Slim Down for Summer with That's Fit

Re-animated: Dead Space movie cels itself via trailer

We know what you're thinking, and we're right there with you. The absolute best way to capture the intense horror and gore of EA's upcoming Dead Space for a direct-to-DVD (and Blu-ray) movie is with a cartoon. Oh, that wasn't what you were thinking? C'mon – as if the age gate on this trailer for the flick wasn't enough indication, it's not exactly a kid-friendly affair. No sir. It's nice and gory (as gory as cel animation can get, at least).

Set for release on October 28 (hey, that's right around when the game's hitting ... coincidence?) the film follows the events that occurred on the mining ship Ishimura (the game's setting, in case you're just joining us) and the planet it's lifelessly orbiting (and why it's orbiting said planet lifelessly) before the outset of the game. Think of it kind of like Enter the Matrix in reverse. On second thought, don't think about Enter the Matrix.

Unreal Engine 4 geared for next-gen consoles

Despite the fact that Unreal Engine 3 has been licensed by, oh, everyone for building their current-gen games, results have been hit or miss. While developers continue to get to grips with the current iteration of the technology, its creator, Epic Games, is already at work building the next version to stump them make their lives easier ... in the future.

In news sure to make Dennis Dyack happy, Epic's president, Mike Capps, revealed at Microsoft's Gamefest technology conference that the successors to the current crop of consoles (even Wii?) are its target platforms for Unreal Engine 4. "We've got Unreal [Engine] 4 in production right now," Capps told the gathering of developers, adding, "it's going to be in the next console generation ... our rough guess is 2012 to 2018." So, there you have it. Xbox 720 in 2012. We kid. We aren't kidding when we say that we hope developers other than Epic and a handful of others get a sound grasp on UE3 before then.

GameTap to add Gamecock titles to library


Good news! That $9.99 you're shipping off to GameTap every month just got a heck of a lot more valuable with the edition of Gamecock to the GT family. Think of it: For no additional money, you could be playing ... hmm, well, let's see. There's ... hey, there's Insecticide! ... Oh, and Stronghold Crusader Extreme. Anybody?

OK, so maybe it's not so exciting at the moment, but it'll likely be considerably more valuable when Gamecock games like Legendary and Velvet Assassin appear on the service. Until then ... well, hey, there's always Sam and Max, right?

Splinter Cell: Conviction delayed until at least April '09


No, no, no, don't cry, Sam! Oh, now look, you've ruined your mascara. It appears emo Sam Fisher is going to be sitting on the sidelines a little longer as Ubisoft announced today that Splinter Cell: Conviction is being delayed until the company's next fiscal year. For those who don't tell time through corporate fiscal calendars, that means Conviction won't be released until after April of 2009.

Rumors of Conviction's delay have been floating around for months, kicked into overdrive by the game's no-show at Ubidays and E3. Back in May, the development team said it would be showing the game in "forthcoming months." Well, there's still Tokyo and Leipzig ...

Burnout Paradise 'Cagney' update delayed again for Xbox 360


Have you ever had that dream where you're running down a hallway but are unable to reach the exit because the doorway is constantly stretching out of reach? For fans of Burnout Paradise for the Xbox 360, this has become a waking nightmare, as Criterion has again pushed back the title's forthcoming "Cagney" update until early August.

Criterion is currently "aiming" to release the free update on August 4, nearly a month after the patch arrived on the PS3. However, according to a post on the dev's website, this merely represents the "earliest" that we can expect it to show up. Interestingly, while the previous hold-up was laid at the feet of Xbox Live's burdensome certification process, this latest information indicates that the update, much like the patience of street carnage virtuosos, is now in the "final stages of testing."

[Thanks Greg]

Mirror's Edge comic coming from DC


Everyone likes to prepare for big video games in different ways. Some like to watch video walkthroughs or even trailers, both of which are very normal. But some people, get this, like to read. And not even normal internet reading like you or me, but reading from paper. Rather than scold this deviant subset, EA is actually encouraging their perversion with a six-part comic book series based on upcoming Mirror's Edge, on DC's Wildstorm imprint.

Here's the weird thing: After fans pick up the first issue at their local shop or at San Diego Comic Con, if they get bored while reading it, do you think they can just poke a different part of the page to read something else? No. No, they can't. They have to literally put the comic down and pick up something else to do. C'mon people, live in the now!

Rumor: Wii Music coming Oct 16 to Japan


Nintendo is holding some sort of event today in Japan, far from our watchful eye. Though it may be able to hide from the Joystiq Biomass, it can't hide from the internet, as the folks at NeoGAF have once again proven. User Jonnyram got some tidbits from the Japanese Rambling Man blog, which (according to his translation) says you can expect to see Wii Music in the Land of the Rising Sun on Oct. 16.

If the post can be believed, you can also look for Captain Rainbow in August, colored Wiimote straps in September and Valkyrie Profile DS on Oct. 2. We're a couple of language barriers removed from the source, so we wouldn't write it in stone, but the info does seem to represent our best guess at a Wii Music window for the moment.

[Via NeoGAF]

Dragonforce track pack coming to Guitar Hero III

You can say what you like about the "listenability" of Dragonforce's music, but there are two things you just can't argue with. 1. Their music is extremely difficult to play in Guitar Hero and 2. They have a hell of a talent for naming songs. Rule 2 has been proven once again with a downloadable track pack coming from the band to Guitar Hero III on August 21.

