<?xml version="1.0"  encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogobig.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[When Xbox Live copywriters get careless]]></title><link>http://www.joystiq.com/2007/05/14/when-xbox-live-copywriters-get-careless/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/14/when-xbox-live-copywriters-get-careless/</guid><comments>http://www.joystiq.com/2007/05/14/when-xbox-live-copywriters-get-careless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.flickr.com/photos/xpav/sets/72157600209032173/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/xbl_funny_descriptions.jpg" /></a><br /></div>
Eagle-eyed <a href="http://www.quartertothree.com/game-talk/showthread.php?t=35529">Quarter To Three denizen</a> "XPav" spotted some Xbox Live Marketplace demo descriptions that are either terse, strange, or just plain nonsensical. It's obvious what happened: in each case, somebody banged out a rough draft as a placeholder and didn't remember to go back and rewrite the text for public consumption. Embarrassing for them, but fun for us. Could the "real" <em>Dead or Alive 4 </em>description have been any more enjoyable -- or accurate -- than "mighty magnificent stimulating graceful fighting?"<br /><br />[Via <a href="http://www.quartertothree.com/game-talk/showthread.php?t=35529">QT3</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/14/when-xbox-live-copywriters-get-careless/">When Xbox Live copywriters get careless</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2007 11:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/xpav/sets/72157600209032173/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/14/when-xbox-live-copywriters-get-careless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/895634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/14/when-xbox-live-copywriters-get-careless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copywriters</category><category>XBL</category><category>XBLM</category><category>Xbox-360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Mon, 14 May 2007 11:26:00 EST</pubDate></item><item><title><![CDATA[Iranian government making strategy games ... finally!]]></title><link>http://www.joystiq.com/2007/05/04/iranian-government-making-strategy-games-finally/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/04/iranian-government-making-strategy-games-finally/</guid><comments>http://www.joystiq.com/2007/05/04/iranian-government-making-strategy-games-finally/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://gamepolitics.com/2007/05/03/iranian-military-game-propaganda-or-fun/"><em><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/irangamenew225.jpg" alt="" /></em></a>Not to be outdone by the US military's use of video <a href="http://www.joystiq.com/2007/01/24/americas-army-grows-to-8-million-actual-army-increase-costly/">games</a> as <a href="http://www.joystiq.com/2007/04/05/army-gamers-can-take-this-to-the-next-level-with-military-ser/">recruiting</a> tool, Iran's government has begun creating "propagandatainment" as well. Tehran's "Taliya News" <a href="http://www.taliyanews.com/en/archive/2007/04/iran_designs_its_1st_strategic.php">reports</a> that <em>Saving the Port</em>, released today by Tebyan, an official "information dissemination institute," is an attempt to "<font><font class="matn">replace the excessive amount of aggression seen in strategic Western game <em>[sic]</em> with rational thinking." Who knew Iranian news organizations were so catty? On the Snark-O-Meter, that line is somewhere between Kathy Griffin and a <em>New York Post</em> gossip column. Looks like we'd better raise the threat level from "Elevated" to "Sassy."<br /><br />Info on <em>Saving The Port</em> is scant, but it seems to be a wargame for the PC set in World War II-era Iran. Players will relive all the legendary WWII battles that took place in the Middle East.</font></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/04/iranian-government-making-strategy-games-finally/">Iranian government making strategy games ... finally!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 May 2007 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepolitics.com/2007/05/03/iranian-military-game-propaganda-or-fun/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/04/iranian-government-making-strategy-games-finally/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/888702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/04/iranian-government-making-strategy-games-finally/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iran</category><category>PC</category><category>propaganda</category><category>SaveThePort</category><category>wargame</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Fri, 04 May 2007 09:40:00 EST</pubDate></item><item><title><![CDATA[New Boulder Dash game to rock retro gamers' worlds]]></title><link>http://www.joystiq.com/2007/05/03/new-boulder-dash-game-to-rock-retro-gamers-worlds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/03/new-boulder-dash-game-to-rock-retro-gamers-worlds/</guid><comments>http://www.joystiq.com/2007/05/03/new-boulder-dash-game-to-rock-retro-gamers-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.firststarsoftware.com/hits.htm"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/boulderdash225.jpg" alt="" /></a>First Star Software will continue to milk their 23-year-old greatest hit, <a href="http://firststarsoftware.com/boulderdash.htm"><em>Boulder Dash</em></a>, with a <a href="http://www.eurogamer.net/article.php?article_id=75968">new version</a> for the DS and PSP later this year. Each version of <em>Boulder Dash - Rocks!</em> will feature exclusive content unique to the console it runs on. Something tells us it will have something to do with running around underground tunnels and dodging big stones.<br /><br />Sidenote: did you know the <em>Boulder Dash</em> guys also made that crazy split-screen <a href="http://firststarsoftware.com/spyvsspy.htm"><em>Spy Vs. Spy</em></a> game? You can legally <a href="http://firststarsoftware.com/hits.htm">download</a> Windows versions of that game, four versions of <em>Boulder Dash</em>, and pretty much every other game First Star ever created for $14.95 at their website. Pretty sweet deal, if you're old enough to be nostalgic for these games. (57 years old, to be exact.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/03/new-boulder-dash-game-to-rock-retro-gamers-worlds/">New Boulder Dash game to rock retro gamers' worlds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2007 01:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=75968>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/03/new-boulder-dash-game-to-rock-retro-gamers-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/03/new-boulder-dash-game-to-rock-retro-gamers-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boulderdash</category><category>DS</category><category>first star software</category><category>FirstStarSoftware</category><category>PSP</category><category>retro</category><category>spy vs. spy</category><category>SpyVs.Spy</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Thu, 03 May 2007 01:42:00 EST</pubDate></item><item><title><![CDATA[Devil May Cry 4 to be identical on PS3 and Xbox 360]]></title><link>http://www.joystiq.com/2007/05/02/devil-may-cry-4-to-be-identical-on-ps3-and-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/devil-may-cry-4-to-be-identical-on-ps3-and-xbox-360/</guid><comments>http://www.joystiq.com/2007/05/02/devil-may-cry-4-to-be-identical-on-ps3-and-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://media.ps3.ign.com/media/748/748464/vid_1976755.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/dmc4425.jpg" /></a><br />In a <a href="http://upload.wikimedia.org/wikipedia/en/a/a4/DMC4_church1.jpg">video interview</a> with IGN, <em><a href="http://www.joystiq.com/tag/DevilMayCry4/">Devil May Cry 4</a> </em>producer Hiroyuki Kobayashi gives the 411 on protagonist Nero (not to be confused with the <a href="http://www.joystiq.com/2007/05/01/hands-on-with-devil-may-cry-4-ps3/">also playable Dante</a>). "His specialties are a big revolver called the Blue Rose, and a big sword called the Red Queen." Hey, that's cool, gamers are totally comfortable with alternative lifestyles. Then Kobayashi drops the bombshell: the Xbox 360 and PS3 versions are going to be <em>the same.</em><br /><br />"Our plan is to make them pretty much identical," says the auburn-tressed developer. This is where armchair analysts point out that the PS3 costs $200 more than 360; shouldn't Sony's system blow the competition out of the photorealistic water? Kobayashi concedes, "You may be able to use some of the functionality in the PS3 as like a switch." We trust that makes more sense in the original Japanese than in IGN's shoddy on-the-fly English translation. Any bilingual readers care to take a crack at a better interpretation?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/02/devil-may-cry-4-to-be-identical-on-ps3-and-xbox-360/">Devil May Cry 4 to be identical on PS3 and Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2007 16:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.ps3.ign.com/media/748/748464/vid_1976755.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/devil-may-cry-4-to-be-identical-on-ps3-and-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/devil-may-cry-4-to-be-identical-on-ps3-and-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dmc4</category><category>identical</category><category>interview</category><category>kobayashi</category><category>nero</category><category>ps3</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 02 May 2007 16:06:00 EST</pubDate></item><item><title><![CDATA[SMU's Guildhall awards game design degrees]]></title><link>http://www.joystiq.com/2007/05/01/smus-guildhall-awards-game-design-degrees/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/01/smus-guildhall-awards-game-design-degrees/</guid><comments>http://www.joystiq.com/2007/05/01/smus-guildhall-awards-game-design-degrees/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://biz.gamedaily.com/industry/news/?id=15985"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/guildhall.jpg" alt="" /></a><a href="http://guildhall.smu.edu/">The Guildhall</a>, Southern Methodist University's video game design graduate program, has awarded the world's first master's degrees in video game development. Twenty-four graduates received "Master of Interactive Technology degrees" in "Digital Game Development" on March 24.<br /> <br /> Commencement speaker Randy Pitchford of <a href="http://www.gearboxsoftware.com/">Gearbox</a> said, "The granting of advanced degrees from accredited universities is crucial to the future of our industry... You never know how important someone will become in time. Bill Gates was nobody [30] years ago." Gates probably shoudn't be the poster boy for higher education, since he dropped out of school to start Microsoft, but whatevs, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/01/smus-guildhall-awards-game-design-degrees/">SMU's Guildhall awards game design degrees</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2007 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/news/?id=15985>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/01/smus-guildhall-awards-game-design-degrees/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/886281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/01/smus-guildhall-awards-game-design-degrees/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>education</category><category>gates</category><category>gearbox</category><category>guildhall</category><category>masters</category><category>microsoft</category><category>randy pitchford</category><category>RandyPitchford</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Tue, 01 May 2007 13:50:00 EST</pubDate></item><item><title><![CDATA[Study: video games may incite 'angry' players to violence]]></title><link>http://www.joystiq.com/2007/04/26/study-video-games-may-incite-angry-players-to-violence/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/26/study-video-games-may-incite-angry-players-to-violence/</guid><comments>http://www.joystiq.com/2007/04/26/study-video-games-may-incite-angry-players-to-violence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.businessweek.com/print/innovate/content/apr2007/id20070425_615390.htm"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/angrybaby-225.jpg" id="img1" alt="" /></a>In a Villanova University study (<a href="http://www65.homepage.villanova.edu/patrick.markey/vg.pdf">PDF</a>), 167 undergraduates played games that were either violent or non-violent, and were then asked to choose an action for a fictitious character in a story. The gamers who had just played violent games like <em>Mortal Kombat</em> or <em>Doom 3</em> "produced significantly more aggressive responses" than those who'd played inoffensive fare like <em>Tetris Worlds.