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<title>Joystiq</title>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Me, Myself and I..meet the Alts]]></title><link>http://www.joystiq.com/2004/11/01/me-myself-and-i-meet-the-alts/</link><guid isPermaLink="true">http://www.joystiq.com/2004/11/01/me-myself-and-i-meet-the-alts/</guid><comments>http://www.joystiq.com/2004/11/01/me-myself-and-i-meet-the-alts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><p style="text-align: center;"><em><img alt="meet the alts" src="http://www.weblogsinc.com/common/images/6563560702513225.JPG.7127803180512151" align="" border="1" height="309" hspace="4" vspace="4" width="400" /></em></p> <em>Here's a special feature on the human side of MMORPGs from guest columnist Miss B.</em><br />   <br />     <p>Most Massive Multiplayer Online Role Playing Games (MMORPGs) handle character creation in a similar fashion.&#160; You can usually create as many characters as you want, provided each character is on a different server.&#160; There are many practical reasons for this, the primary being server load and capacity issues.&#160; However, many players get around the limitation by opening entirely different accounts, thereby allowing them to create an additional character on the same server. Again, there are many reasons for doing this, the primary being it opens up many possibilities for how you play the game.</p>  <p><a href="http://www.joystiq.com/2004/11/01/me-myself-and-i-meet-the-alts/" rel="bookmark">Continue reading <em>Me, Myself and I..meet the Alts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2004/11/01/me-myself-and-i-meet-the-alts/">Me, Myself and I..meet the Alts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Nov 2004 14:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2004/11/01/me-myself-and-i-meet-the-alts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/72466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/11/01/me-myself-and-i-meet-the-alts/#comments" title="View reader comments on this entry">Comments</a>]]></description><dc:creator><![CDATA[Phillip Torrone]]></dc:creator><pubDate>Mon, 01 Nov 2004 14:57:00 EST</pubDate></item><item><title><![CDATA[Love and romance in the world of Massive Multi Online Role Playing Games]]></title><link>http://www.joystiq.com/2004/10/06/love-and-romance-in-the-world-of-massive-multi-online-role/</link><guid isPermaLink="true">http://www.joystiq.com/2004/10/06/love-and-romance-in-the-world-of-massive-multi-online-role/</guid><comments>http://www.joystiq.com/2004/10/06/love-and-romance-in-the-world-of-massive-multi-online-role/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><p style="text-align: center"><img height="300" alt="wink" hspace="4"
src="http://www.weblogsinc.com/common/images/5078632531817387.JPG?0.48906230077131785" width="400" vspace="4"
border="1" /></p>
<em>Here's a special feature on the human side of MMORPGs from guest columnist Miss B, a dedicated
MMORPGer with over a year of Lucas Arts' Star Wars Galaxies under her game playing belt:<br />

<br />
</em> 

<p>At the core of playing any Massive Multi Online Role Playing Game (MMORPG) is the inescapable element of human
drama.&#160; Whether you're playing in a galaxy far far away, or in a city of heroes, you are bound to come up against
the same pathos of your everyday real life (RL) existence.&#160; One area in particular, that of romance, emerges as a
regular if not given element in online game play.&#160; There are several dynamics in the MMORPG romance, and they are
all in some way or another dictated by the personal dynamics of those behind the keyboard.</p>


<p>,</p>

<p><a href="http://www.joystiq.com/2004/10/06/love-and-romance-in-the-world-of-massive-multi-online-role/" rel="bookmark">Continue reading <em>Love and romance in the world of Massive Multi Online Role Playing Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2004/10/06/love-and-romance-in-the-world-of-massive-multi-online-role/">Love and romance in the world of Massive Multi Online Role Playing Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Oct 2004 14:07:49 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2004/10/06/love-and-romance-in-the-world-of-massive-multi-online-role/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/72465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/10/06/love-and-romance-in-the-world-of-massive-multi-online-role/#comments" title="View reader comments on this entry">Comments</a>]]></description><dc:creator><![CDATA[Phillip Torrone]]></dc:creator><pubDate>Wed, 06 Oct 2004 14:07:49 EST</pubDate></item><item><title><![CDATA[HOW-TO: Make a Nintendo controller into a PC Joystick]]></title><link>http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/</link><guid isPermaLink="true">http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/</guid><comments>http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><p style="text-align: center;"><img alt="nes to usb controller" src="http://www.weblogsinc.com/common/images/2634287974241518.JPG.19313260267924226" align="" border="1" height="300" hspace="4" vspace="4" width="400" /></p>   <p>Normally we run these over at <a href="http://">Engadget</a>, but this week's HOW-TO is especially for Joystiq and is for all the PC/Mac/*nix gamers out there that want to use an old school Nintendo controller with their current games, or enjoy using NES emulators and want to take the game play to the next level with an old school NES controller. In this HOW-TO we show you how to build your own PC NES controller, which emulator software we used for PC game play, and where to buy the kit or a finished controller if you'd rather not solder one up.</p>  <p><a href="http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/" rel="bookmark">Continue reading <em>HOW-TO: Make a Nintendo controller into a PC Joystick</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/">HOW-TO: Make a Nintendo controller into a PC Joystick</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2004 11:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/72463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/#comments" title="View reader comments on this entry">Comments</a>]]></description><dc:creator><![CDATA[Phillip Torrone]]></dc:creator><pubDate>Tue, 07 Sep 2004 11:35:00 EST</pubDate></item><item><title><![CDATA[Video Game Revolution on PBS]]></title><link>http://www.joystiq.com/2004/09/07/video-game-revolution-on-pbs/</link><guid isPermaLink="true">http://www.joystiq.com/2004/09/07/video-game-revolution-on-pbs/</guid><comments>http://www.joystiq.com/2004/09/07/video-game-revolution-on-pbs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><p style="text-align: center;"><img alt="video game revolution"
src="http://www.weblogsinc.com/common/images/5832831173984717.JPG?0.8676917698806142" align="" border="1" height="214"
hspace="4" vspace="4" width="400" /></p>


