Moon Diver review: Lunar mayhem
Do you remember Strider? I'm not asking if you have a vague awareness of it or even if you've played it -- do you remember the excitement of its arrival on the Sega Genesis? It was the first game to shove eight megabits of memory into a single console cartridge, a fact loudly proclaimed by an ...
Knights Contract review: The executioner's predicament
About three-quarters of the way through Knights Contract, I noticed the architecture. For reasons too bizzare to bother spoiling, a long stretch of the game takes on an Inception-style anything-goes approach to the architecture of the player's surroundings, and it's lovely. It's all stone pillars ...