</em><br /><br />Seems pretty conclusive, doesn't it? Professor Patrick Markey, who conducted the study, doesn't think so. "Their personality made a big difference. People who are extremely angry tend to be much more affected by violent videogames than people who are not angry and of course the opposite is true that people who are not angry are virtually unaffected by violent videogames. So it's both the person and, in essence, the situation."<br /><br />Markey, himself a gamer, cautioned against sensationalism from the <a href="http://www.joystiq.com/2007/04/18/wapo-writer-talks-vt-shooter-counter-strike-connection-removal/">mainstream media</a>, as well as knee-jerk defenses from -- ahem -- game journalists. "I like the rating system so legislatively I hope nothing's done. ... [but] getting out the information that videogames can have an effect if you're [an angry] person is extremely important." For still more on Patrick Markey's research, you can check out his appearance on the <a href="http://www.cheapassgamer.com/archives/cagcast-72-a-doctor-in-the-house.php">Cheap Ass Gamer CAGcast</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/26/study-video-games-may-incite-angry-players-to-violence/">Study: video games may incite 'angry' players to violence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2007 14:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businessweek.com/print/innovate/content/apr2007/id20070425_615390.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/study-video-games-may-incite-angry-players-to-violence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/882929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/study-video-games-may-incite-angry-players-to-violence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>politics</category><category>research</category><category>study</category><category>violence</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Thu, 26 Apr 2007 14:26:00 EST</pubDate></item><item><title><![CDATA[English-named Pokémon 'big in Japan']]></title><link>http://www.joystiq.com/2007/04/25/english-named-pokemon-big-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/25/english-named-pokemon-big-in-japan/</guid><comments>http://www.joystiq.com/2007/04/25/english-named-pokemon-big-in-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.quartertothree.com/game-talk/showthread.php?t=35065"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/magikarp-225.gif" alt="" /></a>Japanese <a href="http://www.joystiq.com/search/?q=pokemon"><em>Pok&eacute;mon</em></a> players are making what seem to be strange trades with American players, giving up semi-decent or hard-to-catch creatures in exchange for such lowly drones as "Magikarp." (Even if you don't play <em>Pok&eacute;mon</em>, it's obvious that anything named "Magikarp" is lametown.) This is great news for <em>gaijin</em> gamers, but why is it happening?<br /><br />A "Quarter to Three" forum poster who goes by "DeathMonkey" offers a <a href="http://www.quartertothree.com/game-talk/showthread.php?t=35065">hypothesis</a>: "I believe Japanese players will make unbelievably great deals simply to have Pok&eacute;mon with an English name." Such a name, notes DeathMonkey, would be impossible to create in the Japanese version of the software, just as American players are unable to use a Japanese alphabet when naming their own digital beasties.<br /><br />Are Japanese players giving you sweet deals for your lowly Magikarps? And if so, could DeathMonkey's explanation be the reason?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/25/english-named-pokemon-big-in-japan/">English-named Pokémon 'big in Japan'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2007 14:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quartertothree.com/game-talk/showthread.php?t=35065>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/english-named-pokemon-big-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/882264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/english-named-pokemon-big-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>multiplayer</category><category>pokemon</category><category>trades</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 25 Apr 2007 14:51:00 EST</pubDate></item><item><title><![CDATA[British ratings board: violent video games less harmful than movies]]></title><link>http://www.joystiq.com/2007/04/24/british-ratings-board-violent-video-games-less-harmful-than-mov/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/24/british-ratings-board-violent-video-games-less-harmful-than-mov/</guid><comments>http://www.joystiq.com/2007/04/24/british-ratings-board-violent-video-games-less-harmful-than-mov/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.mcvuk.com/news/26682/BBFC-to-rethink-age-guidelines"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/bbfcpg-225.jpg" /></a>The <a href="http://www.joystiq.com/search/?q=bbfc">British Board of Film Classification</a>, which assigns content ratings to both films and video games, says that video game violence is less influential and harmful to young players than violence in films or television. The board came to this conclusion as a result of their 107-page study, "<a href="http://www.bbfc.co.uk/news/stories/20070417.html">Playing Video Games</a>," featuring interviews with players ranging from very young children to the middle-aged.<br /><br />Says BBFC spokeswoman Sue Clark, "We have traditionally taken the view that because a game is interactive, by definition we need to be more careful. But ... one of the key conclusions of this report is that interactivity actually helps players distance reality from adult experiences in games." The study was conducted to prepare for a revision of the BBFC's video-game ratings system -- which means that their new ratings may actually become <em>less</em> restrictive.<br /><br />A <em>study</em>, huh? Using research, data, and possibly even <em>science</em> to draw conclusions? Silly Brits! We independent-minded <a href="http://www.joystiq.com/2007/04/18/ny-governor-spitzer-spitting-mad-about-games/">Americans</a> can make <a href="http://www.joystiq.com/2007/04/18/wapo-writer-talks-vt-shooter-counter-strike-connection-removal/">judgements</a> without any facts <a href="http://www.joystiq.com/2007/04/21/new-york-politicians-prepare-anti-video-game-crusade/">whatsoever</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/24/british-ratings-board-violent-video-games-less-harmful-than-mov/">British ratings board: violent video games less harmful than movies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Apr 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/26682/BBFC-to-rethink-age-guidelines>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/british-ratings-board-violent-video-games-less-harmful-than-mov/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/881427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/british-ratings-board-violent-video-games-less-harmful-than-mov/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbfc</category><category>esrb</category><category>ratings</category><category>study</category><category>vt</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Tue, 24 Apr 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Commodore Gaming releases high-end PCs]]></title><link>http://www.joystiq.com/2007/04/23/commodore-gaming-releases-high-end-pcs/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/23/commodore-gaming-releases-high-end-pcs/</guid><comments>http://www.joystiq.com/2007/04/23/commodore-gaming-releases-high-end-pcs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.mcvuk.com/news/26706/Commodore-PCs-hit-virtual-shelves"><img width="425" vspace="4" hspace="4" height="346" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/commodore_gamingpc_425px.jpg"  alt="" /></a><br /></div>
<a href="http://www.joystiq.com/2007/03/06/commodore-upgrades-brand-to-high-end-gaming-pcs/">Commodore Gaming</a>, a conglomerate formed when several Dutch upstarts joined forces in 2005 to buy the Commodore name (but not the technology or suicidal business sense), is finally ready for action. Today the company began selling two high-end Wintel boxes in the UK, Ireland, and <a href="http://www.commodoregaming.com/pcshop/Home.aspx">online</a>. Starting at &pound;1759 (just over $3500 at the current exchange rate), these juggernauts are a pricey way to play all those PC games you've already been playing on a cheaper rig. But wait! For no additional charge, you can customize your Commodore with a fruity paint job of your choice called a "<a href="http://www.commodoregaming.com/pcshop/C-Kin/Ckin+library.aspx">C-Kin</a>." Are you slavering with excitement yet?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/23/commodore-gaming-releases-high-end-pcs/">Commodore Gaming releases high-end PCs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Apr 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/26706/Commodore-PCs-hit-virtual-shelves>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/commodore-gaming-releases-high-end-pcs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/880668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/commodore-gaming-releases-high-end-pcs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c-kin</category><category>cbm</category><category>commodore</category><category>expensive</category><category>pc</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Mon, 23 Apr 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Roll your own Xbox 360 HDD, save $100]]></title><link>http://www.joystiq.com/2007/04/23/roll-your-own-xbox-360-hdd-save-100/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/23/roll-your-own-xbox-360-hdd-save-100/</guid><comments>http://www.joystiq.com/2007/04/23/roll-your-own-xbox-360-hdd-save-100/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.xbox-scene.com/xbox1data/sep/EEZZkAAAVVpHxXqpYb.php"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/120gbhdd-225.jpg" alt="" /></a>If you're not buying Microsoft's <a href="http://www.joystiq.com/2007/04/04/microsoft-defends-120gb-xbox-hdd-price/">excuses</a> for why their 120GB hard drive costs $179, you don't have to buy the drive either. A mysterious hacker called "TheSpecialist" has released a new version of his program <a href="http://www.xbox-scene.com/xbox1data/sep/EEZZkAAAVVpHxXqpYb.php">HDDHackr</a>, which now allows you to make your own 120GB drive for the Xbox 360. It's not perfect -- you can only use a <a href="http://www.newegg.com/product/product.asp?item=N82E16822136072">Western Digital</a> SATA drive and you need a certain file from an official Microsoft drive. But with some time, effort, and around $80 for the drive, you'll get to keep about $100 of your hard-earned money in your nacho-cheese-stained paws. (With a little more work, you can even install the drive <a href="http://forums.xbox-scene.com/index.php?showtopic=585414&amp;st=0">internally</a>.)