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Thomas Schulenberg

Weekend Editor - thomas@joystiq.com

email: thomas@joystiq.com
twitter: T_Schulenberg

Thomas is currently a weekend editor at Joystiq, though he also contributes edits to Joystiq's library of original, video-based content.

Prior to Joystiq, he served as GameZombie.tv's Assistant Producer and wrote, co-hosted and produced the site's weekly gaming news show. He also has a degree in Multimedia Communications and Journalism from the University of Wisconsin-Whitewater.

Thomas Schulenberg's Latest Posts

Stiq Figures, July 7 - 13: Video games IN SPACE edition

Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. It seems like this week's conversation was dominated by Destiny beta talk, which makes sense given expectations circling Bungie's shooter and the general summer drought. Not everyone can get into a...

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Stand your ground or flee for now in Darkwood trailer

You can't play ​Darkwood until it shines a light on Early Access on July 24, but you can make a pivotal decision in an adventurer's life: fight or flight? Don't fret too much about your choice – the survival horror game will show you equally-unsettling things either way. [Image: Acid...

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Inside My Radio laying down extra tracks for official release

Action platformers might be second nature to you after years of practice, but how many have you played that demand a knack for rhythm for everything but basic movement? You can add Inside My Radio to that shorter list once Seaven Studio finishes helping TurboDindon expand the build that won the...

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Report: League of Legends hacker made $1,000 a day

If being a jerk on the Internet is a competition, Shane "Jason" Duffy might be in the champion's running. Police raided the 21-year-old's room regarding a League of Legends security incident in 2011, which Riot eventually addressed in 2012, and Duffy's online activity while on bail earned another...

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Join Risen 3's Demon Hunters faction, kill creepy beasts

When your world's gods have bailed, how do you combat mysterious, unchecked enemies stemming from the darkness? You side with the faction called Demon Hunters, earn a bunch of skills and gear from quests and then trample everything in sight with your newly-earned power. Risen 3: Titan Lords'...

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Overkill 3 shifts to third person shooting on mobile devices

Overkill 3 pulls back from the series' fondness for staring down gun sights, focusing on third person, cover-focused gameplay. Developer Craneballs Studios released the above teaser this week, giving fans snapshots of the locales, infantry and vehicles they'll riddle with bullets on their...

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Loot dungeons, pay your village's debt in The Nightmare Cooperative

Surviving in monster-filled dungeons is stressful enough, but in Nightmare Cooperative for PC, Mac and Linux, perseverance is about more than just your own survival. You see, your village's leaders aren't exactly savvy with budgets. They've built monuments for previous Cooperative members,...

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Bungie engineer explains lack of cross-platform play for Destiny

Destiny's galaxy may be vast and currently well-populated with beta Guardians, but players aren't able to team up with heroes hailing from different consoles. While technical issues might seem like a likely culprit, Bungie engineer Roger Wolfson told Digital Trends the lack of cross-platform play...

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Xbox 360 Titanfall pilots will be Marked for Death on July 21

Late is better than never, a rule that will be reaffirmed for Titanfall's Xbox 360 pilots when the Marked for Death mode sets its sights on the console this week. The Titanfall Twitter account tweeted a July 21 arrival date, which is just enough time to string Monday night plans together with your...

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Eleven year Crytek engineer veteran joins id Software

Tiago Sousa has joined id Software as a Lead Rendering Programmer to work on Doom and the id Tech 6 game engine. Sousa tweeted about the change in employment, a move that ends an 11-year stay with Crytek, where he most recently served as Lead R&D Graphics Engineer. Sousa's LinkedIn profile...

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