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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Interview: Amy's guiding hand, Paul Cuisset]]></title><link>http://www.joystiq.com/2011/09/30/interview-amys-guiding-hand-paul-cuisset/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/30/interview-amys-guiding-hand-paul-cuisset/</guid><comments>http://www.joystiq.com/2011/09/30/interview-amys-guiding-hand-paul-cuisset/#comments</comments><description><![CDATA[<center>
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In the survival horror genre there are moments every player remembers: the sound of shattering glass and the snarl of undead dogs breaking through the windows of a mysterious mansion in <em>Resident Evil;</em> the intensifying crackle of radio static as unseen enemies give chase through the foggy streets of Silent Hill.<br />
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With upcoming downloadable title <a href="http://joystiq.com/game/amy"><em>Amy</em></a>, director Paul Cuisset (best known for his work on <em>Flashback</em>) and his team at VectorCell hope to add their own trademark moments to the genre. First and foremost, Cuisset said his goal was to bring survival horror back to its roots while simultaneously moving the genre forward.<br />
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"I think there are many players who, like me, liked the time when survival horror games were not only about action, but also about atmosphere and feeling weak," Cuisset said. "Although the genre has evolved a lot, I'm convinced it's still possible to bring something new."<p><a href="http://www.joystiq.com/2011/09/30/interview-amys-guiding-hand-paul-cuisset/" rel="bookmark">Continue reading <em>Interview: Amy's guiding hand, Paul Cuisset</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/30/interview-amys-guiding-hand-paul-cuisset/">Interview: Amy's guiding hand, Paul Cuisset</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Sep 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/30/interview-amys-guiding-hand-paul-cuisset/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/30/interview-amys-guiding-hand-paul-cuisset/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amy</category><category>paul-cuisset</category><category>playstation</category><category>ps3</category><category>psn</category><category>vectorcell</category><dc:creator><![CDATA[Ryan Winslett]]></dc:creator><pubDate>Fri, 30 Sep 2011 17:00:00 EST</pubDate></item></channel></rss>