<br /><br />[Thanks, XanTium]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/23/roll-your-own-xbox-360-hdd-save-100/">Roll your own Xbox 360 HDD, save $100</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Apr 2007 08:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox-scene.com/xbox1data/sep/EEZZkAAAVVpHxXqpYb.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/roll-your-own-xbox-360-hdd-save-100/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/880139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/roll-your-own-xbox-360-hdd-save-100/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>120gbhdd</category><category>360</category><category>diy</category><category>hdd</category><category>ripoff</category><category>xbox</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Mon, 23 Apr 2007 08:53:00 EST</pubDate></item><item><title><![CDATA[New York politicians prepare anti-video game crusade]]></title><link>http://www.joystiq.com/2007/04/21/new-york-politicians-prepare-anti-video-game-crusade/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/21/new-york-politicians-prepare-anti-video-game-crusade/</guid><comments>http://www.joystiq.com/2007/04/21/new-york-politicians-prepare-anti-video-game-crusade/#comments</comments><description><![CDATA[<a href="http://blog.silive.com/advanceupdate/2007/04/lanza_pegged_to_head_senate_ta.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/lanza225.jpg" /></a>New York State Senator Andrew Lanza (R-Staten Island) joined Governor <a href="http://www.joystiq.com/2007/04/18/ny-governor-spitzer-spitting-mad-about-games/">Eliot Spitzer</a> this week in the fight against the political demon du jour. Lanza, who on Thursday was <a href="http://blog.silive.com/advanceupdate/2007/04/lanza_pegged_to_head_senate_ta.html">appointed</a> chair of a local anti-violent-video-game task force, decried "the culture of violence" and <em>Grand Theft Auto</em>: "The better a mass murderer you are, the better you do at the game." (That's a huge oversimplification. You can <em>also</em> do really well at <em>GTA</em> by being a good carjacker, pimp, or State Senator.)<br /> <br /> The gig's up, gamers. The government has had it <em>up to here</em> with all the murders lately. Politicians are finally committed to bravely confronting the pimply-faced, Cheeto-chomping axis of evil. If the only way to prevent man from killing his fellow man is by keeping 15-year-olds from buying <a href="http://www.joystiq.com/2007/02/10/manhunt-2-on-wii-a-true-murder-simulator/"><em>Manhunt 2</em></a>, by God, <em>they're going to do it.<br /></em><br />[Via <a href="http://gamepolitics.com/2007/04/20/ny-guv-to-detail-game-legislation-agenda-before-al-sharpton-group-today/">GamePolitics</a>]<em></em><em></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/21/new-york-politicians-prepare-anti-video-game-crusade/">New York politicians prepare anti-video game crusade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Apr 2007 09:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.silive.com/advanceupdate/2007/04/lanza_pegged_to_head_senate_ta.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/21/new-york-politicians-prepare-anti-video-game-crusade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/21/new-york-politicians-prepare-anti-video-game-crusade/#comments" title="View reader comments on this entry">Comments</a>]]></description><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Sat, 21 Apr 2007 09:04:00 EST</pubDate></item><item><title><![CDATA[Turbine announces LOTRO update 'Shores of Evendim']]></title><link>http://www.joystiq.com/2007/04/20/turbine-announces-lotro-update-shores-of-evendim/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/turbine-announces-lotro-update-shores-of-evendim/</guid><comments>http://www.joystiq.com/2007/04/20/turbine-announces-lotro-update-shores-of-evendim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://lotro.turbine.com/article/327"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/bilbo-225.jpg" alt="" /></a><a href="http://www.joystiq.com/2006/11/07/joystiq-impressions-lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> is barely in Open Beta, but Turbine already <a href="http://lotro.turbine.com/article/327">announced</a> its first free content update, called <em>Shores of Evendim</em>. Coming in June, <em>Shores of Evendim</em> will challenge players to "secure the valuables of the abandoned city," "defy Angmar's encroaching grip on Ann&uacute;minas," and "experience revolutionary new Prancin' Hobbit Mode (PHM)." Okay, we made that last part up. But one of these days, <em>somebody</em> needs to come up with a game featuring Prancin' Hobbit Mode. (Or at least Prancin' Ewok Mode.)<br /><br />[Thanks, <a href="http://titlesr4suckers.com">Bripod</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/turbine-announces-lotro-update-shores-of-evendim/">Turbine announces LOTRO update 'Shores of Evendim'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 21:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lotro.turbine.com/article/327>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/turbine-announces-lotro-update-shores-of-evendim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/turbine-announces-lotro-update-shores-of-evendim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>expansion</category><category>lotro</category><category>mmo</category><category>mmorpg</category><category>rpg</category><category>turbine</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Fri, 20 Apr 2007 21:50:00 EST</pubDate></item><item><title><![CDATA[Game publishers threatened by user-generated content]]></title><link>http://www.joystiq.com/2007/04/17/game-publishers-threatened-by-user-generated-content/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/game-publishers-threatened-by-user-generated-content/</guid><comments>http://www.joystiq.com/2007/04/17/game-publishers-threatened-by-user-generated-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="www.webpronews.com/topnews/2007/04/16/what-do-media-executives-fear"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/greatauk225.jpg" /></a>Video game executives fear you. Seriously. They cower in their cubicles every day, praying that you don't destroy them. So says a <a href="http://www.webpronews.com/topnews/2007/04/16/what-do-media-executives-fear">poll</a> conducted among entertainment-industry bigshots, which found that 57% of respondents named "<a href="http://www.joystiq.com/2007/04/17/produce-a-tv-show-for-xbox-live-get-100-000-distribution-deal/">user-generated content</a>" among the top three threats to their yacht collections.<br /><br />That's bad for them, but great for us. Internet distribution and cheap production software have thrown open the gates that, until now, were traditionally tightly secured by publishers. Got an idea for a video, a song, a podcast, a game? Make it, put it online, and people will find it. We all benefit from the mind-bogglingly wide variety of stuff to consume, and the competition increases quality for everyone. The dinosaurs who have become rich off outmoded means of production and distribution are quaking in terror. Some, like SCEA president Phil Harrison, are <a href="http://www.joystiq.com/2007/03/07/joystiq-and-engadget-live-at-sonys-2007-gdc-keynote/">making attempts</a> to adapt and thrive. Those that don't may perish. Don't pity them. Nobody mourns the <a href="http://en.wikipedia.org/wiki/Great_auk">Great Auk</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/17/game-publishers-threatened-by-user-generated-content/">Game publishers threatened by user-generated content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2007 15:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.webpronews.com/topnews/2007/04/16/what-do-media-executives-fear>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/game-publishers-threatened-by-user-generated-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/game-publishers-threatened-by-user-generated-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game3.0</category><category>user-generated</category><category>youtube</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Tue, 17 Apr 2007 15:23:00 EST</pubDate></item><item><title><![CDATA[Times Online offers 'Wii warm-ups' before gaming]]></title><link>http://www.joystiq.com/2007/04/17/times-online-offers-wii-warm-ups-before-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/times-online-offers-wii-warm-ups-before-gaming/</guid><comments>http://www.joystiq.com/2007/04/17/times-online-offers-wii-warm-ups-before-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/exergaming/" rel="tag">Exergaming</a></p><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article1661085.ece"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/stretching225.gif" /></a>Another day, another sensationalistic <a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article1661085.ece">article</a> about the hazards of Wii gaming. But this one's got a special bonus at the end -- a list of "Wii warm-ups" from Tim Hutchful of the British Chiropractic Association. Wanna prevent "<a href="http://www.joystiq.com/search/?q=wii+elbow">Wii elbow</a>?" Then shrug those shoulders! Stretch that wrist! Relax that lower back!<br /><br />Despite the warm-up suggestions, the article concludes that you should avoid the Wii, "save &pound;179 and buy a pair of tennis rackets instead." Um, yeah, if we wanted to play real tennis, we would have done that, <em>Times Online</em>. The great thing about <em>Wii Sports</em> is that it's semi-real exercise that's actually fun for those of us who otherwise would only be using the muscles involved in opening a fridge. Give us enough time for the bedsores to heal, then maybe we'll think about these "tennis rackets" you speak of. (Do they carry them at Gamestop?)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/17/times-online-offers-wii-warm-ups-before-gaming/">Times Online offers 'Wii warm-ups' before gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2007 14:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://technology.timesonline.co.uk/tol/news/tech_and_web/article1661085.ece>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/times-online-offers-wii-warm-ups-before-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/times-online-offers-wii-warm-ups-before-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exercise</category><category>sensationalism</category><category>Wii</category><category>WiiElbow</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Tue, 17 Apr 2007 14:24:00 EST</pubDate></item><item><title><![CDATA[Sony now 'considering' 80GB PS3]]></title><link>http://www.joystiq.com/2007/04/16/sony-now-considering-80gb-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/16/sony-now-considering-80gb-ps3/</guid><comments>http://www.joystiq.com/2007/04/16/sony-now-considering-80gb-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.bloomberg.com/apps/news?pid=newsarchive&amp;sid=apxJ8MoSy6No"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/littleps3-225.jpg" alt="" /></a>In a reversal of Sony's March <a href="http://www.joystiq.com/2007/03/29/sony-files-for-80gb-ps3-says-there-are-no-current-plans/">assertion</a> that they "don't have plans" to increase the PlayStation 3's hard drive size, Sony spokesman Satoshi Fukuoka now says the company is "considering" a version featuring a drive bigger than the 60GB existing model (and 20GB model that was <a href="http://www.joystiq.com/2007/04/11/r-i-p-playstation-3-20gb-is-officially-no-more/">discontinued in the USA</a> five days ago). Does this mean a pending <a target="_blank" href="http://www.joystiq.com/2007/03/20/analyst-expects-ps3-price-cut-of-100-this-october/">price drop</a> for the 60GB PS3? Or will Sony blow our minds and bank accounts with a new $700 <a href="http://www.joystiq.com/2007/03/29/skupidity-when-did-sku-become-gamer-parlance/">SKU</a>?