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Thomas Schulenberg

Weekend Editor - thomas@joystiq.com

email: thomas@joystiq.com
twitter: T_Schulenberg

Thomas is currently a weekend editor at Joystiq, though he also contributes edits to Joystiq's library of original, video-based content.

Prior to Joystiq, he served as GameZombie.tv's Assistant Producer and wrote, co-hosted and produced the site's weekly gaming news show. He also has a degree in Multimedia Communications and Journalism from the University of Wisconsin-Whitewater.

Thomas Schulenberg's Latest Posts

Physical copies of Dying Light delayed in several regions

Dying Light is scheduled for an outbreak on January 27 in North America, but it could take a bit longer than that to make contact with physical copies of Techland's zombie survival game in other regions. A post to the game's official Facebook page notes that a "short delay" in the distribution of ...

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The Long Dark welcomes 250K survivors, January update to nearly double size of wilderness

The Long Dark, Hinterland Studios' Northern woods survival simulator that's currently in Early Access, has surpassed 250,000 sales since launching on Steam's service on September 22. Unfortunately, the life expectancy for its inhabitants isn't very lengthy – an infograph coordinated with the...

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Toukiden: Kiwami battles fresh Oni on PS4, Vita in March

PlayStation 4 and Vita owners, we're trusting you to rid us all of the creepy beasts lurking in Toukiden: Kiwami once Koei Tecmo releases physical and digital copies on March 31 in North America and March 27 in Europe. What is that twisted take on felines seen above? Other than unsettling, we mean...

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Oddworld: New 'n Tasty on Steam next month; Vita, console ports still underway

Just Add Water, developer of Oddworld: New 'n Tasty, is getting ready to distribute the remaining ports for its revisit of the series' origins, and Steam users are next in line. A cloud save-compatible version of New 'n Tasty will be offered on PC, Mac and Linux via Steam on February 25 for $20 (&...

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Amplitude revival now estimated for summer arrival

Amplitude's multi-instrument path to revival is a little longer than was initially anticipated, developer Harmonix has announced via Kickstarter update. The rhythm game's estimated arrival has been pushed from its initially-planned window of March, with Harmonix "currently targeting" a summer rele...

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Early Halo: MCC buyers receive free month of Xbox Live Gold

Halo: The Master Chief Collection has provided a troubled walk down memory lane, but at least fans are being rewarded for their patience and support. Messages detailing a free month of Xbox Live Gold showed up in the inboxes of Spartans yesterday, referring to the gift as "appreciation for your co...

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Stiq Figures, December 22 - 28: Real-life video game replicas edition

Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter. Yes, I'm still stuck on the real-life Pac-Man maze that Budweiser built for a Super Bowl commercial. Running through replicas of gaming stages and scenarios was really more of a backburner-tier childhood ...

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Puzzle & Dragons exceeds 42 million downloads worldwide

In case you're not sure how the match-three puzzle RPG Puzzle & Dragons is managing a Super Mario Bros. crossover, here's some perspective: Puzzle & Dragons has earned 42 million downloads across iOS, Android and Kindle Fire HD devices worldwide since its release in February 2012, accordin...

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PS4 port of Ultra Street Fighter 4 will include Omega Mode

Ultra Street Fighter 4 will land combos on the PS4 this spring sporting a full wardrobe of DLC costumes, but move sets will also be freshened up with the inclusion of Omega Mode, a play style that offers alternate normal and special attacks for the game's entire roster. A post to the PlayStation B...

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Apps earn more than $10 billion in App Store revenue in 2014

Mobile marketplaces can feel dramatically over-saturated, but lest you wonder if developers are even chasing a worthwhile audience in that space, Apple has shed some light on just how much cash is in play: Developers earned more than $10 billion in revenue across the App Store's 24 software catego...

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