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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Shoot Many Robots review: Robocalypse now]]></title><link>http://www.joystiq.com/2012/03/13/shoot-many-robots-review-robocalypse-now/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/shoot-many-robots-review-robocalypse-now/</guid><comments>http://www.joystiq.com/2012/03/13/shoot-many-robots-review-robocalypse-now/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/13/shoot-many-robots-review-robocalypse-now/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/smr1.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 296px; " /></a></div>Now that 2012 is here, bringing with it the impending doom of modern civilization under the talons of Quetzcoatl, let us look back fondly on our foolish visions of how the world might have ended.<br /><br />One of my personal favorite apocalyptic theories concerns the robot uprising. And wouldn't you know it, <em>Shoot Many Robots</em> is here just in time to remind us of what a glorious end we could have faced at the unfeeling hands of machines gone mad. I can think of no better way to celebrate the end of the world. Actually, strike that, I can.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shoot-many-robots-10-27-11/">Shoot Many Robots (10/27/11)</a></strong></p><a href="http://www.joystiq.com/photos/shoot-many-robots-10-27-11/#4563147"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/smroct01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shoot-many-robots-10-27-11/#4563148"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/smroct05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shoot-many-robots-10-27-11/#4563149"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/smroct10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shoot-many-robots-10-27-11/#4563150"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/smroct12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shoot-many-robots-10-27-11/#4563151"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/smroct14_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/03/13/shoot-many-robots-review-robocalypse-now/" rel="bookmark">Continue reading <em>Shoot Many Robots review: Robocalypse now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/shoot-many-robots-review-robocalypse-now/">Shoot Many Robots review: Robocalypse now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/shoot-many-robots-review-robocalypse-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/shoot-many-robots-review-robocalypse-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demiurge-studios</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>psn</category><category>shoot-many-robots</category><category>ubisoft</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Steven Strom]]></dc:creator><pubDate>Tue, 13 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Deja Review: Metal Gear Solid HD Collection]]></title><link>http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/</guid><comments>http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/#comments</comments><description><![CDATA[<font color="#808080"><small>We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. </small></font>
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If you've never played a Metal Gear Solid game before, the slogan "tactical espionage action" probably doesn't evoke memories of baffling sci-fi plots, ludicrous boss fights and the occasional bit of fourth wall humor. For the rest of us, Metal Gear Solid stands as one of the strangest and most iconic franchises of the last generation.<br />
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The <a href="http://www.joystiq.com/game/metal-gear-solid-hd-collection"><em>Metal Gear Solid HD Collection</em></a> wrangles together updated versions of <em>Sons of Liberty</em> and <em>Snake Eater</em> for the first time in high definition. Also included is a console version of the Playstation Portable title, <em>Peace Walker</em>. Add to that the original MSX2 versions of <em>Metal Gear</em> and <em>Metal Gear 2</em>, all for ten dollars less than the price of a standard console game, and you've got a collection approaching <em>Orange Box</em> levels of value.<br />
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And while what's included in this anthology is quite impressive, it's the elements that are missing in action that tend to stick out.<p><a href="http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/" rel="bookmark">Continue reading <em>Deja Review: Metal Gear Solid HD Collection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/">Deja Review: Metal Gear Solid HD Collection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Nov 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20106257/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>kojima</category><category>konami</category><category>metal-gear-solid-3-snake-eater</category><category>metal-gear-solid-hd-collection</category><category>metal-gear-solid-peace-walker</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Steven Strom]]></dc:creator><pubDate>Tue, 15 Nov 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Deja Review: GoldenEye 007: Reloaded]]></title><link>http://www.joystiq.com/2011/11/08/deja-review-goldeneye-007-reloaded/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/08/deja-review-goldeneye-007-reloaded/</guid><comments>http://www.joystiq.com/2011/11/08/deja-review-goldeneye-007-reloaded/#comments</comments><description><![CDATA[<font color="#808080"><small>We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. </small></font>
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	<a href="http://www.joystiq.com/2011/11/08/deja-review-goldeneye-007-reloaded/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/goldeneye-007-reloadedblofeld.jpg" style="width: 530px; height: 298px; " /></a></div>
In the eyes of many, the original <em>GoldenEye 007</em> for the Nintendo 64 stands out as much more than a mere game. GoldenEye is a legend with a legacy all its own; one that cannot be substituted or replicated. Of course, that didn't stop Activision from making the attempt in 2010 with a brand new game with the familiar moniker of <em>GoldenEye 007</em> for the Wii.<br />
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Mercifully, the publisher made the very wise (and legally mandated) decision to carry the franchise forward in name only. Rather than creating a direct remake of the 1997 classic, they crafted an entirely new experience that was surprisingly original while still feeling classically GoldenEye. The new game featured much of the style of the original while reimagining the story and characters and events in the modern day.<br />
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<a href="http://www.joystiq.com/game/goldeneye-007-reloaded"><em>GoldenEye 007: Reloaded</em></a> is the latest attempt to fill in the N64 classic's sizable tuxedo -- this time in high definition. Unfortunately, while <em>Reloaded</em> fits into the right suit, it seems that it's gotten a bit snug.<p><a href="http://www.joystiq.com/2011/11/08/deja-review-goldeneye-007-reloaded/" rel="bookmark">Continue reading <em>Deja Review: GoldenEye 007: Reloaded</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/08/deja-review-goldeneye-007-reloaded/">Deja Review: GoldenEye 007: Reloaded</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Nov 2011 16:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/08/deja-review-goldeneye-007-reloaded/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20100753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/08/deja-review-goldeneye-007-reloaded/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>deja-review</category><category>eurocom</category><category>goldeneye-007-reloaded</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Steven Strom]]></dc:creator><pubDate>Tue, 08 Nov 2011 16:05:00 EST</pubDate></item></channel></rss>