<br /><br />[Via <a href="http://www.fragland.net/news.php?id=16152">Fragland</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/16/sony-now-considering-80gb-ps3/">Sony now 'considering' 80GB PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Apr 2007 13:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bloomberg.com/apps/news?pid=newsarchive&amp;sid=apxJ8MoSy6No>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/sony-now-considering-80gb-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/875292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/sony-now-considering-80gb-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>80gb</category><category>hard drive</category><category>HardDrive</category><category>hd</category><category>ps3</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Mon, 16 Apr 2007 13:56:00 EST</pubDate></item><item><title><![CDATA[University professor uses Halo to teach Homer]]></title><link>http://www.joystiq.com/2007/04/16/university-professor-uses-halo-to-teach-homer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/16/university-professor-uses-halo-to-teach-homer/</guid><comments>http://www.joystiq.com/2007/04/16/university-professor-uses-halo-to-teach-homer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.advance.uconn.edu/2007/070416/07041607.htm"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/iliad-225.jpg" /></a>UConn associate professor Roger Travis thinks that video games can be an important learning tool -- and not just lame-ass <a href="http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/">edutainment</a>, but <em>real</em> video games. Like <em>Halo</em>. Travis draws parallels between the legendary FPS and epic literature like the <em>Aeneid</em>: "Both <em>Halo</em> and the <em>Aeneid</em> tell a story about a more-than-human hero defeating enemies who would be too much for ordinary people like us - enemies who nevertheless bear an important resemblance to the ones we and the Romans face in our respective presents."<br /><br />Uh-huh. UConn students, if this guy starts saying the <a href="http://www.joystiq.com/2005/12/14/history-lesson-know-thy-code/">Konami Code</a> was inspired by <em><a href="http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces">The Hero With A Thousand Faces</a></em>, you should probably consider transferring to a more <a href="http://en.wikipedia.org/wiki/Clown_college">academically demanding school</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/16/university-professor-uses-halo-to-teach-homer/">University professor uses Halo to teach Homer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Apr 2007 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.advance.uconn.edu/2007/070416/07041607.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/university-professor-uses-halo-to-teach-homer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/875133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/university-professor-uses-halo-to-teach-homer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeneid</category><category>college</category><category>epic literature</category><category>EpicLiterature</category><category>hero with a thousand faces</category><category>HeroWithAThousandFaces</category><category>iliad</category><category>roger travis</category><category>RogerTravis</category><category>uconn</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Mon, 16 Apr 2007 11:55:00 EST</pubDate></item><item><title><![CDATA[id Software poised for a comeback, says id Software]]></title><link>http://www.joystiq.com/2007/04/12/id-software-poised-for-a-comeback-says-id-software/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/12/id-software-poised-for-a-comeback-says-id-software/</guid><comments>http://www.joystiq.com/2007/04/12/id-software-poised-for-a-comeback-says-id-software/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5110&amp;Itemid=2&amp;limit=1&amp;limitstart=0"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/toddhollenshead-225.jpg"  alt="" /></a>It's been a long time since id Software defined the first-person shooter with <em>Wolfenstein 3D</em>, and later took it to a new level of insanity with <em>Doom</em>. The company got rich not only off their own revolutionary games, but also by farming out their powerful engines to other developers.<br /><br />In recent years, id has fallen from prominence. <em>Doom 3</em> and <em>Quake 4</em> were mere shadows of their predecessors. id began to lose FPS market share as other people's engines got <a href="http://playstation3.joystiq.com/2007/01/25/square-enix-licenses-unreal-engine-3/2">more</a> <a href="http://www.joystiq.com/2007/03/08/crytek-shows-crysisengine2-innocent-trees-shot/">play</a>. Even id founder/visionary John Carmack seemed to be losing interest in the genre he created, and spent his time building rockets and <a href="http://www.joystiq.com/2006/05/04/carmack-returns-to-cell-games-with-orcs-and-elves/">cell phone games</a>.<br /><em><br /></em>But in a new <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5110&amp;Itemid=2&amp;limit=1&amp;limitstart=0">interview</a> with <em>Next Generation</em>, id CEO Todd Hollenshead makes it clear that his company has a few tricks up its sleeve, the most exciting of which is Carmack's "brand new shooter that is not based on any previous IP." While Hollenshead refuses to reveal much about this mysterious new game, he does say that "[Carmack's] approach allows us to do some things visually that we haven't ever been able to do before. He is really unfettering the ability of artists to go absolutely nuts."<br /><br />Do you hear that, video game artists? Are you tired of those fetters on your ability to go absolutely nuts? <a href="http://www.idsoftware.com/business/jobs/index.php">Get a job at id</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/12/id-software-poised-for-a-comeback-says-id-software/">id Software poised for a comeback, says id Software</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2007 15:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5110&amp;Itemid=2&amp;limit=1&amp;limitstart=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/id-software-poised-for-a-comeback-says-id-software/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/id-software-poised-for-a-comeback-says-id-software/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom</category><category>fps</category><category>id software</category><category>IdSoftware</category><category>next generation</category><category>NextGeneration</category><category>quake</category><category>todd hollenshead</category><category>ToddHollenshead</category><category>wolfenstein</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Thu, 12 Apr 2007 15:27:00 EST</pubDate></item><item><title><![CDATA[Firaxis to revisit X-COM in Civ IV: Beyond the Sword]]></title><link>http://www.joystiq.com/2007/04/12/firaxis-to-revisit-x-com-in-civ-iv-beyond-the-sword/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/12/firaxis-to-revisit-x-com-in-civ-iv-beyond-the-sword/</guid><comments>http://www.joystiq.com/2007/04/12/firaxis-to-revisit-x-com-in-civ-iv-beyond-the-sword/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><a href="http://www.firaxis.com/games/game_bts_afterworld.php"><img width="225" vspace="4" hspace="4" height="260" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/xcom_box_225px.jpg" /></a>Firaxis' Tim McCracken recently updated the official <em>Civilization IV</em> site with <a href="http://www.firaxis.com/games/game_bts_afterworld.php">details</a> on a very intriguing scenario in the coming <a href="http://www.joystiq.com/2007/03/28/civilization-iv-beyond-the-sword-announced/"><em>Beyond the Sword </em>expansion</a>. The scenario, "Afterworld," is "a tip of the hat to the Gollop brothers and the original <em>X-COM</em> team." "Afterworld" sounds like a squad-based, sci-fi scenario that is heavy on combat and light on everything else. "There are no leaders. No cities. No technologies. It's not the typical game of <em>Civ</em>. It's Afterworld."<br />
<br />
McCracken doesn't say much more, but Firaxis doing an <em>X-COM</em> homage is enough to make many gamers drool. More than we usually do, we mean.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/12/firaxis-to-revisit-x-com-in-civ-iv-beyond-the-sword/">Firaxis to revisit X-COM in Civ IV: Beyond the Sword</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.firaxis.com/games/game_bts_afterworld.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/firaxis-to-revisit-x-com-in-civ-iv-beyond-the-sword/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/firaxis-to-revisit-x-com-in-civ-iv-beyond-the-sword/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>Civ-4</category><category>Civ-IV</category><category>Civilization</category><category>Civilization-4</category><category>Civilization-4-Beyond-the-Sword</category><category>Civilization-IV</category><category>Firaxis-Games</category><category>PC</category><category>Sid-Meiers-Civilization-4</category><category>Sid-Meiers-Civilization-IV</category><category>Strategy</category><category>X-Com</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Thu, 12 Apr 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Orangutans play video games; apocalypse nears]]></title><link>http://www.joystiq.com/2007/04/11/orangutans-play-video-games-apocalypse-nears/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/orangutans-play-video-games-apocalypse-nears/</guid><comments>http://www.joystiq.com/2007/04/11/orangutans-play-video-games-apocalypse-nears/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.thedenverchannel.com/family/11619015/detail.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/oranguvid-225.jpg"  alt="" /></a>If you've ever played an online game, you already know that this hobby is beloved by subhuman creatures. But now, even orangutans are <a href="http://www.thedenverchannel.com/family/11619015/detail.html">getting their game on</a>. Zoo Atlanta is conducting research on the adorable primates with computers built into "tree-like structures." "In one program, a picture of an orangutan appears on the screen. Every time the real primate touches the photo, the visual disappears and the animal receives a treat."<br /><br />That's all? <em>Come on</em>, dude! Totally easy! How many Xbox Live achievement points does the orangutan get for that?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/11/orangutans-play-video-games-apocalypse-nears/">Orangutans play video games; apocalypse nears</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2007 21:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thedenverchannel.com/family/11619015/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/orangutans-play-video-games-apocalypse-nears/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/orangutans-play-video-games-apocalypse-nears/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>orangutan</category><category>research</category><category>science</category><category>zoo</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 11 Apr 2007 21:03:00 EST</pubDate></item><item><title><![CDATA[Guinness to legitimize couch potatoes with video game records]]></title><link>http://www.joystiq.com/2007/04/11/guinness-to-legitimize-couch-potatoes-with-video-game-records/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/guinness-to-legitimize-couch-potatoes-with-video-game-records/</guid><comments>http://www.joystiq.com/2007/04/11/guinness-to-legitimize-couch-potatoes-with-video-game-records/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.eurogamer.net/article.php?article_id=75133"><img width="225" vspace="4" hspace="4" height="222" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/fatmariotwins.jpg" alt="" /></a>Guinness is poised to release a new series of record books with specific themes, and the first one is titled <em><a href="http://www.gamealmighty.com/story-individual/story/Guinness_World_Records_Unveils_Videogame_Edition/">Guinness World Records Videogame Edition 2008</a>. </em>The tome will include stats on "which pro gamers earn the most money," "fastest times," "sales figures," and this perplexing nugget: "the single highest score ever achieved in a game." Really? It seems like anyone could easily