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Silver Lining: Sins and punishment in Deadlight

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Tequila Works' Deadlight. The following may contain story spoilers. Scrawled on the wall in a frenzied font a warning reads "The Inferno...

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Silver Lining: Lollipop Chainsaw and the failure of satire

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Grasshopper Manufacture's Lollipop Chainsaw. The following may contain story spoilers. There's an idea on the Internet called Poe's Law....

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Silver Lining: Inversion and the fear of the great beyond

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Saber Interactive's Inversion. The following may contain story spoilers. Inversion's opening sequence is rather affecting. Protagonist...

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Silver Lining: Steel Battalion Heavy Armor and humanity within the mech

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines From Software's Steel Battalion: Heavy Armor. An interesting thing happened to me within the first hours of Steel Battalion: Heavy Armor. I...

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Silver Lining: Hydrophobia and the fearless mingling of ideas

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Hydrophobia from (the now defunct) developer Dark Energy. Hydrophobia has all the makings of a great game, but where it fails is...

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Silver Lining: Sonic the Hedgehog and a history of disappointment

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines the Sonic the Hedgehog franchise. Oh, Sonic, where did you go wrong? Sega's iconic mascot has become a bit of a running joke in recent...

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Silver Lining: I Am Alive's unfeeling world

'Silver Lining' is an ongoing column from freelancer Taylor Cocke, dedicated to examining the hidden potential in recently released, critically panned games. Even in the mediocre, we can find a silver lining. As I began my time with Ubisoft's downloadable title I Am Alive, the most striking aspect...

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Silver Lining: NeverDead's transforming man

'Silver Lining' is a new column from freelancer Taylor Cocke dedicated to pointing to the pieces that showed the most potential in recently released, bad games. Even in the mediocre, we can find a silver lining. Games tend to take death rather lightly. Characters die constantly, extra lives are...

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Occupy the Joystick: OAK-U-TRON 201X and Keep Me Occupied take DIY games to the people

In a spot usually reserved for household names like Street Fighter or Galaga, the cabinet's title reads OAK-U-TRON 201X, hastily printed on computer paper. Heavy with the hardware and battery required to make it operate on the move, the OAK-U-TRON's creators Alex Kerfoot and Mars Jokela were...

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Street Fighter X Tekken: Welcome to the festival

I remember the days of sitting in my buddy's room, losing repeatedly to his Vega as my Dhalsim flailed in front of pixelated, braying elephants. With every loss came the time to give up the controller for the next player in line. Depending on how many people were over, a sort of cheering section...

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