The track pack will include "'Heroes Of Our Time' (rad!) the first single from the new album Ultra Beatdown (also rad!) as well as Inhuman Rampage (totally rad!) classics 'Operation Ground and Pound' (radder!) and 'Revolution Deathsquad' (raddest!)." So, will rule 1 also be confirmed with the new pack? Well, when a song's called 'Revolution Deathsquad,' we're at least hoping to end up with some blisters.

New Gears of War 2 footage from Gamestop tournament

Joystiq has obtained a video that's set to air at the start of Gamestop's Gears of War midnight tournaments tomorrow. The video contains an introduction by Cliff Bleszinski as well as "never-before-seen footage" from Gears of War 2. Is your interest piqued? Video embedded after the break.

Continue reading New Gears of War 2 footage from Gamestop tournament

Kaz Hirai isn't rushing Home


Kaz Hirai, Sony Computer Entertainment's "Big Boss," tells MCV that the company is taking its sweet time to make Home. Hirai explains that if Home is good, it won't matter when it launches, "so long as it's in a reasonable time frame." By our estimates, "reasonable time frame" left a while ago on a trip around the world and, if we think in a circular fashion, should bang back around sometime soon.

Hirai goes on to say that if the competitors decide to follow what the company is doing with Home, it would be their prerogative -- we're sure Linden Labs is thinking the same thing about Home. Anyway, Hirai is "confident" that the Home open beat is something that'll "resonate" with consumers.

Reggie believes Wii storage is a 'mainstream' problem


Nintendo of America president Reggie Fils-Aime acknowledged, "from an Americas-centric perspective," that the Wii's storage capacity is becoming a "mainstream" problem as the regional consumer base embraces WiiWare and the Virtual Console. He tells MTV there is an "urgency" to finding a storage solution, and even states that Nintendo is working on a solution, albeit one that isn't ready to be announced yet.

Meanwhile, we can't help but notice that USB external hard drives with plenty of space are pretty cheap, but would that solution be too simple? We wouldn't to want make things easy ... that's just too complicated.

Geometry Wars 2 realigned for July 30, 800 points

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What's the antonym for delay? Whatever the word, we're not used to using it around here. So when Bizarre Creations community lead Ben Ward let us know this morning that Geometry Wars 2 will be released on Xbox Live Arcade one week earlier than expected (next Wednesday!), we were at a loss for the word (of course, we could have settled along the lines of "bumped up," but opted instead for a geeky math-related term: realigned -- get it?). Ward also confirmed that the age of super-budget priced geometric space shooters is over, as we'll be paying 800 Microsoft Points ($10) this time (of course, the premium comes with a whole lot more game -- more on that in a minute).

In addition, Ward revealed that the Geometry Wars 2 trial version is "basically" the full Deadline game mode, including multiplayer support (up to four players locally). We've posted Bizarre's descriptions of Deadline and the 5 additional game modes, preserved in their original British flavor, after the break. (But before you read on ... FUN FACT: Geometry Wars 2 is the first Bizarre game published by proud, sorta new parent company Activision.)

Gallery: Geometry Wars: Retro Evolved 2

Continue reading Geometry Wars 2 realigned for July 30, 800 points

Resistance 2 beta in September for Qore subscribers, others [update]

PlayStation 3 owners who subscribe to Sony's "interactive magazine" Qore will be able to participate in Resistance 2's beta this September (via IGN). The details are sketchy at the moment -- we're going to guess you'll have to pay the $25 annual subscription fee and not just $3 for the related episode -- but the thought of 60-player team deathmatch has us frothing at the mouth. No beta details revealed yet for the Qore-less Europe.

Update: Posting on myresistance.net, Insomniac Community Manager James Stevenson has clarified that "you will have many ways to get in" the beta. "The best way which will give you the earliest access to the beta will involve a pre-order program that should be announced soon," Stevenson writes. As for those of you residing outside of North America, don't worry, Insomniac has you covered ... somehow -- worldwide servers will be tested! [Thanks, Jay]

Watchmen episodes are a prequel to film, novel

The two-episode Watchmen series that was announced yesterday will be a prequel, according to a preview from 1UP. You can choose to play as either Nite Owl or Rorschach, with the other controlled by AI or via split-screen co-op, in the time before masked heroes were outlawed.

The third-person action games take place exclusively at night is set to be M-rated. While they brought on some heavy-hitters for the story -- notably Wolverine creator Len Wein and Watchmen illustrator Dave Gibbons -- we're always hesitant when someone other than the original author tries to expand a story. Still, an M-rated series with visuals reportedly "worthy of being a now-generation game" and Rorschach's infamous makeshift flamethrower? We remain cautiously optimistic. Watchmen episodes will be released around the same time as the film (March 6, 2009).

Study: Gamers not interested in MMO subscriptions

Market research firm Parks Associate has released a study claiming subscription-based MMOs aren't dropping enough loot for its players. According to the group's Electronic Gaming in the Digital Home II study (via Worlds in Motion) only the hardcore gamers were into the subscription model, whereas the casual gamer showed "significant interest" in the free-to-play, microtransaction model.

Another part of the study found that, of the non-MMO players polled, 14% would be interested to play if they could play for free, whereas only 2% of that group was interested in subscription-based MMOs. As we always caution, studies generally aren't worth more than the pixels they're displayed on (unless it's a nice monitor, then they're probably worth less). In a recent polling at Joystiq HQ, games that are "free to play" were also seven times more likely to grab our attention than games that weren't free.

Said Director of Broadband and Gaming Yuanzhe (Michael) Cai: "World of Warcraft, with over 10 million players, exceeded expectations for subscription-based MMORPGs, but it's unlikely any other publishers will achieve the same in the near term using a subscription model." Of course, that's kind of a no-brainer even for WoW's competitors.

[Via Eurogamer]

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