beat that record by creating their own game with ridiculous scoring. ("Press 'x' to score eleventy bajillion points, to the power of infinity.") But who are we to criticize? We should just be psyched that somebody's making us feel like we're <em>achieving</em> something by spending the next month with a bag of chocolate-covered pretzels and <a href="http://www.joystiq.com/search/?q=super+paper+mario"><em>Super Paper Mario</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/11/guinness-to-legitimize-couch-potatoes-with-video-game-records/">Guinness to legitimize couch potatoes with video game records</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2007 17:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=75133>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/guinness-to-legitimize-couch-potatoes-with-video-game-records/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/guinness-to-legitimize-couch-potatoes-with-video-game-records/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guinness</category><category>records</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 11 Apr 2007 17:21:00 EST</pubDate></item><item><title><![CDATA[Blowing on the DS sucks (or: the huff-and-puff games)]]></title><link>http://www.joystiq.com/2007/04/11/blowing-on-the-ds-sucks-or-the-huff-and-puff-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/blowing-on-the-ds-sucks-or-the-huff-and-puff-games/</guid><comments>http://www.joystiq.com/2007/04/11/blowing-on-the-ds-sucks-or-the-huff-and-puff-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a></p><a href="www.mtv.com/news/articles/1556653/20070409/id_0.jhtml"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/wariodemon-225.jpg" /></a>MTV News' Stephen Totilo has <a href="http://www.mtv.com/news/articles/1556653/20070409/id_0.jhtml">discovered</a> the first video game innovation he's ever hated: "blow control" on the Nintendo DS. When he was commanded to literally exhale air at the system's built-in microphone in <em>WarioWare: Master of Disguise,</em> Totilo decided, "I don't see the point. What I see is embarrassment at having to hyperventilate over my DS while riding the subway." That seems like the point to us.<br /><br /><em>Press the Buttons' </em>Matthew Green <a href="http://www.pressthebuttons.com/2007/04/ds_huffnpuff.html">agrees</a> with Totilo, and calls <em>Diddy Kong Racing DS</em> the worst offender of the "huff-and-puff" games. "I did so much huffing and puffing to try and beat the clock that I made myself dizzy and had to go lie down for a while." From DS hyperventilation to <a href="http://www.joystiq.com/2006/11/25/wsj-concerned-about-wii-owner-health/">Wii elbow</a>, Nintendo really loves making gamers get in touch with their doughy, neglected bodies. <em>Wii Yoga</em>, anyone?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/11/blowing-on-the-ds-sucks-or-the-huff-and-puff-games/">Blowing on the DS sucks (or: the huff-and-puff games)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2007 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1556653/20070409/id_0.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/blowing-on-the-ds-sucks-or-the-huff-and-puff-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/871912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/blowing-on-the-ds-sucks-or-the-huff-and-puff-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blowing</category><category>DS</category><category>ds lite</category><category>DsLite</category><category>master of disguise</category><category>MasterOfDisguise</category><category>mtv multiplayer</category><category>MtvMultiplayer</category><category>totilo</category><category>wario</category><category>warioware</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 11 Apr 2007 13:45:00 EST</pubDate></item><item><title><![CDATA[Uwe Boll responds to 9/11 'Postal' criticism, pats himself on back]]></title><link>http://www.joystiq.com/2007/04/11/uwe-boll-responds-to-postal-criticism-pats-himself-on-back/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/uwe-boll-responds-to-postal-criticism-pats-himself-on-back/</guid><comments>http://www.joystiq.com/2007/04/11/uwe-boll-responds-to-postal-criticism-pats-himself-on-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><center><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/BiB7n8XWfyY" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/BiB7n8XWfyY" type="application/x-shockwave-flash" wmode="transparent"></embed></object></center> The internet went <a href="http://www.bollbashers.com/?p=332">ballistic</a> over a teaser clip from schlock director <a href="http://www.joystiq.com/tag/uweboll">Uwe Boll's</a> coming film adaptation of schlock video game <em>Postal</em>. The clip seems to poke fun at the 9/11 attacks in a hamfisted, stupid way. A truly talented person can find humor in any tragedy. But is Boll, who directed the film versions of <a href="http://www.joystiq.com/2007/01/23/bloodrayne-flick-up-for-six-awards-hint-not-oscars/" target="_blank"><em>BloodRayne</em></a> and <em>House of the Dead,</em> that kind of talent? The answer, clearly, is no. Boll disagrees.<br /><br />In his <a href="http://www.bollbashers.com/?p=339">response</a> to criticism over the clip, Boll self-righteously calls his film a "necessary wake-up call" and compares it to Monty Python's masterpiece,<em> Life of Brian</em>. That's right, a movie based on an utterly boring video game is in the same league as one of the greatest comedy touchstones in history.<br /><br />To call Boll a "bloviating hack" is to insult the English language by referring to him with words and not a series of guttural grunts, obscene gestures, and bodily excretions. But excretions don't really come across that well in a blog. Maybe this "Web 2.0" we keep hearing about will remedy that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/11/uwe-boll-responds-to-postal-criticism-pats-himself-on-back/">Uwe Boll responds to 9/11 'Postal' criticism, pats himself on back</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2007 12:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bollbashers.com/?p=339>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/uwe-boll-responds-to-postal-criticism-pats-himself-on-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/871941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/uwe-boll-responds-to-postal-criticism-pats-himself-on-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9/11</category><category>movies</category><category>postal</category><category>schlock</category><category>UweBoll</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 11 Apr 2007 12:26:00 EST</pubDate></item><item><title><![CDATA['Sims' credit card will buy everything but a life]]></title><link>http://www.joystiq.com/2007/04/09/sims-credit-card-will-buy-everything-but-a-life/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/09/sims-credit-card-will-buy-everything-but-a-life/</guid><comments>http://www.joystiq.com/2007/04/09/sims-credit-card-will-buy-everything-but-a-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://thesims2.ea.com/getcoolstuff/credit_card.php"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/simscard-225.jpg" /></a>The official <em>Sims 2 </em><a target="_blank" href="http://thesims2.ea.com/index.php">site</a> is featuring a page of four different Visa credit card designs inspired by the game, encouraging fans to vote for their favorites. The site gives no info other than the cryptic announcement that the card will be "coming soon." While many <em>Sims</em> players seem to think it's a late <a href="http://bbs.thesims2.ea.com/community/bbs/messages.php?&amp;openItemID=item.2,item.43,item.61,item.104,item.41,item.127,item.23&amp;threadID=0f6f4c7ec69b7fcf32f63f2f0aa5243a&amp;directoryID=2&amp;startRow=1#40f444d62a37814141334e1cc5071b0c">April Fool's joke</a>, so far it appears to be real. That means you'll be able to spend real dollars with a card promoting a product that turned consumerism into a game. Anyone else's brain exploding right about now?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/09/sims-credit-card-will-buy-everything-but-a-life/">'Sims' credit card will buy everything but a life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2007 15:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thesims2.ea.com/getcoolstuff/credit_card.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/09/sims-credit-card-will-buy-everything-but-a-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/09/sims-credit-card-will-buy-everything-but-a-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>EA</category><category>Electronic-Arts</category><category>Maxis</category><category>Microsoft</category><category>Nintendo</category><category>Sim</category><category>The-Sims</category><category>The-Sims-2</category><category>visa</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Mon, 09 Apr 2007 15:28:00 EST</pubDate></item><item><title><![CDATA[Video Game Decency Act: saving the children, or one-way ticket to tyranny?]]></title><link>http://www.joystiq.com/2007/04/09/video-game-decency-act-saving-the-children-or-one-way-ticket-t/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/09/video-game-decency-act-saving-the-children-or-one-way-ticket-t/</guid><comments>http://www.joystiq.com/2007/04/09/video-game-decency-act-saving-the-children-or-one-way-ticket-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.nilesstar.com/articles/2007/04/07/news/ndnews4.txt"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/billbecomeslaw-225.jpg" alt="" /></a>As Congressman Fred Upton's <a href="http://www.joystiq.com/2007/03/20/video-game-decency-act-returns/">Video Game Decency Act</a> continues to percolate through Congress, Upton (R-MI) is singing its praises to the press, telling his local paper, the <a href="http://www.nilesstar.com/articles/2007/04/07/news/ndnews4.txt"><em>Niles Daily Star</em></a>, "This legislation will restore parents' trust in a system in which game makers had intentionally deceived the ratings board to deliver violent and pornographic material to our kids."<br /><br />This whole foofaraw kicked off when Rockstar Games tucked away some <a href="http://www.joystiq.com/2005/07/17/gta-hot-coffee-controversy-summary/">sex-related gameplay</a> into <em>Grand Theft Auto: San Andreas</em>, and, while the content was only accessible by using hacking tools, it was there for the minigaming. When word got out, <a href="http://www.joystiq.com/2006/01/27/l-a-sues-take-two-for-selling-porn-to-minors/">lawsuits</a> flowed like coffee, and Rockstar rushed out a "clean" version in order to avoid the dreaded "Adults Only" rating. The Video Game Decency Act would make it a crime to hide such content from the <a href="http://en.wikipedia.org/wiki/ESRB">ESRB</a>, the independent ratings board created by the industry in 1994 to avoid federal regulation.<br /><br />Seems pretty reasonable, right? Well, it is. Whether you believe all sexual content deserves an "AO" rating or not, developers who want a rating from the ESRB should fully disclose anything that might affect that rating. But if the bill passes, the government will finally have its paws in the game rating pie, in a very official (and probably irreversible) way -- exactly what the ESRB was founded to prevent. Fine by you? Or is this the next step on a slippery slope of governmental control that will end with a dystopian, <em>1984</em>-style wasteland?<br /><br />[Via <a href="http://gamepolitics.com/2007/04/09/in-congress-sponsor-explains-video-game-decency-act/">GamePolitics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/09/video-game-decency-act-saving-the-children-or-one-way-ticket-t/">Video Game Decency Act: saving the children, or one-way ticket to tyranny?