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Susan Arendt

Managing Editor - susan@joystiq.com

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An editor for more than 20 years, Susan has written for a diverse array of gaming publications including 1up, Wired, and Crispy Gamer. Formerly Editor in Chief of The Escapist, she's passionate about bringing positivity to the gaming space, as well as mentoring the next generation of game journalists.

Susan Arendt's Latest Posts

The Evil Within review: Keep out

Xbox 360, PS3, PS4, Xbox One, PC Misplaced expectations can destroy your enjoyment of a game before you ever pick up the controller. Thinking of The Evil Within as a horror game, then, would be a misstep, because while it's certainly awash in grotesque imagery, it places far more emphasis on...

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A mindset to match The Evil Within

I think a lot about mental health. Partly because I co-founded a charity dedicated to increasing empathy and education about mental health issues, but mostly because I love horror games like The Evil Within. Zombies and ghosts and demons are fun, of course, but what I really like is a good...

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Danganronpa 2: Goodbye Despair Review: Magically malicious

A game with new ideas, even bizarre ones, can be a refreshing palate cleanser after playing so many shooters, platformers, and RPGs, and Vita exclusive Danganronpa: Trigger Happy Havoc certainly had new ideas. Combining brain-tickling courtroom drama with finger-breaking twitch mechanics, it was an...

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On my iPad: 80 Days

My iPad is rapidly becoming one of my favorite gaming platforms. It's lightweight, has a nice big screen, and there's a wonderful variety of gaming experiences available for it. The app store, on the other hand, is a nightmare, and finding quality games in there just by poking around is nearly...

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On my iPad: Ephemerid

My iPad is rapidly becoming one of my favorite gaming platforms. It's lightweight, has a nice big screen, and there's a wonderful variety of gaming experiences available for it. The app store, on the other hand, is a nightmare, and finding quality games in there just by poking around is nearly...

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Give me a deluxe apartment in Destiny's sky

There are plenty of mechanical details that need to be tweaked before Destiny is ready for its full public debut, as this weekend's past stress test showed. There are balance issues and a few bugs, and the smart thing for Bungie to do is to really nail down the questing and shooting and matchmaking...

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10 Years, 10 Great Games: Susan's picks

Throughout the week, Joystiq celebrates its tenth anniversary by revealing each writer's favorite - not "best" - games of the last decade. Aside from selecting a number one, each list is unordered. Joystiq Managing Editor Susan Arendt marvels at sentient bear suits with her pick, one of Atlus'...

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The Wolf Among Us 'Cry Wolf' review: Ever After

"You know, you're not as bad as everyone says." Words to those effect are said twice to Sheriff Bigby Wolf during "Cry Wolf," the final chapter of The Wolf Among Us. The first time, it's a sneer hurled across a room, dripping with derision. The second time, it's a salve for wounded feelings,...

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Failure is a great option

Sherlock Holmes: Crimes and Punishments is, in many ways, a typical detective game. You look for clues, you interrogate witnesses, investigate suspects, and ultimately decide whodunnit. One feature separates it from much of the mystery pack, however: You can get things wrong. The game will let you...

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Persona's demon designer wants your opinion

Shigenori Soejima is the man behind the distinctive look behind super stylish games like Persona 4, Persona 5 and Catherine. Yes, he's the man you thank for the nightmare-inducing Immoral Beast, but he's also the one who gave us Chie, Teddie, Kanji, Koromaru as well as the bevvy of fascinating...

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