a large discussion of attendees ...
GDC08: The future of MMOs
Earlier today fans of Massively Multiplayer Online Games were given a rare treat: a look into the future of the genre. Five veteran members of the gaming industry debated the finer points of MMO game creation as it exists today, and how the games of tomorrow will be bolted together. Participants ...
GDC08: The eight best stories in gaming
Tuesday afternoon four well-known games industry writers and designers got together to discuss the best storytelling gaming has to offer in a panel entitled "Stories Best Played: Deconstructing the Best Interactive Storytelling." Each of the authors brought a pair of games that they viewed as some ...
GDC08: Early, pre-Little Sisters BioShock footage
Yesterday morning we had the chance to listen to Ken Levine speak on the storytelling process behind his hit title, BioShock. The quick Zero Punctuation video got big laughs, but there was another video during the presentation that more accurately represented what Ken was talking about. Above is a ...
GDC08: Audio of BioWare founders talking EA, Mass Effect PC
Just after lunch we had the chance to sit in on a demo of the PC version of Mass Effect. It was a great opportunity to check out the changes and tweaks to the Xbox 360 title we all know and love. Add-ons like the improved equipment UI (pictured above), more deliberate squad commands, and a ...
Zero Punctuation's BioShock Opening
Ken Levine gave an amazing talk this morning on the process of crafting BioShock's story. There were two video presentations during the course of the talk and one of them was a hilarious mile-a-minute clip from Ben "Yahtzee" Croshaw - the twisted mind behind the Escapist's Zero Punctuation. We have ...