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2007 14:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nilesstar.com/articles/2007/04/07/news/ndnews4.txt>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/09/video-game-decency-act-saving-the-children-or-one-way-ticket-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/09/video-game-decency-act-saving-the-children-or-one-way-ticket-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gta</category><category>hot coffee</category><category>HotCoffee</category><category>san andreas</category><category>SanAndreas</category><category>upton</category><category>video game decency act</category><category>VideoGameDecencyAct</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Mon, 09 Apr 2007 14:59:00 EST</pubDate></item><item><title><![CDATA[EA struggles to meet demand for Wii games]]></title><link>http://www.joystiq.com/2007/04/09/ea-struggles-to-meet-demand-for-wii-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/09/ea-struggles-to-meet-demand-for-wii-games/</guid><comments>http://www.joystiq.com/2007/04/09/ea-struggles-to-meet-demand-for-wii-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.bloomberg.com/apps/news?pid=20601087&amp;sid=amWmy6_JG16U&amp;refer=home"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/eagames-225.jpg" /></a>EA continues to be punished for their assumption that the Wii would flop, according to <a href="http://www.bloomberg.com/apps/news?pid=20601087&amp;sid=amWmy6_JG16U&amp;refer=home">Bloomberg News</a>. EA's sales dropped a whopping 25% this February compared to last year, since they didn't have much to offer the 3.56 million Wii owners in the U.S. and Japan. Finally convinced that the Wii is a moneymaker, EA has recanted and is rushing to get titles out for it as fast as possible, like the recently-released <em>Godfather: Blackhand Edition</em> and <em>Tiger Woods 07</em>. Let's just hope they take enough time to really get a handle on those finicky <a href="http://www.joystiq.com/2007/03/31/ssx-blur-analyzing-the-controls/">Wii controls</a>. EA seems to have gotten it right with <em><a href="http://www.metacritic.com/games/platforms/wii/godfatherblackhandedition?q=blackhand%20edition">Godfather</a></em>, but the jury is out on <a href="http://www.metacritic.com/games/platforms/wii/tigerwoodspgatour07?q=tiger%20woods%2007"><em>Tiger Woods</em></a>.<br /><br />[Thanks, kimo]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/09/ea-struggles-to-meet-demand-for-wii-games/">EA struggles to meet demand for Wii games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2007 12:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bloomberg.com/apps/news?pid=20601087&amp;sid=amWmy6_JG16U&amp;refer=home>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/09/ea-struggles-to-meet-demand-for-wii-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/09/ea-struggles-to-meet-demand-for-wii-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>wii</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Mon, 09 Apr 2007 12:46:00 EST</pubDate></item><item><title><![CDATA[Halo novel now in even cheaper paperback]]></title><link>http://www.joystiq.com/2007/04/06/halo-novel-now-in-trade-paperback/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/06/halo-novel-now-in-trade-paperback/</guid><comments>http://www.joystiq.com/2007/04/06/halo-novel-now-in-trade-paperback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.xbox360fanboy.com/2007/04/06/halo-novel-ghosts-of-onyx-now-in-paperback/"><em><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/final_onyx_cover-225.jpg" alt="" /></em></a>Now you can pretend you can read for cheap. <em>Ghosts of Onyx</em>, set in the universe of the frightfully popular <em>Halo</em> first-person shooter game, is finally available as a $7.95 paperback. For your enjoyment, we have obtained the following promotional excerpt from the novel.<br /><br /><em>"Pew! Pew! The Halo guy shot his pistol at the other Halo guy. He changed weapons to the rocket launcher. He changed weapons to the sniper rifle. He changed weapons to the pistol. He changed weapons back to the sniper rifle. Pew! Pew! The Halo guy killed the other Halo guy. Now there were some more Halo guys coming toward him. Pew! Pew!"</em><br /><br /><a href="http://www.xbox360fanboy.com/2007/04/06/halo-novel-ghosts-of-onyx-now-in-paperback/">[via Xbox360Fanboy]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/06/halo-novel-now-in-trade-paperback/">Halo novel now in even cheaper paperback</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2007/04/06/halo-novel-ghosts-of-onyx-now-in-paperback/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/halo-novel-now-in-trade-paperback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/869178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/halo-novel-now-in-trade-paperback/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>book</category><category>halo</category><category>illiterate</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Fri, 06 Apr 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft wants to control all that you see and hear]]></title><link>http://www.joystiq.com/2007/04/06/microsoft-wants-to-control-all-that-you-see-and-hear/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/06/microsoft-wants-to-control-all-that-you-see-and-hear/</guid><comments>http://www.joystiq.com/2007/04/06/microsoft-wants-to-control-all-that-you-see-and-hear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://gamerscoreblog.com/team/archive/2007/04/05/543705.aspx"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/faucetphoto.jpg" alt="" /></a>It's no surprise that companies want to control information about their products. But what might be surprising is that Microsoft's Games for Windows PR manager Michael Wolf doesn't think preventing leaks is just better for Microsoft -- he says it's better for <em>you</em>, too.<br /><br />On Gamerscore Blog's latest <a href="http://gamerscoreblog.com/team/archive/2007/04/05/543705.aspx">podcast</a>, Wolf railed, "For the [Xbox 360] Elite, for example, people were talking about the functionality and had pictures and all this stuff, but they didn't have the full story. They didn't know the price, they didn't know the accessories, they didn't know additional information that really puts a lot of context ... behind it."<br /><br />Console developers don't like leaks because they encourage prospective customers to avoid a current system and wait for the shiny new version coming in the near future. Consumers love leaks, for the exact same reason. Both parties are entitled to their opinions. But contrary to Wolf's assertions, you're better off not waiting for Microsoft's "context" if a leak lets you save a few bucks by skipping a clunky old machine that you'd wish you never bought when the update is announced a day later.<br /><br />"A day later" isn't an exaggeration. Check out Nintendo's January '06 <a href="http://www.dsfanboy.com/2006/01/25/ds-redesign-pushes-back/">denial</a> that the DS Lite was on the way. The next day, they <a href="http://www.joystiq.com/2006/01/26/nintendo-announces-ds-lite/">announced</a> the DS Lite.<br /><br />[via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=13426">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/06/microsoft-wants-to-control-all-that-you-see-and-hear/">Microsoft wants to control all that you see and hear</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2007 18:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/team/archive/2007/04/05/543705.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/microsoft-wants-to-control-all-that-you-see-and-hear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/869116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/microsoft-wants-to-control-all-that-you-see-and-hear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>ds</category><category>leaks</category><category>microsoft</category><category>nintendo</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Fri, 06 Apr 2007 18:56:00 EST</pubDate></item><item><title><![CDATA[Grindhouse's Rose McGowan loves zombie games]]></title><link>http://www.joystiq.com/2007/04/06/grindhouses-rose-mcgowan-loves-zombies-err-zombie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/06/grindhouses-rose-mcgowan-loves-zombies-err-zombie-games/</guid><comments>http://www.joystiq.com/2007/04/06/grindhouses-rose-mcgowan-loves-zombies-err-zombie-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="left"><em><a href="http://www.vh1gamebreak.com/2007/04/grindhouse_rose.html"><img width="223" vspace="4" hspace="4" height="271" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/rosezombie2-225px.jpg" alt="" /></a>Grindhouse</em> star and all-around hot chick Rose McGowan told <a href="http://www.vh1gamebreak.com/2007/04/grindhouse_rose.html">VH1 Game Break</a> that she obsessively kicked zombie ass in Sega's <em>House of the Dead II</em> ... until her attention-starved dog sabotaged her Dreamcast with a strategic blast of pee. Hold up, nerds -- don't hightail it to Ms. McGowan's place with a bottle of wine and a <a href="http://en.wikipedia.org/wiki/Dreamcast_light_guns">light gun</a> just yet. She's dating her director, Robert Rodriguez. Play it cool. Give them some time. And when their Hollywood romance fizzles out, be there for the rebound with a copy of <em><a href="http://www.joystiq.com/2007/04/04/resident-evil-4-on-wii-official-umbrella-chronicles-an-on-rails/">Umbrella Chronicles</a></em> and <a href="http://www.joystiq.com/2007/04/06/hey-wii-blaster-meet-joytechs-sharp-shooter/">one</a> of <a href="http://www.joystiq.com/2007/04/05/wii-blaster-incoming/">these</a>.<br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/06/grindhouses-rose-mcgowan-loves-zombies-err-zombie-games/">Grindhouse's Rose McGowan loves zombie games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2007 15:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vh1gamebreak.com/2007/04/grindhouse_rose.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/grindhouses-rose-mcgowan-loves-zombies-err-zombie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/868985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/grindhouses-rose-mcgowan-loves-zombies-err-zombie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grindhouse</category><category>house of the dead</category><category>HouseOfTheDead</category><category>lightgun</category><category>rose mcgowan</category><category>RoseMcgowan</category><category>shooter</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Fri, 06 Apr 2007 15:26:00 EST</pubDate></item><item><title><![CDATA[Study: Educational software doesn't work]]></title><link>http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/</guid><comments>http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.indystar.com/apps/pbcs.dll/article?AID=2007704050552"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/oregontrail-225.jpg" /></a>The U.S. Department of Education issued a report yesterday that educational software of all types, from the video-game-like to the ultra-dry, "<a href="http://www.indystar.com/apps/pbcs.dll/article?AID=2007704050552">has no significant impact on student performance</a>." And folks like Elliot Soloway, professor of educational tech at U. Michigan, are miffed. Says Soloway, "It is the poor kids who will suffer, because it is their schools who will not get technology because of this study."<br /><br />That's one way to look at it. Here's another way: the study could <em>help</em> schools, both underfunded and not, because now their administrators might spend more money on good teachers and less on <em>Oregon Trail</em>. Shooting squirrels in a video game is fun, but it's no substitute for a real human showing you how to shoot squirrels.