<p>PBS has a pretty amazing look back at the gaming industry and how it got started, changed our world, and how it may
ultimately destroy us all given how gaming is now being adapted for use in&#160; modern warfare.<br />

<br />

 [Via <a href="http://www.waxy.org/links/">waxy.org]</a></p>

<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2004/09/07/video-game-revolution-on-pbs/">Video Game Revolution on PBS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Sep 2004 11:22:17 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pbs.org/kcts/videogamerevolution/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/09/07/video-game-revolution-on-pbs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/72462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/09/07/video-game-revolution-on-pbs/#comments" title="View reader comments on this entry">Comments</a>]]></description><dc:creator><![CDATA[Phillip Torrone]]></dc:creator><pubDate>Tue, 07 Sep 2004 11:22:17 EST</pubDate></item><item><title><![CDATA[The Accidental Video Game Porn Archive]]></title><link>http://www.joystiq.com/2004/08/08/the-accidental-video-game-porn-archive/</link><guid isPermaLink="true">http://www.joystiq.com/2004/08/08/the-accidental-video-game-porn-archive/</guid><comments>http://www.joystiq.com/2004/08/08/the-accidental-video-game-porn-archive/#comments</comments><description><![CDATA[<img alt="yosi" src="http://www.weblogsinc.com/common/images/8142716626194583.JPG?0.16784783930694558" align=""
border="0" height="312" hspace="4" vspace="4" width="400" /><br />

 

<p>Programmers spend months, years, decades pounding away (pun intended) at creating games for all of us and sometimes
things slip by, and, well, you know.</p>

<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2004/08/08/the-accidental-video-game-porn-archive/">The Accidental Video Game Porn Archive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Aug 2004 06:18:30 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ocf.berkeley.edu/~derekyu/pr0n/gallery.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/08/08/the-accidental-video-game-porn-archive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/72461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/08/08/the-accidental-video-game-porn-archive/#comments" title="View reader comments on this entry">Comments</a>]]></description><dc:creator><![CDATA[Phillip Torrone]]></dc:creator><pubDate>Sun, 08 Aug 2004 06:18:30 EST</pubDate></item><item><title><![CDATA[Charmed Labs releases Xport and Bluetooth module]]></title><link>http://www.joystiq.com/2004/06/23/charmed-labs-releases-xport-and-bluetooth-module/</link><guid isPermaLink="true">http://www.joystiq.com/2004/06/23/charmed-labs-releases-xport-and-bluetooth-module/</guid><comments>http://www.joystiq.com/2004/06/23/charmed-labs-releases-xport-and-bluetooth-module/#comments</comments><description><![CDATA[<p style="TEXT-ALIGN: left"><img height="222" alt="xport" hspace="4"
src="http://www.weblogsinc.com/common/images/7943841172873585.JPG?0.15954019146856907" width="250" vspace="4"
border="0" /><br />

 Our pals over at Charmed Labs have released the Xport. The Xport Robot Controller (XRC) turns the Game Boy Advance and
standard LEGO components into an advanced robot development system. Best of all, you can add Bluetooth now.</p>


<p>The Bluetooth module is an <a href="http://www.charmedlabs.com/xportrobotacc.htm">add on</a>.</p>


<ul>
  <li>
    <p>"Class 1" radio with 100 meter range</p>

  </li>

  <li>
    <p>Up to 200 Kbps continuous, error-free datarate</p>

  </li>

  <li>
    <p>Integrated chip antenna</p>

  </li>

  <li>
    <p>Low power (55 mA typical)</p>

  </li>

  <li>
    <p>Small (0.8" x 1.2")</p>

  </li>
</ul>


<p>We'll be trying this out soon and will post anything cool we come up with. We welcome our LEGO driven Bluetooth
connected robot overlords.</p>
<br />

<br />


<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2004/06/23/charmed-labs-releases-xport-and-bluetooth-module/">Charmed Labs releases Xport and Bluetooth module</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jun 2004 08:00:13 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.charmedlabs.com/xportrobot.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/06/23/charmed-labs-releases-xport-and-bluetooth-module/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/72460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2004/06/23/charmed-labs-releases-xport-and-bluetooth-module/#comments" title="View reader comments on this entry">Comments</a>]]></description><dc:creator><![CDATA[Phillip Torrone]]></dc:creator><pubDate>Wed, 23 Jun 2004 08:00:13 EST</pubDate></item></channel></rss>