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Susan Arendt

Managing Editor - susan@joystiq.com

email: susan@joystiq.com
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An editor for more than 20 years, Susan has written for a diverse array of gaming publications including 1up, Wired, and Crispy Gamer. Formerly Editor in Chief of The Escapist, she's passionate about bringing positivity to the gaming space, as well as mentoring the next generation of game journalists.

Susan Arendt's Latest Posts

On my iPad: Ephemerid

My iPad is rapidly becoming one of my favorite gaming platforms. It's lightweight, has a nice big screen, and there's a wonderful variety of gaming experiences available for it. The app store, on the other hand, is a nightmare, and finding quality games in there just by poking around is nearly...

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Give me a deluxe apartment in Destiny's sky

There are plenty of mechanical details that need to be tweaked before Destiny is ready for its full public debut, as this weekend's past stress test showed. There are balance issues and a few bugs, and the smart thing for Bungie to do is to really nail down the questing and shooting and matchmaking...

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10 Years, 10 Great Games: Susan's picks

Throughout the week, Joystiq celebrates its tenth anniversary by revealing each writer's favorite - not "best" - games of the last decade. Aside from selecting a number one, each list is unordered. Joystiq Managing Editor Susan Arendt marvels at sentient bear suits with her pick, one of Atlus'...

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The Wolf Among Us 'Cry Wolf' review: Ever After

"You know, you're not as bad as everyone says." Words to those effect are said twice to Sheriff Bigby Wolf during "Cry Wolf," the final chapter of The Wolf Among Us. The first time, it's a sneer hurled across a room, dripping with derision. The second time, it's a salve for wounded feelings,...

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Failure is a great option

Sherlock Holmes: Crimes and Punishments is, in many ways, a typical detective game. You look for clues, you interrogate witnesses, investigate suspects, and ultimately decide whodunnit. One feature separates it from much of the mystery pack, however: You can get things wrong. The game will let you...

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Persona's demon designer wants your opinion

Shigenori Soejima is the man behind the distinctive look behind super stylish games like Persona 4, Persona 5 and Catherine. Yes, he's the man you thank for the nightmare-inducing Immoral Beast, but he's also the one who gave us Chie, Teddie, Kanji, Koromaru as well as the bevvy of fascinating...

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Same sex marriage in Harvest Moon: 'We know what the fans are looking for'

Marriage is an intrinsic part of long-running life sim series, Harvest Moon, but to date same sex marriage hasn't been possible. The newest game in the series, Harvest Moon: The Lost Valley for 3DS, won't change that trend, but future games might, if that's what the fans really want. When I...

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Telltale tells the tale of two tales in Tales from the Borderlands

Telltale's The Walking Dead and The Wolf Among Us have much in common. They're both based on comic books, they both feature some fairly bleak situations, and they both start with "The." Tales From the Borderlands, on the other hand, is based on an established video game series, is quite funny,...

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NOPEing out of The Evil Within

I wasn't overly impressed with The Evil Within when I saw it last year. It felt too copy/paste to me, too many familiar elements from too many familiar games. It all felt like more of the same, and while I could understand the desire to return to the roots of survival horror, I didn't enjoy it....

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The best costume in Costume Quest 2 is also the most useless

Costume Quest 2 is Double Fine's first sequel, and the one that, according to Greg Rice, was "probably the most requested besides Psychonauts." What fans wanted was more of the same, and that's what they're getting, right down to Reynold's Candy Corn costume, which was how the whole mess got...

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