<br /><br />[via <a href="http://blog.wired.com/games/2007/04/study_claims_ed.html">GameLife</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/">Study: Educational software doesn't work</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2007 10:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.indystar.com/apps/pbcs.dll/article?AID=2007704050552>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/868769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>educational games</category><category>EducationalGames</category><category>edutainment</category><category>oregon trail</category><category>OregonTrail</category><category>schools</category><category>study</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Fri, 06 Apr 2007 10:28:00 EST</pubDate></item><item><title><![CDATA['The Neverhood' may head to the silver screen]]></title><link>http://www.joystiq.com/2007/04/05/the-neverhood-may-head-to-the-silver-screen/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/the-neverhood-may-head-to-the-silver-screen/</guid><comments>http://www.joystiq.com/2007/04/05/the-neverhood-may-head-to-the-silver-screen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://tennapel.nomoretangerines.com/viewtopic.php?t=6265"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/klaymen225.jpg" /></a><em><a href="http://en.wikipedia.org/wiki/The_Neverhood">The Neverhood</a></em>, a stop-motion clay-animated adventure game from 1996 (used copies of which can go for $100 on eBay), may well become a feature film, according to <em>Neverhood</em> (and <em><a href="http://en.wikipedia.org/wiki/Earthworm_jim">Earthworm Jim</a></em>) creator Doug TenNapel on his <a href="http://tennapel.nomoretangerines.com/viewtopic.php?t=6265">official message board</a>. TenNapel wryly notes that this time, there will be "no game to get in the way" -- in case you don't remember, <em>The Neverhood</em> got mixed-to-bad reviews as a game, though everyone agreed it <em>looked</em> absolutely gorgeous. Anyway, TenNapel says, "Don't speculate on the feature." So, seriously, no speculating in the comments section, okay? Doug wouldn't like it.<br /><br />[Thanks, <a href="http://zorz.phlegthon.com">B</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/the-neverhood-may-head-to-the-silver-screen/">'The Neverhood' may head to the silver screen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tennapel.nomoretangerines.com/viewtopic.php?t=6265>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/the-neverhood-may-head-to-the-silver-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/868459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/the-neverhood-may-head-to-the-silver-screen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dougtennapel</category><category>earthwormjim</category><category>movie</category><category>neverhood</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Thu, 05 Apr 2007 22:25:00 EST</pubDate></item><item><title><![CDATA[Jeff Minter: artist, developer, friend of sheep]]></title><link>http://www.joystiq.com/2007/04/05/jeff-minter-artist-developer-friend-of-sheep/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/jeff-minter-artist-developer-friend-of-sheep/</guid><comments>http://www.joystiq.com/2007/04/05/jeff-minter-artist-developer-friend-of-sheep/#comments</comments><description><![CDATA[<div align="center"><a href="http://gamasutra.com/features/20070404/sheffield_01.shtml"><img hspace="4" height="284" border="0" align="middle" width="425" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/mintercuddle.jpg" /></a></div>
Gamasutra <a href="http://gamasutra.com/features/20070404/sheffield_01.shtml">interviews</a> eccentric Welsh developer <a href="http://www.joystiq.com/search/?q=jeff+minter">Jeff Minter</a>, who created such retro-inspired classics as <em>Tempest 2000, Llamatron,</em> and <em>Attack of the Mutant Camels</em>. Now under contract with Microsoft, Minter spills the psychedelic beans on his forthcoming <a href="http://www.joystiq.com/search/?q=space+giraffe"><em>Space Giraffe</em></a> for Xbox Live Arcade, reveals whether he'll ever develop for anyone other than Bill Gates again, and cuddles a sheep for the camera. (See above.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/jeff-minter-artist-developer-friend-of-sheep/">Jeff Minter: artist, developer, friend of sheep</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 17:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamasutra.com/features/20070404/sheffield_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/jeff-minter-artist-developer-friend-of-sheep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/868138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/jeff-minter-artist-developer-friend-of-sheep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jeffminter</category><category>Llamasoft</category><category>Microsoft</category><category>sheep</category><category>Space-Giraffe</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Thu, 05 Apr 2007 17:28:00 EST</pubDate></item><item><title><![CDATA[Molyneux becomes French knight, farts in our general direction]]></title><link>http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/</guid><comments>http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="www.gamesindustry.biz/content_page.php?aid=24017"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/frenchknight-225.jpg" /></a>Peter Molyneux, responsible for such mixed blessings as <em><a href="http://www.joystiq.com/search/?q=fable">Fable</a>, <a href="http://www.joystiq.com/search/?q=black+and+white">Black and White</a>,</em> and <em><a href="http://www.joystiq.com/2006/02/08/the-movies-still-coming-soon-to-a-console-near-you/">The Movies</a></em>, has received the Chevalier de l'Ordre des Arts et de Lettres award from the French government, just like Mario mastermind <a href="http://www.joystiq.com/2006/03/07/shigeru-miyamoto-to-receive-french-honour/">Shigeru Miyamoto</a> did last year. The award makes both gentlemen honorary French knights. No word on whether they get to prance about in suits of armor, but we'll keep you posted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/">Molyneux becomes French knight, farts in our general direction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 15:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=24017>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/868080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>knight</category><category>miyamoto</category><category>molyneux</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Thu, 05 Apr 2007 15:54:00 EST</pubDate></item><item><title><![CDATA[Wii Sports Cuff harnesses Wii Remotes, raises eyebrows]]></title><link>http://www.joystiq.com/2007/04/05/wii-sports-cuff-harnesses-wii-remotes-raises-eyebrows/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/wii-sports-cuff-harnesses-wii-remotes-raises-eyebrows/</guid><comments>http://www.joystiq.com/2007/04/05/wii-sports-cuff-harnesses-wii-remotes-raises-eyebrows/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.handhelditems.com/retractable-sports-cuff-remote-control-p-7233.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/wiicuffboth425.jpg" alt="" /></a><br />Have you ever wanted to <em>whip</em> that Wii Remote halfway across the room, then snap it back into your waiting hand with a flick of your wrist? Yeah, we haven't either. But now you can, thanks to the inexplicable <a href="http://www.handhelditems.com/retractable-sports-cuff-remote-control-p-7233.html">Wii Sports Cuff</a>. It slices, it dices, it ... okay, all it does is extend 13 inches, like a retractable dog leash. And it <em>must go</em> at a 40%-off sale price of just $5.99! Seriously. It must go. Please. Anybody?<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/04/03/retractable-wii-sports-cuff/">Wii Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/wii-sports-cuff-harnesses-wii-remotes-raises-eyebrows/">Wii Sports Cuff harnesses Wii Remotes, raises eyebrows</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 14:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.handhelditems.com/retractable-sports-cuff-remote-control-p-7233.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/wii-sports-cuff-harnesses-wii-remotes-raises-eyebrows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/wii-sports-cuff-harnesses-wii-remotes-raises-eyebrows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>remote</category><category>wii</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Thu, 05 Apr 2007 14:56:00 EST</pubDate></item><item><title><![CDATA[Game store clerks risk all, speak out ... anonymously]]></title><link>http://www.joystiq.com/2007/04/04/game-store-clerks-risk-all-speak-out-anonymously/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/game-store-clerks-risk-all-speak-out-anonymously/</guid><comments>http://www.joystiq.com/2007/04/04/game-store-clerks-risk-all-speak-out-anonymously/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesradar.com/us/pc/game/features/article.jsp?releaseId=2006032219817514003&amp;articleId=2007040314469812037&amp;sectionId=1003"><img vspace="4" hspace="4" border="0" align="right" alt="clerk" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/confessions-225.jpg" /></a>Games Radar's "<a href="http://www.gamesradar.com/us/pc/game/features/article.jsp?releaseId=2006032219817514003&amp;articleId=2007040314469812037&amp;sectionId=1003">Confessions of a Game Store Clerk</a>" has more info than you would ever want to know about working at a video game store. <em>Way</em> more.<br /><br />The anonymous interview with eight current and former employees includes 17 pages of juicy details on such hot-button issues as who "mistreats" them the worst (hint: the customers) and <em>State of Emergency </em>("that game sucked so bad"). Kudos to Games Radar for the mysterious neck-down photos of the unnamed clerks. These guys are really putting their asses on the line. If anyone found out they worked at Gamestop ... they might never score a date again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/game-store-clerks-risk-all-speak-out-anonymously/">Game store clerks risk all, speak out ... anonymously</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 18:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/pc/game/features/article.jsp?releaseId=2006032219817514003&amp;articleId=2007040314469812037&amp;sectionId=1003>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/game-store-clerks-risk-all-speak-out-anonymously/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/game-store-clerks-risk-all-speak-out-anonymously/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clerks</category><category>interview</category><category>store</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 04 Apr 2007 18:27:00 EST</pubDate></item><item><title><![CDATA[Virtual Feds scope out 'Second Life' casinos]]></title><link>http://www.joystiq.com/2007/04/04/virtual-feds-scope-out-second-life-casinos/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/virtual-feds-scope-out-second-life-casinos/</guid><comments>http://www.joystiq.com/2007/04/04/virtual-feds-scope-out-second-life-casinos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://secondlife.reuters.com/stories/2007/04/03/fbi-probes-second-life-gambling/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/fbi-seal-225.jpb.jpg" alt="" /></a>"<a href="http://secondlife.reuters.com/">Adam Reuters</a>," the adorable virtual persona of real-life reporter Adam Pasick, breaks a <a href="http://secondlife.reuters.com/stories/2007/04/03/fbi-probes-second-life-gambling/">story</a> on FBI agents checking up on the virtual gambling in nerd hangout <em><a href="http://www.joystiq.com/search/?q=second+life">Second Life</a></em>. Since gambling isn't legal in most of the US, it presumably isn't legal on the internet either, even when it's using "Cuddle Bucks" or whatever the pretend currency in <em>Second Life </em>is. So far, the Feds haven't shut anything down, but stay tuned ... any time now, a whole lot of furries may have to find another place to play the slots.<br /><br />[Via <a href="http://www.secondlifeinsider.com/2007/04/04/gambling-under-scrutiny/">Second Life Insider</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/virtual-feds-scope-out-second-life-casinos/">Virtual Feds scope out 'Second Life' casinos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 13:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://secondlife.reuters.com/stories/2007/04/03/fbi-probes-second-life-gambling/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/virtual-feds-scope-out-second-life-casinos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/virtual-feds-scope-out-second-life-casinos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fbi</category><category>furries</category><category>gambling</category><category>second life</category><category>SecondLife</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 04 Apr 2007 13:16:00 EST</pubDate></item><item><title><![CDATA[Microsoft defends 120GB Xbox HDD price]]></title><link>http://www.joystiq.com/2007/04/04/microsoft-defends-120gb-xbox-hdd-price/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/microsoft-defends-120gb-xbox-hdd-price/</guid><comments>http://www.joystiq.com/2007/04/04/microsoft-defends-120gb-xbox-hdd-price/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5119&amp;Itemid=2"><img vspace="4" hspace="4" border="0" align="right" alt="elite hdd" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/120gb-elite-hdd.jpg" /></a>Aaron Greenberg, Microsoft's group product manager, told <a href="http://www.gametheoryshow.com/">Game Theory</a> yesterday that the 120GB external drive for the Xbox 360 is <em>not</em> overpriced at $179. <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5119&amp;Itemid=2">Said Greenberg</a>, "If you compare what we are offering with a real plug-and-play drive the closest thing would be to take a 120-gig self-powered external PC drive, and in that case we are seeing those retail at anywhere from $160 to $200 for comparable laptop-sized external hard drives."<br /><br />Greenberg probably doesn't want you to know that he's wrong, but he's wrong. Sure, you can pay $200 for a 120GB drive if you really want to, but as with most products, there are <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16822334003">plenty</a> of <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16822136021">deals</a> to be <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16822101041">had</a>; unless you're locked into buying peripherals from a single manufacturer that controls its monopolistic pricing with a proprietary vice-grip. Which, in the case of the Xbox 360 ... you are. Though if Greenberg had said, "We own you. Deal with it," that might not have been as good for PR.<br /><br />They own you. Deal with it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/microsoft-defends-120gb-xbox-hdd-price/">Microsoft defends 120GB Xbox HDD price</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 12:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5119&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/microsoft-defends-120gb-xbox-hdd-price/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/microsoft-defends-120gb-xbox-hdd-price/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>120gb</category><category>360</category><category>hard drive</category><category>HardDrive</category><category>hd</category><category>hdd</category><category>overpriced</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 04 Apr 2007 12:09:00 EST</pubDate></item><item><title><![CDATA[Defender of the Crown is back, and ready for more jousting]]></title><link>http://www.joystiq.com/2007/04/04/defender-of-the-crown-is-back-and-ready-for-more-jousting/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/defender-of-the-crown-is-back-and-ready-for-more-jousting/</guid><comments>http://www.joystiq.com/2007/04/04/defender-of-the-crown-is-back-and-ready-for-more-jousting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://totalgaming.stardock.com/games/?id=def"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/defendertiny.jpg" /></a>Indie PC game developer/publisher <a href="http://www.joystiq.com/2007/02/03/galciv-ii-dark-avatar-goes-gold-refines-tech-tree/">Stardock</a> has picked up a brand-new remake of the 1986 Cinemaware smash hit <a href="http://totalgaming.stardock.com/games/?id=def"><em>Defender of the Crown</em></a>. Storm enemy castles! Win jousting contests! Make out with princesses! And now, experience all these things which would never be possible for most geeks (especially that making-out part) in glorious modern graphics that look even better than the original Amiga version (but only barely). This game is so old, you can legally get it drunk!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/defender-of-the-crown-is-back-and-ready-for-more-jousting/">Defender of the Crown is back, and ready for more jousting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 02:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://totalgaming.stardock.com/games/?id=def>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/defender-of-the-crown-is-back-and-ready-for-more-jousting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/defender-of-the-crown-is-back-and-ready-for-more-jousting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiga</category><category>Cinemaware</category><category>DefenderOfTheCrown</category><category>stardock</category><category>totalgaming</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Wed, 04 Apr 2007 02:01:00 EST</pubDate></item><item><title><![CDATA[Game Over Project turns Pole Position into art]]></title><link>http://www.joystiq.com/2007/04/03/game-over-project-turns-pole-position-into-art/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/03/game-over-project-turns-pole-position-into-art/</guid><comments>http://www.joystiq.com/2007/04/03/game-over-project-turns-pole-position-into-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.notsonoisy.com/poleposition/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/poleposition225.jpg" /></a>Swiss art-hipster Guillaume Reymond is back with another stop-motion film rendition of a video game, replacing pixels with humans. This time it's <a href="http://www.notsonoisy.com/poleposition/" style="font-style: italic;">Pole Position</a> (he previously did <a href="http://www.notsonoisy.com/spaceinvaders/" style="font-style: italic;">Space Invaders</a> and <a href="http://www.notsonoisy.com/pong/" style="font-style: italic;">Pong</a>). These videos, collectively called the <a href="http://www.notsonoisy.com/gameover/">Game Over Project </a>, are surprisingly fun to watch -- in a "Why didn't I think of that?" sort of way.<br /><br />More surprising: Europeans are even sexy when they're talking about Atari games. Writes Reymond, "Who does not remember <span style="font-style: italic;">Pole Position</span> ... The driver had to try and avoid other vehicles and travel as many kilometres as possible on a sinuous road." Mmm... <em>sinuous</em>, you say? Keep talking, Swissy.<br /><br />[Video after the jump.]<p><a href="http://www.joystiq.com/2007/04/03/game-over-project-turns-pole-position-into-art/" rel="bookmark">Continue reading <em>Game Over Project turns Pole Position into art</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/03/game-over-project-turns-pole-position-into-art/">Game Over Project turns Pole Position into art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2007 21:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.notsonoisy.com/poleposition/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/game-over-project-turns-pole-position-into-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/game-over-project-turns-pole-position-into-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>atari</category><category>film</category><category>pole position</category><category>PolePosition</category><category>swiss</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Tue, 03 Apr 2007 21:54:00 EST</pubDate></item><item><title><![CDATA[Microsoft 'enhances' Xbox 360 support]]></title><link>http://www.joystiq.com/2007/04/03/microsoft-enhances-xbox-360-support/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/03/microsoft-enhances-xbox-360-support/</guid><comments>http://www.joystiq.com/2007/04/03/microsoft-enhances-xbox-360-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5111&amp;Itemid=2"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/xbox360_box.jpg" alt="" /></a><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5111&amp;Itemid=2">Next Generation</a> tells us about Microsoft's new-and-improved Xbox 360 <a href="http://www.xbox.com/en-US/support/systemsetup/xbox360/resources/warrantyupdate.htm">warranty support</a>, including faster service and something the company calls "cost-free shipping." (As opposed to fat-free, perhaps?)<br /><br />Microsoft is also offering to replace any first-party 360 game discs that are damaged -- even if it's your fault. The catch? You gotta send in your broken disc ... along with a cool $20. So why does Microsoft label this a "limited time offer?" You'd think they'd be psyched to reap another $20 for the same software you already spent $60 on and weren't allowed to back up. (Thanks so much, <a href="http://en.wikipedia.org/wiki/DMCA">DMCA</a>!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/03/microsoft-enhances-xbox-360-support/">Microsoft 'enhances' Xbox 360 support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2007 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5111&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/microsoft-enhances-xbox-360-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/microsoft-enhances-xbox-360-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>microsoft</category><category>service</category><category>support</category><category>warranty</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Tue, 03 Apr 2007 16:55:00 EST</pubDate></item><item><title><![CDATA[Miis vs. Meez vs. WeeMees: most disturbing conflict ever]]></title><link>http://www.joystiq.com/2007/04/03/miis-vs-meez-vs-weemees-most-disturbing-conflict-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/03/miis-vs-meez-vs-weemees-most-disturbing-conflict-ever/</guid><comments>http://www.joystiq.com/2007/04/03/miis-vs-meez-vs-weemees-most-disturbing-conflict-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.secretlair.com/index.php?/clickableculture/entry/brand_confusion_wii_miis_weemees_meez/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/weemeeyuck.gif" alt="" /></a>A whole lot of people want to get a piece of the lucrative "bobble-headed cartoonish humanlike thing with a totally emasculating name" industry. <a href="http://www.secretlair.com/index.php?/clickableculture/entry/brand_confusion_wii_miis_weemees_meez/">Clickable Culture</a> brings us the saga of <a href="http://www.joystiq.com/2007/01/05/mii-mug-shots-infiltrate-corporate-websites/">Miis</a>, <a href="http://www.weeworld.com/">WeeMees</a>, and <a href="http://www.meez.com/">Meez</a>, three almost-identical takes on almost-identical things with almost-identical names. Back in November, WeeWorld even sued Nintendo over their Miis, but has unsuccessfully tried to <a href="http://www.gamespot.com/news/2007/03/20/news_6167734.html">bail</a> on the suit when it looked like Nintendo would win. Can't we/Wii/WeeMee/Meez all just get along?<br /><br />More importantly, why would anyone want to create a WeeMee -- which begins life as a creepy, hairless alien with a "fig leaf" covering its crotch?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/03/miis-vs-meez-vs-weemees-most-disturbing-conflict-ever/">Miis vs. Meez vs. WeeMees: most disturbing conflict ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2007 15:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.secretlair.com/index.php?/clickableculture/entry/brand_confusion_wii_miis_weemees_meez/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/miis-vs-meez-vs-weemees-most-disturbing-conflict-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/miis-vs-meez-vs-weemees-most-disturbing-conflict-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lawsuits</category><category>meez</category><category>mii</category><category>weemee</category><category>weeworld</category><category>wii</category><dc:creator><![CDATA[Tony Carnevale]]></dc:creator><pubDate>Tue, 03 Apr 2007 15:54:00 EST</pubDate></item></channel></rss>