| Mail |
You might also like: WoW Insider, Massively, and more

Richard Mitchell

Reviews Editor - richard@joystiq.com

email: richard@joystiq.com
blog: http://8bitninja.com
twitter: TheRichardM

Richard serves as Reviews Editor and is ultimately responsible for overseeing Joystiq's critical content. He has contributed to Joystiq since 2006. Over the years he has founded Joystiq's first podcast, produced dozens of videos, covered major trade shows and penned numerous reviews. 

Richard Mitchell's Latest Posts

New Nintendo eShop releases: Super Mario 3, Golden Sun, F-Zero: Maximum Velocity

Virtual Console games are out in full force this week, with heavy hitters landing on both Wii U and 3DS. The biggest of the bunch is Super Mario Bros. 3, available on 3DS and Wii U. Meanwhile, the Wii U picks up even more Game Boy Advance games with Golden Sun and F-Zero: Maximum Velocity. Starting...

Continue Reading

Halo composer Martin O'Donnell's music remains in Destiny after Bungie departure

After the surprise announcement that longtime Bungie composer Martin O'Donnell had been terminated, Joystiq confirmed with the studio's COO Pete Parsons that O'Donnell's music remains in Destiny. We were on hand at Bungie for a preview event, where Parsons told us, "Even the music you heard...

Continue Reading

Becoming the monster in Evolve: Lessons from Left 4 Dead

For all of the technical wizardry going on behind the scenes, Left 4 Dead was a simple game: four players versus seemingly endless hordes of zombies, peppered with the occasional, amped-up special zombie. Evolve, the latest game from Left 4 Dead developer Turtle Rock Studios, trims down the number...

Continue Reading

You might hate Claptrap in Borderlands: The Pre-Sequel, and Gearbox is fine with that

Claptrap as seen in the original Borderlands The next Borderlands isn't Borderlands 3, and it's not being developed by Gearbox. As we learned earlier this week, Borderlands: The Pre-Sequel (read our preview!) bridges the gap between Borderlands and Borderlands 2, it's only on Xbox 360, PS3 and...

Continue Reading

Civilization: Beyond Earth breaks free from history, heads to the final frontier

When I ask Firaxis lead designer why the studio decided to take the Civilization series to space with Civilization: Beyond Earth – just announced at PAX East – his answer is simple: "Why not?" Designer and programmer Anton Strenger offers a little more meat. "I think that one of the...

Continue Reading

Titanfall State of Service: Final Verdict

This is State of Service, an ongoing review of the online service of a recently launched game. See our scored review of Titanfall here. Friday, April 11 | Final Verdict Overall State of Service: Good Summary: Stable server performance. Isolated issues on PC. In its first month of...

Continue Reading

Titanfall State of Service: Week Four

This is State of Service, an ongoing review of the online service of a recently launched game. See our scored review of Titanfall here. Tuesday, April 8 | T-minus 2 days until final verdict Current State of Service: Moderate Summary: Matchmaking update deployed. Some users experiencing longer...

Continue Reading

Video preview: Diving into deep sea terror with Amnesia dev's Soma

Spoiler warning: This post and the video above contain light story spoilers for Soma, including the appearance of one of the game's enemies. Soma, from Amnesia creator Frictional Games, takes place deep under the ocean. As it turns out, the oppressive, high-pressure atmosphere of the sea floor...

Continue Reading

Mario Kart 8 Video Preview

We recently took Mario Kart 8 for a spin, and we found the series' first entry on Wii U to be solid, speedy and beautiful. In addition to its gravity-defying mechanics – which we sampled at E3 last year – we got to try out plenty of new racers, power-ups and 16 different tracks,...

Continue Reading

'To Leave' flying to PlayStation, hopes to put Latin American games on the map

Mechanically, To Leave is a very simple game, requiring players to hop from one safe location to another, avoiding hazards along the way. What elevates it beyond those mechanics, at least in my very brief experience with it, is its bold art style and soundscape. A simple platformer becomes the...

Continue Reading


Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW