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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Best of the Rest: Susan's picks of 2014]]></title><link>http://www.joystiq.com/2015/01/06/best-of-the-rest-susans-picks-of-2014/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/06/best-of-the-rest-susans-picks-of-2014/</guid><comments>http://www.joystiq.com/2015/01/06/best-of-the-rest-susans-picks-of-2014/#comments</comments><description><![CDATA[<div style="text-align: center;"><em>ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving <a href="http://www.joystiq.com/tag/joystiq-best-of-2014">the best games</a> from the irradiated chrono-debris.</em></div>

<div style="text-align: center;"><br />
 
<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/06/best-of-the-rest-susans-picks-of-2014/"><img data-credit="Love Shack" data-mep="641884" src="http://o.aolcdn.com/hss/storage/midas/a74001573c56f0a85eb517a5ec1a0ed7/201325113/framed.jpg" alt="" /></a></div>

<div style="text-align: left;"><strong><a href="http://www.joystiq.com/game/framed"><em>Framed</em></a></strong><br />
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<em>Framed</em> is so elegant and simple that it needs not a single word to teach you how to play. If you understand the basic function of the panels in a comic book and are able to poke things with your finger, you will swiftly understand the basics of how to make things happen in this brilliant mobile game. Arrange the panels one way, and your spy makes a daring escape from the police; position them another way, and he emerges from the wrong door right into the hands of the law.<br />
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From the very first level, which uses just two panels to illustrate how switching the order of the comic can change the outcome of its events, <em>Framed</em> builds on its simplicity, adding more panels, directionality and timing to create more complex puzzles in its stylish spy-vs-spy thriller. Each page of the comic is a puzzle complete unto itself, making <em>Framed</em> perfectly designed for short bursts of inspiration, or restricted play time. It's one of those games that's so damn clever, you wish you'd thought it up yourself.</div>
</div><p><a href="http://www.joystiq.com/2015/01/06/best-of-the-rest-susans-picks-of-2014/" rel="bookmark">Continue reading <em>Best of the Rest: Susan's picks of 2014</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/06/best-of-the-rest-susans-picks-of-2014/">Best of the Rest: Susan's picks of 2014</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Jan 2015 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/06/best-of-the-rest-susans-picks-of-2014/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21123684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/06/best-of-the-rest-susans-picks-of-2014/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>android</category><category>best-of-2014</category><category>best-of-the-rest-2014</category><category>danganronpa-2-goodbye-despair</category><category>danganronpa-trigger-happy-havoc</category><category>framed</category><category>ios</category><category>ipad</category><category>iphone</category><category>joystiq-best-of-2014</category><category>lightning returns final fantasy xiii</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>persona q</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>recommended</category><category>tales from the borderlands</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 06 Jan 2015 10:00:00 EST</pubDate></item><item><title><![CDATA[I'm delighted to hate Sunset Overdrive]]></title><link>http://www.joystiq.com/2015/01/05/i-m-delighted-to-hate-sunset-overdrive/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/05/i-m-delighted-to-hate-sunset-overdrive/</guid><comments>http://www.joystiq.com/2015/01/05/i-m-delighted-to-hate-sunset-overdrive/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Insomniac" data-mep="645363" src="http://o.aolcdn.com/hss/storage/midas/f788f14626fca0f4cc6396910656ba0d/201334288/sunset+overdrive.jpg" alt="" /></div>
I really, really can't stand <a href="http://www.joystiq.com/game/sunset-overdrive"><em>Sunset Overdrive</em></a>. Pretty much everything about it bugs me. I don't mean that I simply don't enjoy it, or that it's a love/hate kind of relationship like one would have with <em>Dark Souls</em>. No, I mean that it is finely tuned to aggravate and frustrate me every moment that I play it. Which, upon reflection, is kind of great.<br />
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When you play a lot of games, you do start to worry about self-fulfilling opinions and echo chambers. You begin to wonder if you really like that game as much as you think you do, and when you do like something you begin to wonder if you really know why. To be any good as a critic, you need to constantly recalibrate your sensors, and so it's important for a game like <em>Sunset Overdrive</em> - whatever your version of that may be - to come along every now and again and remind you that your tastes are more than just a formula into which various developers can plug new guns and landscapes.<p><a href="http://www.joystiq.com/2015/01/05/i-m-delighted-to-hate-sunset-overdrive/" rel="bookmark">Continue reading <em>I'm delighted to hate Sunset Overdrive</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/05/i-m-delighted-to-hate-sunset-overdrive/">I'm delighted to hate Sunset Overdrive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Jan 2015 13:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/05/i-m-delighted-to-hate-sunset-overdrive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21124780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/05/i-m-delighted-to-hate-sunset-overdrive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>insomniac</category><category>insomniac-games</category><category>microsoft</category><category>opinion</category><category>recommended</category><category>Sunset Overdrive</category><category>sunset-overdrive</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Mon, 05 Jan 2015 13:45:00 EST</pubDate></item><item><title><![CDATA[Lara Croft and the Temple of Osiris review: Danger zone]]></title><link>http://www.joystiq.com/2014/12/09/lara-croft-and-the-temple-of-osiris-review-danger-zone/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/09/lara-croft-and-the-temple-of-osiris-review-danger-zone/</guid><comments>http://www.joystiq.com/2014/12/09/lara-croft-and-the-temple-of-osiris-review-danger-zone/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><font size="1">Xbox One, PlayStation 4, PC</font></em></div>

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<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/09/lara-croft-and-the-temple-of-osiris-review-danger-zone/"><img data-credit="Square Enix" data-mep="605154" src="http://o.aolcdn.com/hss/storage/midas/42e2e091e4baf76e41d6efbcf5e53933/201218334/lara1.jpg" alt="" /></a></div>
If you've got some friends over and are itching for game that requires teamwork, coordination, planning and lots and lots of yelling, then you'll be well pleased by <a href="http://joystiq.com/game/lara-croft-and-the-temple-of-osiris"><em>Lara Croft and the Temple of Osiris</em></a>, the isometric-view follow-up to the excellent <a href="http://www.joystiq.com/2010/08/16/review-lara-croft-and-the-guardian-of-light/"><em>Lara Croft and the Guardian of Light</em></a>. Quick tip about the yelling before we move on: Urging your friend to "go there and stand on the THING" really isn't nearly as helpful as it sounds in your head.<br />
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The gist of <em>Temple of Osiris</em> is that Lara and rival archaeologist Carter started a chain reaction of whoops when they grabbed the staff of Egyptian god Osiris, an ancient and (surprise!) magical artifact. First, they released Osiris' wife, Isis, and her son, Horus (also gods), from imprisonment, which is the good news. The slightly less great news is that they also gave the evil Set (yep, he's a god, too) a way out of Duat - the underworld - where he'd been trapped ever since he chopped his brother Osiris into pieces and scattered him around Egypt. As if that particular family reunion wasn't awkward enough, a giant crocodile named Ammit has you marked for death and won't stop coming for you until you've been eaten in one gulp.<br />
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The solution to your croc-entree problems is to track down the pieces of Osiris and restore him to power so that he can take down his brother Set. His pieces are hidden in a number of trap-laden tombs teeming with giant scarabs and undead nasties. As fate would have it, though, Lara just happens to have some expertise in this area.<p><a href="http://www.joystiq.com/2014/12/09/lara-croft-and-the-temple-of-osiris-review-danger-zone/" rel="bookmark">Continue reading <em>Lara Croft and the Temple of Osiris review: Danger zone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/09/lara-croft-and-the-temple-of-osiris-review-danger-zone/">Lara Croft and the Temple of Osiris review: Danger zone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Dec 2014 10:47:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/09/lara-croft-and-the-temple-of-osiris-review-danger-zone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21004491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/09/lara-croft-and-the-temple-of-osiris-review-danger-zone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crystal-Dynamics</category><category>lara-croft-and-the-temple-of-osiris</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 09 Dec 2014 10:47:00 EST</pubDate></item><item><title><![CDATA[The best game about depression stars a homicidal toy bear]]></title><link>http://www.joystiq.com/2014/12/04/the-best-game-about-depression-stars-a-homicidal-toy-bear/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/04/the-best-game-about-depression-stars-a-homicidal-toy-bear/</guid><comments>http://www.joystiq.com/2014/12/04/the-best-game-about-depression-stars-a-homicidal-toy-bear/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Spike Chunsoft" data-mep="597576" src="http://o.aolcdn.com/hss/storage/midas/16aeeee138817b78505a50e79905943c/201196298/monokuma.jpg" alt="" /></div>
Whether it's because you can't afford to give the gifts that society says mark you as a good person, or because you're missing someone who used to be at your celebrations, or even just because it's cold and dark, depression can hit particularly hard during the holidays. One of the biggest problems with depression is trying to explain it to people who've only ever experienced the transitory kind that everyone faces at some point in their lives - the kind that hits after a breakup or a loss. They tend to think that depression means you're sad and just need a good cheering up. If you're suffering this holiday season, rather than suffer through another round of suggestions that you "shake it off," consider handing your well-intentioned friends a Vita and copies of <em>Danganronpa:Trigger Happy Havoc</em> and <em>Danganronpa: Goodbye Despair</em> and let Monokuma explain how depression really feels.<br />
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I'm as surprised as you are that a game starring a homicidal mechanical bear would be a good instructor on the nuances of mental health, and I rather doubt it's what the developers had in mind, but <em>Danganronpa</em> does a surprisingly elegant job of conveying what it can be like to live with depression. In case you're not familiar with the games, they involve a group of exceptional students who are kidnapped, have their memories erased, and are forced to kill each other if they ever want to return home. Admittedly, it's a situation that just about anyone would find depressing - murder someone or never see your loved ones ever again - but the most important part is the villain of the games, known as the Ultimate Despair. Every one of the students is the Ultimate Something-or-other - baseball player, programmer, swimmer, traditional dancer - but the villain's speciality is making people feel despair on such a deep level that they lose all hope. In that state, they become part of the Ultimate Despair's terrorist network because, really, why not? When you don't see the point in anything, does it really matter if you destroy entire cities or kill yourself? Nothing's ever going to get better anyway. It's an extreme depiction that serves the over-the-top nature of the game, but it's a pretty apt description of what it's like to live with depression.<p><a href="http://www.joystiq.com/2014/12/04/the-best-game-about-depression-stars-a-homicidal-toy-bear/" rel="bookmark">Continue reading <em>The best game about depression stars a homicidal toy bear</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/04/the-best-game-about-depression-stars-a-homicidal-toy-bear/">The best game about depression stars a homicidal toy bear</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Dec 2014 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/04/the-best-game-about-depression-stars-a-homicidal-toy-bear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21002975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/04/the-best-game-about-depression-stars-a-homicidal-toy-bear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danganronpa-2-goodbye-despair</category><category>danganronpa-trigger-happy-havoc</category><category>nis america</category><category>playstation</category><category>playstation-vita</category><category>spike chunsoft</category><category>visual novel</category><category>vita</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Thu, 04 Dec 2014 13:30:00 EST</pubDate></item><item><title><![CDATA[Game of Thrones Episode One review: Baptism by ice]]></title><link>http://www.joystiq.com/2014/12/02/game-of-thrones-episode-one-review-baptism-by-ice/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/02/game-of-thrones-episode-one-review-baptism-by-ice/</guid><comments>http://www.joystiq.com/2014/12/02/game-of-thrones-episode-one-review-baptism-by-ice/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><font size="1">Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PC, Mac, iOS</font></em></div>

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<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/02/game-of-thrones-episode-one-review-baptism-by-ice/"><img data-credit="Telltale Games" data-mep="589257" src="http://o.aolcdn.com/hss/storage/midas/4a8dcaef51caf7ba1a3196ce2a680ba1/201174697/got1.jpg" alt="" /></a></div>
The good news about Telltale Games' <em> Game of Thrones</em> is that it is very, very <em> Game of Thrones</em>. It captures perfectly the machinations, intrigue and violence that are the hallmark of the show - which is why, of course, its fidelity to its source material is also the bad news. You can say all the right things and still have everything go horribly wrong, your fate changing irreparably because of someone's malicious whim. It makes for a faithful adaptation of the popular HBO show based on the even more popular series of books, undoubtedly filling some players with despair and others with a fire to claw their way to the Iron Throne.<br />
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Telltale's <em> Game of Thrones</em> absolutely assumes that you are not only familiar with the show (or the books, potentially, though the game is very much based on the world created by the show, using voices and likenesses of the cast) but also fairly up to date. Without getting into spoiler territory, when the game begins, Joffrey isn't married, but Robb Stark is, and if the significance of either event is lost on you, you'll be baffled by most of what happens in the episode. The game makes no effort to explain to newcomers what a Maester or Septa is, why cozying up to Tyrion is not without its complications, or why it would be bad to be brother and sister the way Jamie and Cersei are. It doesn't take a devotee of the show to grasp the import of bad people tormenting decent people, but the nuance will be lost and, in Westeros, nuance is often the difference between life and death.<p><a href="http://www.joystiq.com/2014/12/02/game-of-thrones-episode-one-review-baptism-by-ice/" rel="bookmark">Continue reading <em>Game of Thrones Episode One review: Baptism by ice</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/02/game-of-thrones-episode-one-review-baptism-by-ice/">Game of Thrones Episode One review: Baptism by ice</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Dec 2014 02:59:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/02/game-of-thrones-episode-one-review-baptism-by-ice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21001104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/02/game-of-thrones-episode-one-review-baptism-by-ice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-of-thrones-a-telltale-games-series</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>telltale</category><category>TellTale-Games</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 02 Dec 2014 02:59:00 EST</pubDate></item><item><title><![CDATA[Persona Q review: When worlds collide]]></title><link>http://www.joystiq.com/2014/11/20/persona-q-review-when-worlds-collide/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/20/persona-q-review-when-worlds-collide/</guid><comments>http://www.joystiq.com/2014/11/20/persona-q-review-when-worlds-collide/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><font size="1">3DS</font></em></div>

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<div style="text-align: center;"><a href="http://www.joystiq.com/2014/11/20/persona-q-review-when-worlds-collide/"><img data-credit="Atlus" data-mep="572214" src="http://o.aolcdn.com/hss/storage/midas/f03a7428c9b6c1421e7235913c169c23/201121078/persona1.jpg" alt="" /></a></div>
When I began playing <a href="http://www.joystiq.com/game/persona-q-shadow-of-the-labyrinth"><em>Persona Q: Shadow of the Labyrinth</em></a>, I expected it to be a time-biding knockoff of the Persona franchise, meant to placate rabid fans until <a href="http://www.joystiq.com/game/persona-5"><em>Persona 5</em></a> finally emerges and provides fresh meaning in our lives. (We Persona fans are a little intense, ok?) I admired the super-cute art style and was naturally pleased to see the familiar characters, but a crossover with Atlus' other long-running RPG series, Etrian Odyssey, didn't seem like a good fit, except perhaps as a marketing ploy.<br />
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I was completely, totally, utterly wrong. <em>Persona Q</em> is a brilliant game in its own right, more than able to take its place in the Persona lineage, taking the best elements of each franchise and combining them into an addictive, hour-devouring experience.<p><a href="http://www.joystiq.com/2014/11/20/persona-q-review-when-worlds-collide/" rel="bookmark">Continue reading <em>Persona Q review: When worlds collide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/20/persona-q-review-when-worlds-collide/">Persona Q review: When worlds collide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Nov 2014 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/20/persona-q-review-when-worlds-collide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20996695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/20/persona-q-review-when-worlds-collide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>atlus</category><category>nintendo</category><category>persona-q-shadow-of-the-labyrinth</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Thu, 20 Nov 2014 12:00:00 EST</pubDate></item><item><title><![CDATA[Dragon Age: Inquisition's women, and the remarkable ordinary]]></title><link>http://www.joystiq.com/2014/11/18/dragon-age-inquisitions-women-and-the-remarkable-ordinary/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/18/dragon-age-inquisitions-women-and-the-remarkable-ordinary/</guid><comments>http://www.joystiq.com/2014/11/18/dragon-age-inquisitions-women-and-the-remarkable-ordinary/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="BioWare" data-mep="567534" src="http://o.aolcdn.com/hss/storage/midas/c4316e8d6f6d12e0b5bccf4bc1ae9ae/201106576/leliana.jpg" alt="" /></div>
<em>This article is spoiler-free.</em><br />
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There's this scene early in <a href="http://www.joystiq.com/2014/11/11/dragon-age-inquisition-review-tipping-the-scales/"><em>Dragon Age: Inquisition</em></a> when you, as the Herald of Andraste, gather your advisors around the war table and talk about what the Inquisition's next move should be. Your council is a pretty savvy lot. You've got a Seeker of the Chantry, wise in the ways of the church; a Spymaster, with eyes and ears seemingly everywhere in Thedas; an Ambassador, who understands the necessity of playing politics; and an ex-Templar, training soldiers for those times when diplomacy and manipulation aren't enough. It's not actually that important of a scene, as the war table serves as the menu for choosing side missions that earn you extra goodies like Inquisition perks and coin, so you'll see your posse take their places around the table quite frequently. What struck me, though, is that in my version of the game, four out of the five people at the table are women.<p><a href="http://www.joystiq.com/2014/11/18/dragon-age-inquisitions-women-and-the-remarkable-ordinary/" rel="bookmark">Continue reading <em>Dragon Age: Inquisition's women, and the remarkable ordinary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/18/dragon-age-inquisitions-women-and-the-remarkable-ordinary/">Dragon Age: Inquisition's women, and the remarkable ordinary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Nov 2014 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/18/dragon-age-inquisitions-women-and-the-remarkable-ordinary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20995347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/18/dragon-age-inquisitions-women-and-the-remarkable-ordinary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>dragon-age-3</category><category>dragon-age-inquisition</category><category>ea</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps4</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 18 Nov 2014 13:00:00 EST</pubDate></item><item><title><![CDATA[On my iPad: The Sailor's Dream]]></title><link>http://www.joystiq.com/2014/11/12/on-my-ipad-the-sailors-dream/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/12/on-my-ipad-the-sailors-dream/</guid><comments>http://www.joystiq.com/2014/11/12/on-my-ipad-the-sailors-dream/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><font size="1">This is <a href="http://joystiq.com/tag/on-my-ipad">On my iPad</a>, a quick look at an iOS game we think you'll enjoy.</font></em>

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<div style="text-align: center;"><a href="http://www.joystiq.com/2014/11/12/on-my-ipad-the-sailors-dream/"><img data-credit="Simogo" data-mep="558181" src="http://o.aolcdn.com/hss/storage/midas/4721f4281c826917deaaf95b6fc4ef44/201080599/s1.jpg" alt="" /></a></div>
When I was little, my favorite books were pop-up books, where you'd pull a tab or turn a dial and something would happen on the page: Knights would ride jauntily across the space to attack a dragon, or the sun would set and the moon would rise. It felt like the book was coming to life right in my hands, a tiny kind of magic. <a href="http://joystiq.com/game/the-sailors-dream"><em>The Sailor's Dream</em></a> is the modern evolution of that kind of storytelling, casting you in the role of storyteller as you pull at the seams and make the tale of a sailor and his lady love come to life.<br />
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It's difficult to classify <em>The Sailor's Dream</em> as a game, per se, though it has some puzzle-ish elements to it. It is, first and foremost, a story, though one that relies on the player to do some exploration and discovery in order for it to be told. Upon opening <em>The Sailor's Dream</em>, you'll find yourself at sea, floating amongst several different islands. Swiping to either side allows you to select different islands, home to the Secret Lighthouse or the Faraway Ruins. A quick swipe up and you land on the island, free to follow the paths to its different locations, such as The Creaking Stairs or The Lost Hallway, by swiping in the corresponding direction. Some paths simply lead to lovely visuals, like a room filled with tiny, firefly lights or a geometric shape that warps the music when you tug on its points. Each island holds an important piece of the sailor's tale, and some islands hold even more, if you can figure out how to unlock their secrets.<p><a href="http://www.joystiq.com/2014/11/12/on-my-ipad-the-sailors-dream/" rel="bookmark">Continue reading <em>On my iPad: The Sailor's Dream</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/12/on-my-ipad-the-sailors-dream/">On my iPad: The Sailor's Dream</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Nov 2014 21:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/12/on-my-ipad-the-sailors-dream/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20992816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/12/on-my-ipad-the-sailors-dream/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>mobile</category><category>on-my-ipad</category><category>simogo</category><category>the-sailors-dream</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Wed, 12 Nov 2014 21:00:00 EST</pubDate></item><item><title><![CDATA[Fantasia: Music Evolved review: The rhythm is gonna get you]]></title><link>http://www.joystiq.com/2014/10/21/fantasia-music-evolved-review-the-rhythm-is-gonna-get-you/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/21/fantasia-music-evolved-review-the-rhythm-is-gonna-get-you/</guid><comments>http://www.joystiq.com/2014/10/21/fantasia-music-evolved-review-the-rhythm-is-gonna-get-you/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Harmonix" data-mep="518646" src="http://o.aolcdn.com/hss/storage/midas/6308f82855940d16d6c7c718d36cd817/200956831/stag.jpg" alt="" /></div>

<div>If you've seen the movie <em>Fantasia</em>, you know the bit where Mickey, the Sorcerer's Apprentice, puts on his robe and wizard hat and tries to make magic happen, arms sweeping grandly through the air. Things eventually get out of hand, of course, but for a brief while, Mickey feels the euphoric glee that comes with mastering something really difficult, and in its best moments, <a href="http://joystiq.com/game/fantasia-music-evolved"><em>Fantasia: Music Evolved</em></a> makes you feel the exact same way. Pulling off its complicated combos makes you feel like an honest-to-goodness wizard, bending the forces of light and music to your mighty will. Best of all, no pesky brooms to clean up if you miss a beat.</div>
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The game doesn't really bear all that much resemblance to the movies that shares its name, though cranky sorcerer Yen Sid does make an appearance. You are indeed his apprentice, but your job is to clean up the noise that's cluttering several different areas of the world after Scout, another protege of Yen Sid, accidentally releases it by trying to get a peek at her future. She'd be happy to clean it up herself, but she doesn't have the magic that you learned as the sorcerer's apprentice, so it's on you to restore the music to each location. As cleanup duties go, it's way more fun than mucking about with a bucket and broom.<p><a href="http://www.joystiq.com/2014/10/21/fantasia-music-evolved-review-the-rhythm-is-gonna-get-you/" rel="bookmark">Continue reading <em>Fantasia: Music Evolved review: The rhythm is gonna get you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/21/fantasia-music-evolved-review-the-rhythm-is-gonna-get-you/">Fantasia: Music Evolved review: The rhythm is gonna get you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Oct 2014 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/21/fantasia-music-evolved-review-the-rhythm-is-gonna-get-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20981714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/21/fantasia-music-evolved-review-the-rhythm-is-gonna-get-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasia-music-evolved</category><category>Harmonix</category><category>kinect</category><category>microsoft</category><category>music</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 21 Oct 2014 12:00:00 EST</pubDate></item><item><title><![CDATA[The Evil Within review: Keep out]]></title><link>http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/</guid><comments>http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><font size="1">Xbox 360, PS3, PS4, Xbox One, PC</font></em>

<hr /><a href="http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/"><img data-credit="Bethesda" data-mep="505366" src="http://o.aolcdn.com/hss/storage/midas/db951f659fdca8223ac4aaa5ccc5871e/200912341/evil1.jpg" alt="" /></a></div>
Misplaced expectations can destroy your enjoyment of a game before you ever pick up the controller. Thinking of <a href="http://joystiq.com/game/the-evil-within"><em>The Evil Within</em></a> as a horror game, then, would be a misstep, because while it's certainly awash in grotesque imagery, it places far more emphasis on combat and stealth than it does creating an atmosphere of dread.<br />
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Sadly, thinking of it as an action title won't really improve your chances of enjoying it, as the sloppy controls and hackneyed design ensure that it's a nonstop exercise in aggravating tedium, but at least your disappointment will be more accurate.<p><a href="http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/" rel="bookmark">Continue reading <em>The Evil Within review: Keep out</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/">The Evil Within review: Keep out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Oct 2014 00:01:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20977276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>the-evil-within</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 14 Oct 2014 00:01:00 EST</pubDate></item><item><title><![CDATA[A mindset to match The Evil Within]]></title><link>http://www.joystiq.com/2014/09/17/a-mindset-to-match-the-evil-within/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/17/a-mindset-to-match-the-evil-within/</guid><comments>http://www.joystiq.com/2014/09/17/a-mindset-to-match-the-evil-within/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Bethesda" src="http://o.aolcdn.com/hss/storage/midas/3762b017ec19c986a705916978be3767/200773082/evil+within.jpg" data-mep="459358" alt="" /></div>
I think a lot about mental health. Partly because I <a href="http://takethis.org/">co-founded a charity</a> dedicated to increasing empathy and education about mental health issues, but mostly because I love horror games like <a href="http://joystiq.com/game/the-evil-within"><em>The Evil Within</em></a>. Zombies and ghosts and demons are fun, of course, but what I really like is a good old-fashioned psycho killer. See? "Psycho," as in "crazy," as in "mentally ill." Part of <em>The Evil Within</em>, like so many other horror games, takes place in an abandoned mental asylum (they're always abandoned and left to decay, never bulldozed and turned into condos). There is a stigma about mental health that prevents people from seeking care, and even though I believe the way mental health is portrayed in entertainment is a big factor in maintaining that stigma, I still love me some crazy bad guys. So, I think a lot about mental health.<br />
<br /><p><a href="http://www.joystiq.com/2014/09/17/a-mindset-to-match-the-evil-within/" rel="bookmark">Continue reading <em>A mindset to match The Evil Within</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/17/a-mindset-to-match-the-evil-within/">A mindset to match The Evil Within</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Sep 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/17/a-mindset-to-match-the-evil-within/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20963753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/17/a-mindset-to-match-the-evil-within/#comments" title="View reader comments on this entry">Comments</a>]]></description><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Wed, 17 Sep 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[Danganronpa 2: Goodbye Despair Review: Magically malicious]]></title><link>http://www.joystiq.com/2014/09/08/danganronpa-2-goodbye-despair-review-magically-malicious/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/08/danganronpa-2-goodbye-despair-review-magically-malicious/</guid><comments>http://www.joystiq.com/2014/09/08/danganronpa-2-goodbye-despair-review-magically-malicious/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="NIS America" src="http://o.aolcdn.com/hss/storage/midas/1c6cf24f672a1341805be227ed02dde0/200717586/dangan1.jpg" data-mep="441633" alt="" /></div>
A game with new ideas, even bizarre ones, can be a refreshing palate cleanser after playing so many shooters, platformers, and RPGs, and Vita exclusive <a href="http://www.joystiq.com/game/danganronpa-trigger-happy-havoc"><em>Danganronpa: Trigger Happy Havoc</em></a> certainly had new ideas. Combining brain-tickling courtroom drama with finger-breaking twitch mechanics, it was an odd game whose story ultimately won out over its discordant mechanics. Its sequel, <a href="http://www.joystiq.com/game/danganronpa-2-goodbye-despair"><em>Danganronpa 2: Goodbye Despair</em></a>, doesn't stray terribly far from the original, except to add more weird mechanics apparently just for the sake of being weirder. Its well-crafted story still makes it worth pursuing all the way to the end, but it tries its hardest to annoy you with aggravating game styles before you get there. <p><a href="http://www.joystiq.com/2014/09/08/danganronpa-2-goodbye-despair-review-magically-malicious/" rel="bookmark">Continue reading <em>Danganronpa 2: Goodbye Despair Review: Magically malicious</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/08/danganronpa-2-goodbye-despair-review-magically-malicious/">Danganronpa 2: Goodbye Despair Review: Magically malicious</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2014 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/08/danganronpa-2-goodbye-despair-review-magically-malicious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20959063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/08/danganronpa-2-goodbye-despair-review-magically-malicious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danganronpa-2-goodbye-despair</category><category>nis america</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Mon, 08 Sep 2014 20:00:00 EST</pubDate></item><item><title><![CDATA[On my iPad: 80 Days]]></title><link>http://www.joystiq.com/2014/08/07/on-my-ipad-80-days/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/07/on-my-ipad-80-days/</guid><comments>http://www.joystiq.com/2014/08/07/on-my-ipad-80-days/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="inkle" data-mep="387584" src="http://o.aolcdn.com/hss/storage/midas/e8b1bf5b41a8ccbb6db56d1922125efd/200545692/80days.jpg" alt="" /></div>
<small><em>My iPad is rapidly becoming one of my favorite gaming platforms. It's lightweight, has a nice big screen, and there's a wonderful variety of gaming experiences available for it. The app store, on the other hand, is a nightmare, and finding quality games in there just by poking around is nearly impossible. I find most of my favorite stuff via word of mouth or just plain dumb luck, which is a less than ideal methodology. With "On my iPad," I'll point you to some games that I've found to be worth checking out. They may be new or just new to you, but hopefully you'll discover something that you'll enjoy.</em></small><br />
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The iPad's lush screen and touch controls make it an alluring gateway to interactive fiction, including the exceptional <em>80 Days</em> from inkle. Based on that mainstay of summer reading lists, Jules Verne's <em>Around the World in 80 Days</em>, <em>80 Days</em> is a masterful example of the new generation of IF, blending dynamic presentations of text with gorgeous graphics and scene-setting music. It more or less follows the basic premise of the book, in which Phileas Fogg bets his buddies that he can circumnavigate the globe in the titular amount of time. You don't have to consider yourself a fan of literature or even reading, per se, to thoroughly enjoy the adventure, which beautifully intertwines strategy with the story's well-written narrative.<br />
<br />
You play as Passepartout, valet extraordinaire to wager-loving Fogg who, it must be said, is kind of a tool. While Fogg sits back and reads the paper, it falls to you to arrange travel, manage the money, and generally keep the journey moving forward. It's an uneven division of labor, but it does give you the opportunity to explore the small hamlets, bustling towns and back alleys through which your extraordinary journey will take you. As you walk the streets, you'll meet artisans crafting marvelous steampunk creations, you'll hear whispers - and shouts - about war and revolution, and you'll meet more than one intriguing lady. Whether or not you complete your trip in the target 80 days, you'll find much to enjoy on the way. The story unfolds in choose-your-own-adventure style, offering you different ways to react or respond to conversation and events. Your Passepartout can be reserved or roguish, curious or discreet, or a little bit of all of the above. There are no dead ends for picking the "wrong" answer, just different opportunities, which makes replaying <em>80 Days</em> not only enjoyable, but desirable.<p><a href="http://www.joystiq.com/2014/08/07/on-my-ipad-80-days/" rel="bookmark">Continue reading <em>On my iPad: 80 Days</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/07/on-my-ipad-80-days/">On my iPad: 80 Days</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Aug 2014 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/07/on-my-ipad-80-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20943482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/07/on-my-ipad-80-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>80-days</category><category>ios</category><category>ipad</category><category>mobile</category><category>on-my-ipad</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Thu, 07 Aug 2014 13:00:00 EST</pubDate></item><item><title><![CDATA[On my iPad: Ephemerid]]></title><link>http://www.joystiq.com/2014/07/31/on-my-ipad-ephemerid/</link><guid isPermaLink="true">http://www.joystiq.com/2014/07/31/on-my-ipad-ephemerid/</guid><comments>http://www.joystiq.com/2014/07/31/on-my-ipad-ephemerid/#comments</comments><description><![CDATA[<p class="p2"><span class="s1"></span></p>

<p class="p1 image-container" style="text-align: center;"><img data-credit="SuperChop Games" data-mep="376696" src="http://o.aolcdn.com/hss/storage/midas/e6592a877c8378e5bcf1002ca9e1e562/200511623/slide_0005+%283%29.jpg" alt="" /></p>

<p class="p1">My iPad is rapidly becoming one of my favorite gaming platforms. It's lightweight, has a nice big screen, and there's a wonderful variety of gaming experiences available for it. The app store, on the other hand, is a nightmare, and finding quality games in there just by poking around is nearly impossible. I find most of my favorite stuff via word of mouth or just plain dumb luck, which is a less than ideal methodology. With "On my iPad," I'll point you to some games that I've found to be worth checking out. They may be new or just new to you, but hopefully you'll discover something that you'll enjoy.</p>

<p class="p2"><span class="s1"></span></p>

<p class="p1"><span class="s1"><em><a href="http://superchopgames.com/ephemerid/">Ephemerid</a> </em> is a "musical adventure" starring an unlikely hero: a mayfly. Part rhythm game, part musical storybook, <em>Ephemerid</em> takes you through the charming little bug's life as he flutters through the trees, rescues bees, is trapped by a spider, and meets the night amongst the stars. </span>Real mayflies aren't nearly as adorable as the star of <em>Ephemerid</em>, but they share one sad trait: an extremely short life span. Adult mayflies typically live for just one day, an odd quirk of nature that suits the brief format of the game extremely well. Plus, it makes our little winged hero quite the underdog; the poor guy only has from sunup 'til sundown to make the most of things, so naturally you want to help.<span></span></p>

<p class="p2"><span class="s1"></span></p><p><a href="http://www.joystiq.com/2014/07/31/on-my-ipad-ephemerid/" rel="bookmark">Continue reading <em>On my iPad: Ephemerid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/07/31/on-my-ipad-ephemerid/">On my iPad: Ephemerid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jul 2014 12:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/07/31/on-my-ipad-ephemerid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20939576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/07/31/on-my-ipad-ephemerid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ephemerid</category><category>ios</category><category>ipad</category><category>mobile</category><category>music</category><category>on-my-ipad</category><category>Rhythm</category><category>SuperChop Games</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Thu, 31 Jul 2014 12:30:00 EST</pubDate></item><item><title><![CDATA[Give me a deluxe apartment in Destiny's sky]]></title><link>http://www.joystiq.com/2014/07/28/give-me-destinys-deluxe-apartment-in-the-sky/</link><guid isPermaLink="true">http://www.joystiq.com/2014/07/28/give-me-destinys-deluxe-apartment-in-the-sky/</guid><comments>http://www.joystiq.com/2014/07/28/give-me-destinys-deluxe-apartment-in-the-sky/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/07/28/give-me-destinys-deluxe-apartment-in-the-sky/"><img data-credit="Bungie" data-mep="371149" src="http://o.aolcdn.com/hss/storage/midas/6e4907179f2f463560ddad8aa0f803bb/200494168/destiny012.jpg" alt="" /></a></div>
There are plenty of mechanical details that need to be tweaked before <em><a href="http://www.joystiq.com/game/Destiny/">Destiny</a></em> is ready for its full public debut, as this weekend's past stress test showed. There are balance issues and a few bugs, and the smart thing for Bungie to do is to really nail down the questing and shooting and matchmaking until they're all pretty much perfect. That's your core gameplay right there, and if that's not satisfying, nobody will really care all that much if you can dye your armor red. After all that's taken care of, however, what I want most next - before more content, even, is a house. Well, more like an apartment. The game says that the Tower is "where the Guardians live," so fine, let me live there.<br />
<p><a href="http://www.joystiq.com/2014/07/28/give-me-destinys-deluxe-apartment-in-the-sky/" rel="bookmark">Continue reading <em>Give me a deluxe apartment in Destiny's sky</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/07/28/give-me-destinys-deluxe-apartment-in-the-sky/">Give me a deluxe apartment in Destiny's sky</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jul 2014 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/07/28/give-me-destinys-deluxe-apartment-in-the-sky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20938140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/07/28/give-me-destinys-deluxe-apartment-in-the-sky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>destiny</category><category>microsoft</category><category>mmo</category><category>playstation</category><category>ps3</category><category>ps4</category><category>shooter</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Mon, 28 Jul 2014 19:00:00 EST</pubDate></item><item><title><![CDATA[10 Years, 10 Great Games: Susan's picks]]></title><link>http://www.joystiq.com/2014/07/09/10-years-10-great-games-susans-picks/</link><guid isPermaLink="true">http://www.joystiq.com/2014/07/09/10-years-10-great-games-susans-picks/</guid><comments>http://www.joystiq.com/2014/07/09/10-years-10-great-games-susans-picks/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/07/09/10-years-10-great-games-susans-picks/"><img data-credit="Xav de Matos" data-mep="336651" src="http://o.aolcdn.com/hss/storage/midas/6ccf5ade1f159e321ca00f96db79b95c/200380360/tenthanniversary.jpg" style="text-align: center;" alt="" /></a></div>

<p>Throughout the week, Joystiq celebrates its <a href="http://www.joystiq.com/2014/06/16/10-years-gone-today-is-joystiqs-most-decadent-birthday/">tenth anniversary</a> by revealing each writer's <a href="http://www.joystiq.com/tag/joystiq-10-years/">favorite - not "best" - games</a> of the last decade. Aside from selecting a number one, each list is unordered.<br />
<br />
Joystiq Managing Editor Susan Arendt marvels at sentient bear suits with her pick, one of Atlus' most beloved RPG titles.<br />
</p><p><a href="http://www.joystiq.com/2014/07/09/10-years-10-great-games-susans-picks/" rel="bookmark">Continue reading <em>10 Years, 10 Great Games: Susan's picks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/07/09/10-years-10-great-games-susans-picks/">10 Years, 10 Great Games: Susan's picks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jul 2014 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/07/09/10-years-10-great-games-susans-picks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20927195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/07/09/10-years-10-great-games-susans-picks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq-10-years</category><category>recommended</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Wed, 09 Jul 2014 16:30:00 EST</pubDate></item><item><title><![CDATA[The Wolf Among Us 'Cry Wolf' review: Ever After]]></title><link>http://www.joystiq.com/2014/07/08/the-wolf-among-us-cry-wolf-review-ever-after/</link><guid isPermaLink="true">http://www.joystiq.com/2014/07/08/the-wolf-among-us-cry-wolf-review-ever-after/</guid><comments>http://www.joystiq.com/2014/07/08/the-wolf-among-us-cry-wolf-review-ever-after/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/07/08/the-wolf-among-us-cry-wolf-review-ever-after/"><img data-credit="Telltale Games" data-mep="335830" src="http://o.aolcdn.com/hss/storage/midas/74542e94a7d61842360dc60acf2cc98d/200384913/wolf1.jpg" alt="" /></a></div>
"You know, you're not as bad as everyone says."<br />
<br />
Words to those effect are said twice to Sheriff Bigby Wolf during "Cry Wolf," the final chapter of <a href="http://joystiq.com/game/the-wolf-among-us"><em>The Wolf Among Us</em></a>. The first time, it's a sneer hurled across a room, dripping with derision. The second time, it's a salve for wounded feelings, delivered with knowing kindness. Both declarations are accurate, for Bigby is no longer just the Big Bad Wolf that once prowled the Homelands. He is now both larger and smaller - part of something more than merely himself, and as a result, confined to the restrictions of human life, where problems can't simply be solved with tooth and claw. Things were really so much easier when you could just rip someone's head off and be done with it.<p><a href="http://www.joystiq.com/2014/07/08/the-wolf-among-us-cry-wolf-review-ever-after/" rel="bookmark">Continue reading <em>The Wolf Among Us 'Cry Wolf' review: Ever After</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/07/08/the-wolf-among-us-cry-wolf-review-ever-after/">The Wolf Among Us 'Cry Wolf' review: Ever After</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jul 2014 11:38:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/07/08/the-wolf-among-us-cry-wolf-review-ever-after/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20926929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/07/08/the-wolf-among-us-cry-wolf-review-ever-after/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-wolf-among-us</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 08 Jul 2014 11:38:00 EST</pubDate></item><item><title><![CDATA[Failure is a great option]]></title><link>http://www.joystiq.com/2014/06/16/failure-is-a-great-option/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/16/failure-is-a-great-option/</guid><comments>http://www.joystiq.com/2014/06/16/failure-is-a-great-option/#comments</comments><description><![CDATA[<p class="p1 image-container" style="text-align: center;"><img data-credit="Focus Home Interactive" src="http://o.aolcdn.com/hss/storage/midas/f76f12294a7c01b568c8b463da234dc7/200282386/sherlock.jpg" data-mep="304925" alt="" /></p>

<p class="p1"><em>Sherlock Holmes: Crimes and Punishments</em> is, in many ways, a typical detective game. You look for clues, you interrogate witnesses, investigate suspects, and ultimately decide whodunnit. One feature separates it from much of the mystery pack, however: You can get things wrong. The game will let you make incorrect deductions, draw wrong conclusions and even send the wrong person to prison. The ability to fail is probably the game's best feature, and it's one I wish more detective games would embrace.</p>

<p class="p1">It's easy to see why mystery games would be reluctant to let the player completely blow a case. For starters, there isn't much replay value in that type of gameplay, and slogging through a case all over again, hearing the same testimony or performing the same experiments, would lack a certain vivacity. People also process information differently, so what might be a stonkingly obvious connection to one person would be utterly baffling to the next; add differences in cultural references or knowledge into the mix, and the problems inherent in crafting a tightly-constructed detective narrative become obvious. Plus, people just plain don't like feeling dumb, and getting a big fat "WRONG, BUCKO!" after noodling your way through a case would understandably be off-putting for some players. It should be there anyway, though, because otherwise there's no real incentive to put your brain through its paces.</p><p><a href="http://www.joystiq.com/2014/06/16/failure-is-a-great-option/" rel="bookmark">Continue reading <em>Failure is a great option</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/16/failure-is-a-great-option/">Failure is a great option</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jun 2014 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/16/failure-is-a-great-option/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20913437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/16/failure-is-a-great-option/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crimes-and-punishments</category><category>detective</category><category>focus home interactive</category><category>microsoft</category><category>murdered-soul-suspect</category><category>mystery</category><category>pc</category><category>phoenix wright</category><category>playstation</category><category>ps3</category><category>ps4</category><category>Sherlock Holmes</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Mon, 16 Jun 2014 14:30:00 EST</pubDate></item><item><title><![CDATA[Persona's demon designer wants your opinion]]></title><link>http://www.joystiq.com/2014/06/16/personas-demon-designer-wants-your-opinion/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/16/personas-demon-designer-wants-your-opinion/</guid><comments>http://www.joystiq.com/2014/06/16/personas-demon-designer-wants-your-opinion/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Atlus" data-mep="304586" src="http://o.aolcdn.com/hss/storage/midas/e249c77fd7a223707528cde23cf8ac9/200280940/p4g.jpg" alt="" /></div>
Shigenori Soejima is the man behind the distinctive look behind super stylish games like <a href="http://www.joystiq.com/game/persona-4-golden"><em>Persona 4</em></a>, <em>Persona 5</em> and <a href="http://www.joystiq.com/game/catherine"><em>Catherine</em></a>. Yes, he's the man you thank for the nightmare-inducing Immoral Beast, but he's also the one who gave us Chie, Teddie, Kanji, Koromaru as well as the bevvy of fascinating demons that populate the games of the Persona universe.<br />
<br />
Soejima was on hand at E3 for a rare autograph signing, and fans lined up for hours to meet him and thank him for his work on the art of the Persona games. I asked him, through a translator, how he felt about the outpouring of appreciation, and his answer was both humbling and surprising:<br />
<br />
"He was very happy to be able to come into contact with such fans but to be honest, he wanted to talk to them more. Because he's Japanese and he can speak to the Japanese fans, he knows what kinds of things that they think about his artwork, versus, he's not sure what foreign audiences think, because he can't speak with them. He wishes he had a little bit more one-on-one time and could ask each of the people what do you like about it, what is it that draws you to my artwork? So because he wants to know that, he says for your readers to actually write to him, he would love to hear from your fans."<br />
<br />
We confirmed with Atlus that this offer is completely legit, so if you've ever wanted to let Mr. Soejima know what you thought about his work - or to ask what the real deal is with Teddie - now's your chance. We'll collect the comments below and send them off to Atlus for translation so that they can be passed along to Soejima himself.<br />
<br />
First question: Mr. Soejima, have you ever considered a <a href="http://static.tumblr.com/5d57d5e2c4815897359c56bd4546b985/n9jaxcm/G17mrconq/tumblr_static_pigletcute.jpg">micropig sidekick</a> for Persona 5? Just something to think about.

<div style="text-align: right;"><em>[Image: Atlus]</em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/16/personas-demon-designer-wants-your-opinion/">Persona's demon designer wants your opinion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jun 2014 12:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/16/personas-demon-designer-wants-your-opinion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20913249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/16/personas-demon-designer-wants-your-opinion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>Atlus</category><category>e3-2014</category><category>JRPG</category><category>persona-5</category><category>playstation</category><category>ps3</category><category>rpg</category><category>Shin Megami Tensei</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Mon, 16 Jun 2014 12:45:00 EST</pubDate></item><item><title><![CDATA[Same sex marriage in Harvest Moon: 'We know what the fans are looking for']]></title><link>http://www.joystiq.com/2014/06/13/same-sex-marriage-in-harvest-moon-we-know-what-the-fans-are-lo/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/13/same-sex-marriage-in-harvest-moon-we-know-what-the-fans-are-lo/</guid><comments>http://www.joystiq.com/2014/06/13/same-sex-marriage-in-harvest-moon-we-know-what-the-fans-are-lo/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Natsume" src="http://o.aolcdn.com/hss/storage/midas/f81587693b9a90eb86dea8ebaab1411f/200270344/HMTLV_Screen_%2801%29.jpg" data-mep="300856" alt="" /></div>
<br />
Marriage is an intrinsic part of long-running life sim series, Harvest Moon, but to date same sex marriage hasn't been possible. The newest game in the series, <em>Harvest Moon: The Lost Valley</em> for 3DS, won't change that trend, but future games might, if that's what the fans really want.<br />
<br />
When I asked the question as to whether Natsume had considered including same sex marriage in a Harvest Moon game, Graham Markay, Vice President of Operations, said, "It's obviously something that we're going to look into as we continue the Harvest Moon series. We're going to look into all aspects of it." He started to express the idea that it's not a cut-and-dried issue, but Hiro Maekawa, President and CEO of Natsume cut him off.<br />
<br />
"We always listen very carefully to fans' voices," Maekawa said. "Fan voices, media voices. We know what the fans are looking for. We are always carefully listening to fans' voices."<br />
<br />
Maekawa says he is very appreciative of Harvest Moon's fans, who have kept the game alive since its inception on Super Nintendo in 1996.<br />
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Harvest Moon: The Lost Valley, which "innovates in a way no other Harvest Moon game ever has," will be out for 3DS this fall.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/13/same-sex-marriage-in-harvest-moon-we-know-what-the-fans-are-lo/">Same sex marriage in Harvest Moon: 'We know what the fans are looking for'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jun 2014 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/13/same-sex-marriage-in-harvest-moon-we-know-what-the-fans-are-lo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20911625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/13/same-sex-marriage-in-harvest-moon-we-know-what-the-fans-are-lo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>e3-2014</category><category>harvest moon</category><category>harvest moon the lost valley</category><category>natsume</category><category>nintendo</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Fri, 13 Jun 2014 10:00:00 EST</pubDate></item><item><title><![CDATA[Telltale tells the tale of two tales in Tales from the Borderlands]]></title><link>http://www.joystiq.com/2014/06/12/telltale-tells-the-tale-of-two-tales-in-tales-from-the-borderlan/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/12/telltale-tells-the-tale-of-two-tales-in-tales-from-the-borderlan/</guid><comments>http://www.joystiq.com/2014/06/12/telltale-tells-the-tale-of-two-tales-in-tales-from-the-borderlan/#comments</comments><description><![CDATA[<div style="text-align: center;"><img class="hidden" data-credit="Telltale Games" data-mep="300558" src="http://o.aolcdn.com/hss/storage/midas/9fa7d837304ffabb2c09f41d851e0af4/200269479/tales.jpg" alt="" /><br />
 <iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/IDGmG-hOnpI?wmode=opaque" width="560"></iframe></div>
<br />
Telltale's <em>The Walking Dead</em> and <em>The Wolf Among U</em>s have much in common. They're both based on comic books, they both feature some fairly bleak situations, and they both start with "The." <a href="http://joystiq.com/game/tales-from-the-borderlands"><em>Tales From the Borderlands</em></a>, on the other hand, is based on an established video game series, is quite funny, and ... ok, it also has a "the," but it's near the end. It also has two playable characters: Rhys, the tech-using Hyperion employee, and Fiona, the steampunky grifter. After watching the first 30 minutes or so of the first of Tales' five episodes, I talked to Telltale's Richard Iggo about what else is different this time around. (Spoiler: Loot. Lots of loot.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/12/telltale-tells-the-tale-of-two-tales-in-tales-from-the-borderlan/">Telltale tells the tale of two tales in Tales from the Borderlands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jun 2014 19:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/12/telltale-tells-the-tale-of-two-tales-in-tales-from-the-borderlan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20911481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/12/telltale-tells-the-tale-of-two-tales-in-tales-from-the-borderlan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>borderlands</category><category>e3-2014</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>recommended</category><category>tales-from-the-borderlands</category><category>TellTale-Games</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Thu, 12 Jun 2014 19:30:00 EST</pubDate></item><item><title><![CDATA[NOPEing out of The Evil Within]]></title><link>http://www.joystiq.com/2014/06/12/nopeing-out-of-the-evil-within/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/12/nopeing-out-of-the-evil-within/</guid><comments>http://www.joystiq.com/2014/06/12/nopeing-out-of-the-evil-within/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Bethesda Softworks" data-mep="299616" src="http://o.aolcdn.com/hss/storage/midas/668c3994f18d0aff938d920fc4125f0c/200266696/evil.png" alt="" /></div>
<br />
I wasn't overly impressed with <em>The Evil Within</em> when I saw it last year. It felt too copy/paste to me, too many familiar elements from too many familiar games. It all felt like more of the same, and while I could understand the desire to return to the roots of survival horror, I didn't enjoy it. It wasn't my jam. I wasn't scared.<br />
<br />
I'm scared now.<br />
<br />
I was given the option of choosing which of two sections I'd like to try out, and I opted for the one that focused more on exploration, story, and puzzle solving. I'd seen the combat in previous demos and knew the drill there, but I wanted to get a sense of the atmosphere the game had to offer. Scarce resources and the need to burn your enemies (to make absolutely, positively sure they stay dead after you put them down) is a fine basis for combat, but if <em>The Evil Within</em> wasn't creepy, I wasn't going to be interested.<p><a href="http://www.joystiq.com/2014/06/12/nopeing-out-of-the-evil-within/" rel="bookmark">Continue reading <em>NOPEing out of The Evil Within</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/12/nopeing-out-of-the-evil-within/">NOPEing out of The Evil Within</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jun 2014 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/12/nopeing-out-of-the-evil-within/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20910837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/12/nopeing-out-of-the-evil-within/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda softworks</category><category>e3-2014</category><category>horror</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>Tango Gameworks</category><category>the evil within</category><category>the-evil-within</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Thu, 12 Jun 2014 11:00:00 EST</pubDate></item><item><title><![CDATA[The best costume in Costume Quest 2 is also the most useless]]></title><link>http://www.joystiq.com/2014/06/11/the-best-costume-in-costume-quest-2-is-also-the-most-useless/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/11/the-best-costume-in-costume-quest-2-is-also-the-most-useless/</guid><comments>http://www.joystiq.com/2014/06/11/the-best-costume-in-costume-quest-2-is-also-the-most-useless/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Double Fine" src="http://o.aolcdn.com/hss/storage/midas/9ae0e0fb12a5260f55fabf7651a9edb/200266598/costumequest+logo.jpg" data-mep="299594" alt="" /></div>
<br />
<em>Costume Quest 2</em> is Double Fine's first sequel, and the one that, according to Greg Rice, was "probably the most requested besides Psychonauts." What fans wanted was more of the same, and that's what they're getting, right down to Reynold's Candy Corn costume, which was how the whole mess got started in the first <em>Costume Quest</em>. It wasn't a usable costume then, but it is now. A completely useless, utterly awesome costume.<br />
<br />
The gimmick for the turn-based combat in <em>Costume Quest 2</em> is that the trick-or-treating heroes can swap out Halloween costumes, thus granting themselves different attacks. The clown, for example, has a special move called Laughter Is the Best Medicine which heals the party, while the superhero costume comes with devastating uppercuts. The candy corn ... sits there. (It's just a big piece of candy corn, what did you really expect it to do?) It's a hilarious running gag in combat, noted each turn by phrases like "Candy corn is doing calculations" and "Candy corn chooses not to participate."<p><a href="http://www.joystiq.com/2014/06/11/the-best-costume-in-costume-quest-2-is-also-the-most-useless/" rel="bookmark">Continue reading <em>The best costume in Costume Quest 2 is also the most useless</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/11/the-best-costume-in-costume-quest-2-is-also-the-most-useless/">The best costume in Costume Quest 2 is also the most useless</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2014 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/11/the-best-costume-in-costume-quest-2-is-also-the-most-useless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20910747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/11/the-best-costume-in-costume-quest-2-is-also-the-most-useless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>costume quest 2</category><category>double fine</category><category>mac</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>rpg</category><category>wii-u</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Wed, 11 Jun 2014 20:00:00 EST</pubDate></item><item><title><![CDATA[Lara Croft: More than just an action figure]]></title><link>http://www.joystiq.com/2014/06/11/lara-croft-more-than-just-an-action-figure/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/11/lara-croft-more-than-just-an-action-figure/</guid><comments>http://www.joystiq.com/2014/06/11/lara-croft-more-than-just-an-action-figure/#comments</comments><description><![CDATA[<p class="p1 image-container" style="text-align: center;"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2014/06/img4105.jpg" //></p>
It's difficult to think of Lara Croft as ordinary. She's the Tomb Raider, after all, a gun-slinging, cliff-climbing, insouciant stealer of artifacts and slayer of mercenaries. But she wasn't always like that. As the recent reboot illustrated, she started off as something else entirely - just a girl with a penchant for myths and histories, more comfortable trying to puzzle out ancient mysteries than hanging out with her peers. Still not ordinary, really - she's an extremely well-educated and wealthy woman, someone who's had the best opportunities in life - but not the larger-than-life action figure we've known from previous games.<br />
<br />
The reboot showed a different Lara, a more relatable Lara. One who was frightened and calling for help, but who rose to the challenge when she realized help wasn't coming. In those moments of strife, one does what one must, but what happens when those moments are over? How do you go back to the normalcy of life once you've gone so far outside of it? That's a question raised by the trailer for <em><a href="http://www.joystiq.com/2014/06/09/rise-of-the-tomb-raider-exploring-holiday-2015/?ncid=rss_truncated">Rise of the Tomb Raider</a></em>, as we see Lara in a psychiatrist's office, foot bouncing with anxious energy as a therapist uses his most soothing voice to help try and guide her focus toward making sense of the turmoil in her mind.<p><a href="http://www.joystiq.com/2014/06/11/lara-croft-more-than-just-an-action-figure/" rel="bookmark">Continue reading <em>Lara Croft: More than just an action figure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/11/lara-croft-more-than-just-an-action-figure/">Lara Croft: More than just an action figure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2014 13:01:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/11/lara-croft-more-than-just-an-action-figure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20910637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/11/lara-croft-more-than-just-an-action-figure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crystal dynamics</category><category>e3-2014</category><category>lara croft</category><category>microsoft</category><category>rise of the tomb raider</category><category>square enix</category><category>tomb raider</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Wed, 11 Jun 2014 13:01:00 EST</pubDate></item><item><title><![CDATA[The parts of Dragon Age: Inquisition you may never see]]></title><link>http://www.joystiq.com/2014/06/11/the-parts-of-dragon-age-inquisition-you-may-never-see/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/11/the-parts-of-dragon-age-inquisition-you-may-never-see/</guid><comments>http://www.joystiq.com/2014/06/11/the-parts-of-dragon-age-inquisition-you-may-never-see/#comments</comments><description><![CDATA[<p class="p1 image-container" style="text-align: center;"><img data-credit="BioWare" src="http://o.aolcdn.com/hss/storage/midas/7cbe575e09effb1d005e152dee5598b6/200266607/dadragon.jpg" data-mep="299597" alt="" /></p>

<p class="p1">The world of <em>Dragon Age: Inquisition</em> is big. Really big. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to <em>Inquisition</em>. It's big enough, in fact, to fit all of <em>Dragon Age: Origins</em> and <em>Dragon Age 2</em> into it several times over. As you might expect, it's crammed full of quests, fights, diversions and memorable moments, but there's also some stuff in there you might never find. It's not hidden, per se, there's just no great big quest arrow pointing at it, which is exactly how Creative Director Mike Laidlaw wanted it.</p>

<p class="p1">"In each level, I wanted there to be at least one cave, one dungeon, one something that no-one tells you to go to," he explained to me. He said that his design team had to "break some old habits" as they were creating the enormous open world that would become <em>Inquisition</em>. <em>Dragon Age: Origins</em> and <em>Dragon Age 2</em> both made sure the player knew about every last thing they could possibly do, and Laidlaw wanted to make sure not everything was quite so obvious. It meant that there might be content in Inquisition that might never be seen, but it also meant that there was a point to exploring the game's stunning locations beyond just hitting the next point of interest on the map.<br />
 </p><p><a href="http://www.joystiq.com/2014/06/11/the-parts-of-dragon-age-inquisition-you-may-never-see/" rel="bookmark">Continue reading <em>The parts of Dragon Age: Inquisition you may never see</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/11/the-parts-of-dragon-age-inquisition-you-may-never-see/">The parts of Dragon Age: Inquisition you may never see</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2014 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/11/the-parts-of-dragon-age-inquisition-you-may-never-see/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20910227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/11/the-parts-of-dragon-age-inquisition-you-may-never-see/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age-3</category><category>dragon-age-inquisition</category><category>e3-2014</category><category>ea</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>rpg</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Wed, 11 Jun 2014 11:30:00 EST</pubDate></item><item><title><![CDATA[Little Big Planet 3 lets you swoop, toggle, and odd your way through levels]]></title><link>http://www.joystiq.com/2014/06/11/little-big-planet-3-lets-you-swoop-toggle-and-odd-your-way-thr/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/11/little-big-planet-3-lets-you-swoop-toggle-and-odd-your-way-thr/</guid><comments>http://www.joystiq.com/2014/06/11/little-big-planet-3-lets-you-swoop-toggle-and-odd-your-way-thr/#comments</comments><description><![CDATA[<div style="text-align: center;"><img class="cboxPhoto" src="http://www.blogcdn.com/www.joystiq.com/media/2014/06/img4423.jpg" //></div>
<br />
Sackboy is back, and he's brought some chums with him for <a href="http://www.joystiq.com/game/littlebigplanet-3"><em>LittleBigPlanet3</em></a>, due out this November on PS4. Three new types of hand-stitched creatures, each with their own special abilities, will make the journey to the planet of Bunkum to save it from the evil Newton.<br />
<br />
The first of the new sackpals is OddSock, a fast, doglike creature that runs on all fours and has the ability to wall jump. Then there's Swoop, the bird, who can fly and carry the other characters, should they need a lift. Lastly, there's my personal favorite of the new sacks, Toggle, an adorable lunk who's huge and strong when he needs to be, but who can also shrink down to teeny-weeny size when there's a tight squeeze.<p><a href="http://www.joystiq.com/2014/06/11/little-big-planet-3-lets-you-swoop-toggle-and-odd-your-way-thr/" rel="bookmark">Continue reading <em>Little Big Planet 3 lets you swoop, toggle, and odd your way through levels</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/11/little-big-planet-3-lets-you-swoop-toggle-and-odd-your-way-thr/">Little Big Planet 3 lets you swoop, toggle, and odd your way through levels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2014 10:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/11/little-big-planet-3-lets-you-swoop-toggle-and-odd-your-way-thr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20910511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/11/little-big-planet-3-lets-you-swoop-toggle-and-odd-your-way-thr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2014</category><category>LittleBigPlanet</category><category>playstation</category><category>ps4</category><category>sony</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Wed, 11 Jun 2014 10:30:00 EST</pubDate></item><item><title><![CDATA[Murdered: Soul Suspect review: Good cop, dead cop]]></title><link>http://www.joystiq.com/2014/06/03/murdered-soul-suspect-review-good-cop-dead-cop/</link><guid isPermaLink="true">http://www.joystiq.com/2014/06/03/murdered-soul-suspect-review-good-cop-dead-cop/</guid><comments>http://www.joystiq.com/2014/06/03/murdered-soul-suspect-review-good-cop-dead-cop/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/06/03/murdered-soul-suspect-review-good-cop-dead-cop/"><img data-credit="Square Enix" data-mep="283808" src="http://o.aolcdn.com/hss/storage/midas/204e8dd70cb49f0b523f48f0d17a8b02/200219904/murdered1.jpg" alt="" /></a></div>
<a href="http://joystiq.com/game/murdered-soul-suspect"><em>Murdered: Soul Suspect</em></a> makes a bold choice right from the start by favoring information over action. It's unusual to play as a street-smart detective and not have to worry about aiming, reloading, or even how to throw a punch, instead focusing your efforts on stepping back and thinking about your environment. Solving the game's many mysteries will require patience, thoroughness, observation, and thought - a mixture that works well in service of <em>Murdered</em>'s excellent story, but one that finds itself at odds with the final chapter of the tale. A few understandable - though regretful - design choices, combined with technical snafus all but destroy <em>Murdered</em>'s emotional impact as it thunders towards its dramatic conclusion.<br />
<br />
An entertaining curiosity, <em>Murdered</em> ends up being a ghost of its own potential.<p><a href="http://www.joystiq.com/2014/06/03/murdered-soul-suspect-review-good-cop-dead-cop/" rel="bookmark">Continue reading <em>Murdered: Soul Suspect review: Good cop, dead cop</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/06/03/murdered-soul-suspect-review-good-cop-dead-cop/">Murdered: Soul Suspect review: Good cop, dead cop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2014 00:01:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/06/03/murdered-soul-suspect-review-good-cop-dead-cop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20905149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/06/03/murdered-soul-suspect-review-good-cop-dead-cop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>microsoft</category><category>murdered-soul-suspect</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>square-enix</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 03 Jun 2014 00:01:00 EST</pubDate></item><item><title><![CDATA[The Wolf Among Us 'In Sheep's Clothing' review: Wild and woolly]]></title><link>http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-review-wild-and-woolly/</link><guid isPermaLink="true">http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-review-wild-and-woolly/</guid><comments>http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-review-wild-and-woolly/#comments</comments><description><![CDATA[<p>This is a review of the fourth episode of <em>The Wolf Among Us</em>, and as such it contains <font color="red"><strong>spoilers</strong></font> for previous episodes.</p>

<div style="text-align: center;"><img data-credit="Telltale Games" data-mep="273145" src="http://o.aolcdn.com/hss/storage/midas/1f263ade549a868cd9f5e6538daee1d5/200168707/wolf2.jpg" alt="" /></div>
Doors are pretty symbolic things, when you think about it. Part of a structure, but not really of the structure, they separate different states of being as well as different rooms. You are one thing before you walk through a door, but something else entirely once you've passed its threshold. The events of <em>The Wolf Among Us</em> have been leading to the fourth episode, "In Sheep's Clothing," and this door, this single door, which Bigby has passed through alone. His passage marks the beginning of the end. The culmination that he, Snow, and the rest of the Fables have unknowingly been racing toward this entire time. The meeting was inevitable. The outcome is not.<p><a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-review-wild-and-woolly/" rel="bookmark">Continue reading <em>The Wolf Among Us 'In Sheep's Clothing' review: Wild and woolly</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-review-wild-and-woolly/">The Wolf Among Us 'In Sheep's Clothing' review: Wild and woolly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 May 2014 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-review-wild-and-woolly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20893267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-review-wild-and-woolly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>telltale-games</category><category>the-wolf-among-us</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 27 May 2014 12:00:00 EST</pubDate></item><item><title><![CDATA[The Wolf Among Us 'In Sheep's Clothing' (secret) review]]></title><link>http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-secret-review/</link><guid isPermaLink="true">http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-secret-review/</guid><comments>http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-secret-review/#comments</comments><description><![CDATA[<p>Congratulations, you found Joystiq's secret review of <em>The Wolf Among Us</em> Episode 4: In Sheep's Clothing (not that we hid it very well or anything). If you wandered in here by accident, you'll find our more traditional review right <a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-review-wild-and-woolly/">here</a>.</p>

<div style="text-align: center;"><img data-credit="Telltale Games" data-mep="273134" src="http://o.aolcdn.com/hss/storage/midas/99cb6b099d5b1392cdf9e29c5e440876/200168633/wolf1.jpg" alt="" /></div>
<em>The following excerpt is taken from the personal journal of Snow White, during events that would culminate in her ascension to the position of Mayor of Fabletown.</em><br />
<br /><blockquote class="bq-standard">
My jacket is ruined. Isn't that a stupid thing to be thinking about? But I can't get it out of my mind. There was just so much blood ... I didn't even notice how much until Bigby was put back together. I wonder how many more jackets I'll ruin before this is all over.<br />
<br />
I don't know how this all happened. It's not like the Homelands were safe, but at least there we knew the rules. We understood who was who and why they did the things they did, but here ... I don't feel like I know anything anymore. I thought once we found Crane, everything would be clear, but every time it seems like we're getting closer to an answer, the path twists and we're even further away from knowing anything. Which is appropriate for The Crooked Man, I guess. I don't know. I'm so tired.</blockquote><p><a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-secret-review/" rel="bookmark">Continue reading <em>The Wolf Among Us 'In Sheep's Clothing' (secret) review</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-secret-review/">The Wolf Among Us 'In Sheep's Clothing' (secret) review</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 May 2014 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-secret-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20893293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/05/27/the-wolf-among-us-in-sheeps-clothing-secret-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-wolf-among-us</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 27 May 2014 12:00:00 EST</pubDate></item><item><title><![CDATA[Child of Light review: Roses are red, violets are blue, this game is okay]]></title><link>http://www.joystiq.com/2014/04/28/child-of-light-review-roses-are-red-violets-are-blue-this-gam/</link><guid isPermaLink="true">http://www.joystiq.com/2014/04/28/child-of-light-review-roses-are-red-violets-are-blue-this-gam/</guid><comments>http://www.joystiq.com/2014/04/28/child-of-light-review-roses-are-red-violets-are-blue-this-gam/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/04/28/child-of-light-review-roses-are-red-violets-are-blue-this-gam/"><img data-credit="Ubisoft" data-mep="236828" src="http://o.aolcdn.com/hss/storage/midas/c7404c7c32c4474d32c28c7246517ca9/200076875/child1.jpg" alt="" /></a></div>
It took me several hours to realize what was troubling me about <a href="http://joystiq.com/game/child-of-light"><em>Child of Light</em></a>. It's a stunning game, with lovely music, endearing characters and complex combat mechanics - in short, a laundry list of RPG aspects that I adore. And yet something was off. I flew, I slew, searched the landscape through and through, and even while I went right on appreciating every aspect of <em>Child of Light</em>'s design, I was forced to admit that I wasn't actually enjoying it all that much.<br />
<br />
At last, somewhere between crafting my umpteenth oculi and listening to yet more awkward rhyming, I figured it out: I didn't care about any of it. <em>Child of Light</em> has a nearly perfect exterior, but it has absolutely no soul.<p><a href="http://www.joystiq.com/2014/04/28/child-of-light-review-roses-are-red-violets-are-blue-this-gam/" rel="bookmark">Continue reading <em>Child of Light review: Roses are red, violets are blue, this game is okay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/04/28/child-of-light-review-roses-are-red-violets-are-blue-this-gam/">Child of Light review: Roses are red, violets are blue, this game is okay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Apr 2014 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/04/28/child-of-light-review-roses-are-red-violets-are-blue-this-gam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20877066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/04/28/child-of-light-review-roses-are-red-violets-are-blue-this-gam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>child-of-light</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>recommended</category><category>wii-u</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Mon, 28 Apr 2014 15:00:00 EST</pubDate></item><item><title><![CDATA[Conception 2: Children of the Seven Stars review: If you love a baby, set it free]]></title><link>http://www.joystiq.com/2014/04/15/conception-2-children-of-the-seven-stars-review-if-you-love-a/</link><guid isPermaLink="true">http://www.joystiq.com/2014/04/15/conception-2-children-of-the-seven-stars-review-if-you-love-a/</guid><comments>http://www.joystiq.com/2014/04/15/conception-2-children-of-the-seven-stars-review-if-you-love-a/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/04/15/conception-2-children-of-the-seven-stars-review-if-you-love-a/"><img data-credit="Atlus" data-mep="217360" src="http://o.aolcdn.com/hss/storage/midas/3bba78c93dfa4792843cbd95af3deb5a/200031175/conception1.jpg" alt="" /></a></div>
A game doesn't need to be perfect in order for you to keep playing it, so long as there's some kind of tradeoff that provides something good in exchange for the bad. Maybe the voice acting is iffy, but you can deal because the combat is fast-paced and exhilarating. Perhaps the level design is pedestrian, but the story is enchanting enough for you to overlook it. In the case of unusual 3DS and Vita turn-based RPG <a href="http://joystiq.com/game/conception-2-children-of-the-seven-stars"><em>Conception 2: Children of the Seven Stars</em></a>, that exchange never quite happens. Although it contains some genuinely interesting ideas and even some charming weirdness, overall <em>Conception 2</em> is disappointing and disjointed.<br />
<br />
The situation is a familiar one: A select few are given the power to fight an invading evil. In this case, the Star God blesses certain teenagers with his energy so that they might slay the monsters spewing out of dark portals across the land. It's pretty standard gather-your-party-and-sally-forth-into-the-dungeon stuff, reminiscent of series like Pokemon and Shin Megami Tensei, except some of your party is made up of Star Children, which you create by "Classmating" with the other students at the school where you've been sent to hone your combat abilities. As "God's gift," a nickname you're given because the Star God has given you an astonishing amount of power, it's your obligation to Classmate as much as possible to improve humanity's odds for ridding the world of darkness. You're the world's most important pick up artist.<p><a href="http://www.joystiq.com/2014/04/15/conception-2-children-of-the-seven-stars-review-if-you-love-a/" rel="bookmark">Continue reading <em>Conception 2: Children of the Seven Stars review: If you love a baby, set it free</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/04/15/conception-2-children-of-the-seven-stars-review-if-you-love-a/">Conception 2: Children of the Seven Stars review: If you love a baby, set it free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Apr 2014 03:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/04/15/conception-2-children-of-the-seven-stars-review-if-you-love-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20868796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/04/15/conception-2-children-of-the-seven-stars-review-if-you-love-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>atlus</category><category>conception-2-children-of-the-seven-stars</category><category>nintendo</category><category>playstation</category><category>playstation-vita</category><category>spike-chunsoft</category><category>vita</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 15 Apr 2014 03:00:00 EST</pubDate></item><item><title><![CDATA[The Wolf Among Us 'A Crooked Mile' review: Workhorse]]></title><link>http://www.joystiq.com/2014/04/08/the-wolf-among-us-a-crooked-mile-review-workhorse/</link><guid isPermaLink="true">http://www.joystiq.com/2014/04/08/the-wolf-among-us-a-crooked-mile-review-workhorse/</guid><comments>http://www.joystiq.com/2014/04/08/the-wolf-among-us-a-crooked-mile-review-workhorse/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/04/08/the-wolf-among-us-a-crooked-mile-review-workhorse/"><img data-credit="Telltale" data-mep="208404" src="http://o.aolcdn.com/hss/storage/midas/17392a1ea43b9953e9fb2275fe47a1a2/200015633/wolf1.jpg" alt="" /></a></div>
The middle part of a story is always the toughest. Lacking the oomph of the intro or the satisfaction of the conclusion, it must nevertheless keep events moving forward, stalwartly fulfilling its duty as the lynchpin keeping the entire narrative together. "A Crooked Mile," Episode 3 of Telltale's episodic whodunnit <a href="http://joystiq.com/game/the-wolf-among-us"><em>The Wolf Among Us</em></a>, lacks the high drama of what's come before it and sets up the questions that will be answered in the Episodes to come. As a result, it's a good storytelling soldier, letting itself be bland and bleak so that the other chapters can shine.<br />
<br />
Without spoiling the specific events of the first two episodes, Bigby and Snow have a promising lead into their investigation about the two murders, but it's one that hits uncomfortably close to home. No sooner have they started examining options as to how to follow up this lead than Bluebeard barges in and starts throwing his weight around. He has a large financial investment in Fabletown, and feels entitled to running whatever bits of it he feels like - so what if he's not actually an elected official or the Sheriff? He's rich and belligerent and it's going to take more than an ex-princess in a well-tailored suit to stop him.<p><a href="http://www.joystiq.com/2014/04/08/the-wolf-among-us-a-crooked-mile-review-workhorse/" rel="bookmark">Continue reading <em>The Wolf Among Us 'A Crooked Mile' review: Workhorse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/04/08/the-wolf-among-us-a-crooked-mile-review-workhorse/">The Wolf Among Us 'A Crooked Mile' review: Workhorse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Apr 2014 13:46:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/04/08/the-wolf-among-us-a-crooked-mile-review-workhorse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20865280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/04/08/the-wolf-among-us-a-crooked-mile-review-workhorse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>the-wolf-among-us</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 08 Apr 2014 13:46:00 EST</pubDate></item><item><title><![CDATA[Titanfall State of Service: Week One]]></title><link>http://www.joystiq.com/2014/03/18/titanfall-state-of-service-week-one/</link><guid isPermaLink="true">http://www.joystiq.com/2014/03/18/titanfall-state-of-service-week-one/</guid><comments>http://www.joystiq.com/2014/03/18/titanfall-state-of-service-week-one/#comments</comments><description><![CDATA[<p class="noted">This is <a href="http://joystiq.com/tag/state-of-service">State of Service</a>, an ongoing review of the online service of a recently launched game. See our scored review of <em>Titanfall</em> <a href="http://www.joystiq.com/2014/03/10/titanfall-review/">here</a>.</p>

<div style="text-align: center;"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/09/titanfallscreen1.jpg" //><img data-credit="EA" data-mep="174736" src="http://o.aolcdn.com/hss/storage/adam/5595ffe8a454bb2590a584ea2f69276/titanfall-sos-good.gif" alt="" /></div>
<strong>Tuesday, March 18 | T-minus 23 days until final verdict</strong><br />
<strong>Current State of Service: <font color="green">Good</font></strong><br />
<strong>Summary:</strong> Launch day problems resolved. PC experiencing limited issues. Australia receives dedicated servers.<br />
<br />
One week out, <em><a href="http://joystiq.com/game/titanfall">Titanfall</a> </em>seems to be running strong. Isolated reports of lag and hanging matchmaking screens are reaching us, but the Joystiq staff is reporting no significant issues on either PC or Xbox One.<i> </i>The biggest complaint so far seems to be uneven matchmaking, with low-level players regularly being matched with high-level and even Prestige level players.<br />
<br />
Some PC users with Belkin routers are still having trouble connecting, but Belkin offered <a href="https://getsatisfaction.com/belkinrouters/topics/titanfall_router_workaround">a workaround</a> that's less expensive than "buy a new router."<br />
<br />
If you encounter any problems with <em>Titanfall</em>, let us know in the comments or on Joystiq's <a href="https://twitter.com/joystiq">Twitter</a> or <a href="http://facebook.com/joystiq">Facebook</a> accounts (use the hashtag #sos and don't forget to specify your platform!).<p><a href="http://www.joystiq.com/2014/03/18/titanfall-state-of-service-week-one/" rel="bookmark">Continue reading <em>Titanfall State of Service: Week One</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/03/18/titanfall-state-of-service-week-one/">Titanfall State of Service: Week One</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Mar 2014 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/03/18/titanfall-state-of-service-week-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20851618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/03/18/titanfall-state-of-service-week-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>microsoft</category><category>pc</category><category>Respawn-Entertainment</category><category>state-of-service</category><category>titanfall</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 18 Mar 2014 13:30:00 EST</pubDate></item><item><title><![CDATA[Yoshi's New Island review: Not quite dino-might]]></title><link>http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/</link><guid isPermaLink="true">http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/</guid><comments>http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/"><img data-credit="Nintendo" data-mep="168740" src="http://o.aolcdn.com/hss/storage/adam/6d508d280971f4714437fd2f14db286e/yoshi1.jpg" alt="" /></a></div>
Mario games, the good ones, anyway, are a gestalt, rising above their sundry components to become something truly special. <a href="http://joystiq.com/game/yoshis-new-island"><em>Yoshi's New Island</em></a> is no such beast. It is exactly the sum of its expertly-hewn parts, offering a platforming experience that is impressive in its intricacy, nonetheless feeling like the result of a well-researched equation. It plays all the right notes without ever quite making exquisite music, masterful but not special. Sure, you'll dig it, but will it be a game you look back on with wistful nostalgia ten years from now? Probably not.<br />
<br />
Once again, the stork has proven that he is particularly ill-suited to transporting newborns, as Baby Mario and Baby Luigi go missing. Mario tumbles to earth on the new, egg-shaped island home of the multicolored Yoshis, and immediately starts crawling off in search of his diapered brother. The Yoshis, being the sweet-hearted souls they are (or perhaps simply reluctant to take up child rearing) decide to help the tyke locate his sibling, each Yoshi handing Mario off to the next as they navigate the treacherous and oddly-constructed terrain of the island. Seriously, who moves into a place littered with spike traps and falling platforms?<br />
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At least the property taxes are probably low.<p><a href="http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/" rel="bookmark">Continue reading <em>Yoshi's New Island review: Not quite dino-might</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/">Yoshi's New Island review: Not quite dino-might</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2014 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20848560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/03/13/yoshis-new-island-review-not-quite-dino-might/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>nintendo</category><category>yoshis-new-island</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Thu, 13 Mar 2014 11:00:00 EST</pubDate></item><item><title><![CDATA[Austin Wintory takes inspiration from Banner Saga's exhausted warriors]]></title><link>http://www.joystiq.com/2014/02/14/austin-wintory-takes-inspiration-from-banner-sagas-exhausted-wa/</link><guid isPermaLink="true">http://www.joystiq.com/2014/02/14/austin-wintory-takes-inspiration-from-banner-sagas-exhausted-wa/</guid><comments>http://www.joystiq.com/2014/02/14/austin-wintory-takes-inspiration-from-banner-sagas-exhausted-wa/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Stoic Studio" data-mep="128124" src="http://o.aolcdn.com/hss/storage/adam/288938a6a1e62871ec1a868425287e7e/slide_0002 (5).jpg" alt="" /></div>
Austin Wintory doesn't like manipulating people. He could, pretty easily, if he wanted to, because he's a gifted musician with a knack for creating evocative music, but he doesn't have any interest in forcing you to feel a certain way. His approach to scoring a game like <a href="http://www.joystiq.com/game/the-banner-saga"><em>The Banner Saga</em></a> is less about the obvious and more about the subtext - opening a door to an emotional space and letting you decide whether to walk in or not. Which sounds pretty high-minded for a game with giant warriors sporting goat horns, but that's just what's on the surface. Music's job lies in subtext.<br />
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"The game should already be, for example, sad," he explained to me at DICE. "My job is to make you understand why and add a sense of stakes and weight to what's happening, not to try and make you have this base understanding that 'Now it's sad!' as if you would have missed that."<br />
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Wintory, who admits to having worked on "not so good" movies, acknowledges that his job as composer is "a lot easier to do" when he's given excellent material to work with. <em>Journey</em>, he said, was so brilliant that he barely had to do anything. He could just "go in there and play" (<a href="http://www.joystiq.com/2012/12/27/austin-wintorys-journey-to-the-2013-grammys/">and get nominated for a Grammy</a>). Stoic Studio's <em>The Banner Saga</em> was similarly inspiring, but first he had to figure out the right way to handle its turn-based-strategy nature. He did at least know what he <em>didn't</em> want to do with it.<br />
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"How to score the actual turn-based-strategy combat was a big question mark for me," Wintory said. He didn't want to take the same musical route as <em>Banner Saga</em>'s most obvious recent comparison, <em>XCOM</em>, which featured fast-paced music. "All due respect to <em>XCOM</em>, I wanted to be the exact opposite of that, where I'm doing this, trying to contemplate the best strategy and I'm hearing <em>pop-pop-pop-pop-pop</em> that's like wailing away telling me 'Isn't this exciting?'"<p><a href="http://www.joystiq.com/2014/02/14/austin-wintory-takes-inspiration-from-banner-sagas-exhausted-wa/" rel="bookmark">Continue reading <em>Austin Wintory takes inspiration from Banner Saga's exhausted warriors</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/02/14/austin-wintory-takes-inspiration-from-banner-sagas-exhausted-wa/">Austin Wintory takes inspiration from Banner Saga's exhausted warriors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Feb 2014 12:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/02/14/austin-wintory-takes-inspiration-from-banner-sagas-exhausted-wa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20830486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/02/14/austin-wintory-takes-inspiration-from-banner-sagas-exhausted-wa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin wintory</category><category>dice-summit</category><category>journey</category><category>music</category><category>pc</category><category>playstation</category><category>ps3</category><category>recommended</category><category>stoic-studio</category><category>ThatGameCompany</category><category>the-banner-saga</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Fri, 14 Feb 2014 12:30:00 EST</pubDate></item><item><title><![CDATA[Lightning Returns: Final Fantasy XIII review: Dress to impress]]></title><link>http://www.joystiq.com/2014/02/11/lightning-returns-final-fantasy-xiii-review-dress-to-impress/</link><guid isPermaLink="true">http://www.joystiq.com/2014/02/11/lightning-returns-final-fantasy-xiii-review-dress-to-impress/</guid><comments>http://www.joystiq.com/2014/02/11/lightning-returns-final-fantasy-xiii-review-dress-to-impress/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/02/11/lightning-returns-final-fantasy-xiii-review-dress-to-impress/"><img data-credit="Square Enix" data-mep="122039" src="http://o.aolcdn.com/hss/storage/adam/ecefd2c32f6a71cfca780ba57f42f82f/lightning1.jpg" alt="" /></a></div>
The journey through <em>Final Fantasy XIII</em>'s trilogy of games has been a dizzying one, with each game hopping between gameplay styles, lead characters and narrative arcs, seemingly on a whim. <a href="http://www.joystiq.com/game/lightning-returns-final-fantasy-xiii"><em>Lightning Returns</em></a> manages to bring the entire messy saga to a satisfying conclusion, breaking off in a totally new direction, chucking a lot of the series' extraneous pontification and getting down to the core simplicities. Whether or not it's a "real" Final Fantasy game is up for debate, but it's a consistently entertaining, beautiful adventure that places as much importance on the mundane as it does the ostentatious: a fitting farewell for the final chapter of <em>XIII</em>'s saga.<br />
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<em>Lightning Returns</em> picks up 500 years after the events of <em><a href="http://joystiq.com/game/final-fantasy-xiii-2">XIII-2</a></em>, with the end of the world - the literal end of everything - a mere 13 days away. Lightning has been sent by the God of Light, Bhunivelze, to save as many souls as possible so that they can be reborn when he creates a brand new world on day 14. You only have a handful of days to work with when the game begins, but collect enough Eradia - the energy of souls - and God will do you a solid and give you another day. A soul is saved by providing its owner with what they need most - hope, closure, a last grasp at happiness, whatever. There are five souls in particular that Lightning needs to bring to salvation, and she'll run into plenty of familiar faces as she strives to complete her mission from God.<p><a href="http://www.joystiq.com/2014/02/11/lightning-returns-final-fantasy-xiii-review-dress-to-impress/" rel="bookmark">Continue reading <em>Lightning Returns: Final Fantasy XIII review: Dress to impress</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/02/11/lightning-returns-final-fantasy-xiii-review-dress-to-impress/">Lightning Returns: Final Fantasy XIII review: Dress to impress</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Feb 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/02/11/lightning-returns-final-fantasy-xiii-review-dress-to-impress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20827213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/02/11/lightning-returns-final-fantasy-xiii-review-dress-to-impress/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lightning-returns-final-fantasy-xiii</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 11 Feb 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[The Wolf Among Us 'Smoke and Mirrors' review: Of wolf and man]]></title><link>http://www.joystiq.com/2014/02/04/the-wolf-among-us-smoke-and-mirrors-review-of-wolf-and-man/</link><guid isPermaLink="true">http://www.joystiq.com/2014/02/04/the-wolf-among-us-smoke-and-mirrors-review-of-wolf-and-man/</guid><comments>http://www.joystiq.com/2014/02/04/the-wolf-among-us-smoke-and-mirrors-review-of-wolf-and-man/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/02/04/the-wolf-among-us-smoke-and-mirrors-review-of-wolf-and-man/"><img data-credit="Telltale Games" data-mep="114406" src="http://o.aolcdn.com/hss/storage/adam/1bebe428e0bc0b2bbd274c86c3b741b/wolf1.jpg" alt="" /></a></div>
Fairy tales are stories for children, and as such are full of magic, fantasy, and wonderment. What we tend to forget, however, is that murderers lie in wait for the princesses, and monsters lurk in the shadows, waiting for the perfect moment to destroy happiness. Episode 2 of <a href="http://joystiq.com/game/the-wolf-among-us"><em>The Wolf Among Us</em></a>, "Smoke and Mirrors" reminds us that our fables are full of twisted characters who prey on the innocence or desperation of others. It's harsh and bleak and will make you uncomfortable, even when you're not examining the corpse.<br />
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As a quick reminder, the characters of <em>Wolf Among Us</em> are Fables, the actual characters from our storybooks, who've fled their Homelands and taken up residence in a section of New York called Fabletown. You play as Bigby Wolf, sheriff of Fabletown, who is continuing his investigation into the murder of Episode 1, "<a href="http://www.joystiq.com/2013/10/10/the-wolf-among-us-faith-review-4ad37eac/">Faith</a>," finding himself with another dead body and even more questions. Between his responsibilities as sheriff, his checkered past, and his own less-than-stellar interpersonal skills, Bigby's constantly being pulled in several different directions at once - is he the wolf, or the lawman, the reasonable symbol of justice, or a thug? He is all of these things, and more, and the events of "Smoke and Mirrors" reveal his complexities. He's a marvelous character to role-play, never quite one thing or the other, and he provides the anchor that the story needs to keep from spinning off into the darkness.<p><a href="http://www.joystiq.com/2014/02/04/the-wolf-among-us-smoke-and-mirrors-review-of-wolf-and-man/" rel="bookmark">Continue reading <em>The Wolf Among Us 'Smoke and Mirrors' review: Of wolf and man</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/02/04/the-wolf-among-us-smoke-and-mirrors-review-of-wolf-and-man/">The Wolf Among Us 'Smoke and Mirrors' review: Of wolf and man</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Feb 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/02/04/the-wolf-among-us-smoke-and-mirrors-review-of-wolf-and-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20822646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/02/04/the-wolf-among-us-smoke-and-mirrors-review-of-wolf-and-man/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>recommended</category><category>telltale</category><category>telltale-games</category><category>the-wolf-among-us</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 04 Feb 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2013: Super Mario 3D World]]></title><link>http://www.joystiq.com/2014/01/03/joystiq-top-10-of-2013-super-mario-3d-world/</link><guid isPermaLink="true">http://www.joystiq.com/2014/01/03/joystiq-top-10-of-2013-super-mario-3d-world/</guid><comments>http://www.joystiq.com/2014/01/03/joystiq-top-10-of-2013-super-mario-3d-world/#comments</comments><description><![CDATA[<p>Team Joystiq is barging into 2014 with a celebration of <a href="http://www.joystiq.com/tag/joystiq-best-of-2013">last year's best games</a>. Keep reading throughout the week to see our assembly of ingenious indies and triple-A triumphs.</p>

