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Bethesda's Pete Hines on Skyrim, sports, and specialization

With the video game industry seemingly headed toward smaller, cheaper, more casual and less complex game experiences, it's somewhat of an anomaly to see Bethesda Game Studios continuing to hit the ball out of the park with games that are the exact opposite: long, expensive and incredibly dense....

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Experts on Nintendo's immediate future, post-losses

Last week's news was tragic for Nintendo: Profits for its fiscal first half were deeply in the red to the tune of $926 million. A near $1-billion six-month loss is potentially catastrophic for most companies, but for a game company like Nintendo the profits typically come at the end of the...

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Infamous 2: Festival of Blood review: Vamps and amps

The world of Infamous is all about character. The settings, from urban-gothic Empire City to moss-drenched, sweltering New Marais, ooze character. The protagonists, particularly Nascar-ready Cole McGrath and his bro-friend Zeke, are studies in character, seemingly ripped from a television show...

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Editorial -- Nintendo's creeping doom: how the company came to misplace $926 million

More terrible news from Japan: Nintendo has posted a $926 million loss for the first half of the fiscal year ending in March 2012. Take a second look at that number. That's 926 million dollars. As in "very close to a billion." The sheer volume of that amount of cash is staggering. In ones, it...

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Sideway: New York review: Urban blight

It had to happen sometime. With the veritable explosion of videogaming across all media, on all platforms and within all demographics, there simply had to come a game - at some point - to which one could un-ironically attach the label "urban." That time is now, and that game is Sideway: New York....

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