<div style="text-align: center;"><img data-credit="AOL" data-mep="73496" src="http://o.aolcdn.com/hss/storage/adam/767b8c242074e5832842d97e04ddf91/MarioWorld_002.jpg" alt="" /></div>
Mario and his extended family has been our constant companion for quite some time now, and his adventures were starting to feel just a bit too ... familiar. There wasn't anything wrong with them, really, but they did lack that certain sparkle that made us fall for him all those years ago. We still loved him, of course, but we'd be lying if we said our eye hadn't started to wander. Then <a href="http://www.joystiq.com/2013/11/19/super-mario-3d-world-review-just-peachy/"><em>Super Mario 3D World</em></a> came along to remind us that Mario is now, and forever shall be, our hero.<br />
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<em>Super Mario 3D World</em> imbues the franchise with fresh energy, crafting ingenious, secret-stuffed levels and slathering them in a fresh coat of Wii U-colored pretty. New power-ups like the clone-producing cherry and the adorable-yet-incredibly-useful kitty suit provided new ways to explore while also reminding us that jumping, running and smacking into blocks is still an incredibly fun way to spend your time. Just making it to the flag at the end of a level (and getting the 10,000 point bonus for landing on the top, natch) is a pleasure, but snagging all the hidden green stars and the rubber stamp in the process is a joy.<p><a href="http://www.joystiq.com/2014/01/03/joystiq-top-10-of-2013-super-mario-3d-world/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2013: Super Mario 3D World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/01/03/joystiq-top-10-of-2013-super-mario-3d-world/">Joystiq Top 10 of 2013: Super Mario 3D World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Jan 2014 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/01/03/joystiq-top-10-of-2013-super-mario-3d-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20797678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/01/03/joystiq-top-10-of-2013-super-mario-3d-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-2013</category><category>goty-2013</category><category>Joystiq-Best-of-2013</category><category>nintendo</category><category>super-mario-3d-world</category><category>wii-u</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Fri, 03 Jan 2014 10:00:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Susan's picks of 2013]]></title><link>http://www.joystiq.com/2014/01/01/best-of-the-rest-susans-picks-of-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2014/01/01/best-of-the-rest-susans-picks-of-2013/</guid><comments>http://www.joystiq.com/2014/01/01/best-of-the-rest-susans-picks-of-2013/#comments</comments><description><![CDATA[<p>Team Joystiq is barging into 2014 with a celebration of <a href="http://www.joystiq.com/tag/joystiq-best-of-2013">last year's best games</a>. Keep reading throughout the week to see our assembly of ingenious indies and triple-A triumphs.</p>

<div style="text-align: center;"><img data-credit="Japan Studio" data-mep="74726" src="http://o.aolcdn.com/hss/storage/adam/94ca47fe3f717941b26a5f9db6d89ddd/puppeteer.jpg" alt="" /></div>
<a href="http://www.joystiq.com/2013/09/10/puppeteer-review/"><em>Puppeteer</em></a><br />
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Come one, come all, to hear the remarkable tale of Kutaro and the magical scissors, Calibrus! Come, see the evil Moon Bear King as he tries to cast the world into nonstop darkness! Come, see his 12 generals steal the power of the Moon Goddess! And see young Kutaro ... basically get mixed up in the whole thing by accident. Wrong place, wrong time, delicious-looking head. You know how it goes.<br />
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<em>Puppeteer</em> commits to its puppet show aesthetic with gusto, crafting every character, object and bit of scenery out of paper, wood, string, or fabric. The narrator provides the exposition with the nuanced delivery of someone who's attended one too many acting classes, and the cast does their best to remember their lines while the audience murmurs in appreciation. The entire setup is bonkers, keeping its tongue placed firmly in its cheek as you cut down the Moon Stone-hoarding generals one by one and eventually square off against the rotund MBK himself.<br />
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With sly writing, a spectacular soundtrack and gorgeously detailed locations that include neatly manicured gardens, a Halloweentown, a swamp and outer space, <em>Puppeteer</em> is a gaming experience to savor, rather than rush. Of course, it will take multiple run-throughs to find all of the collectible puppet heads, so you'll have more than enough opportunity to catch every joke and notice every secret.<br />
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As a PS3 exclusive at the end of that console's cycle, <em>Puppeteer</em> didn't get nearly as much attention as it deserved, but this is a real gem. Hunt it down and play it. Your audience awaits.<p><a href="http://www.joystiq.com/2014/01/01/best-of-the-rest-susans-picks-of-2013/" rel="bookmark">Continue reading <em>Best of the Rest: Susan's picks of 2013</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/01/01/best-of-the-rest-susans-picks-of-2013/">Best of the Rest: Susan's picks of 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jan 2014 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/01/01/best-of-the-rest-susans-picks-of-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20797672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/01/01/best-of-the-rest-susans-picks-of-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>animal crossing new leaf</category><category>best-of-the-rest-2013</category><category>joystiq-best-of-2013</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>puppeteer</category><category>Resogun</category><category>telltale</category><category>TellTale-Games</category><category>walking dead</category><category>wii-u</category><category>wolf among us</category><category>xbox</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Wed, 01 Jan 2014 11:30:00 EST</pubDate></item><item><title><![CDATA[Contrast gets much-needed patch in time for Christmas]]></title><link>http://www.joystiq.com/2013/12/24/contrast-gets-much-needed-patch-in-time-for-christmas/</link><guid isPermaLink="true">http://www.joystiq.com/2013/12/24/contrast-gets-much-needed-patch-in-time-for-christmas/</guid><comments>http://www.joystiq.com/2013/12/24/contrast-gets-much-needed-patch-in-time-for-christmas/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Compulsion Games" data-mep="67845" src="http://o.aolcdn.com/hss/storage/adam/82c6a0a73fad25c27dbfee6bdcdd55f8/slide_0003 (4).jpg" alt="" /></div>
<a href="http://www.joystiq.com/game/contrast"><em>Contrast</em></a> has a lot of things going for it: It's beautiful, has an intriguing core concept of "<a href="http://www.joystiq.com/2013/11/13/contrast-review-fleeting-shapes-in-shadow-ps4/"><span>a girl and a friend thriving in shadow</span></a>," and it's free with a PS Plus membership. Unfortunately, upon release it was also rife with glitches that, among other things, tended to leave players stuck in walls, the ground, and other bits of game geometry. A new patch, available now, should fix all of that.<br />
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"Good news! The <em>Contrast</em> PS4 patch has gone live in North America, just in time for Christmas," <a href="https://twitter.com/ContrastGame/statuses/414136857102778368">tweeted</a> @ContrastGame. The patch fixes all manner of tech sins, including loading problems, various ways you could get stuck, and my personal favorite, "Fix for the box falling on the player's head and floating in space."<br />
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The patch will hopefully remedy the "technical instability" <a href="http://www.joystiq.com/2013/11/13/contrast-review-fleeting-shapes-in-shadow-ps4/">we called out in our review</a>, which often made it difficult to parse if you hadn't found the solution to a puzzle, or if you simply couldn't do what you were trying to do.<br />
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<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/12/24/contrast-gets-much-needed-patch-in-time-for-christmas/">Contrast gets much-needed patch in time for Christmas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Dec 2013 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/12/24/contrast-gets-much-needed-patch-in-time-for-christmas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20794896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/12/24/contrast-gets-much-needed-patch-in-time-for-christmas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contrast</category><category>playstation</category><category>ps plus</category><category>ps4</category><dc:creator><![CDATA[Susan Arendt]]></dc:creator><pubDate>Tue, 24 Dec 2013 15:00:00 EST</pubDate></item></channel></rss>