TGS 08: Street Fighter IV trailer
TGS 08: A guided tour of the Halo Wars campaign

But that brings up another issue: how is the Flood present in a prequel taking place 20 years before the events in Halo: Combat Evolved? The more Halo-aware amongst you (read: total nerds) will recall that the introduction of the mysterious Flood in that seminal title was a surprise to the player and, indeed, to the entire UNSC command. When asked if they're retconning the Flood earlier into the Halo timeline, Divine said that the events observed in Halo 1 "was the first time UNSC knew about the Flood." So how does the existence of the parasitic aliens twenty years earlier go entirely unrecorded? Unsurprisingly, they're not saying (our guess: everyone dies).
Continue reading TGS 08: A guided tour of the Halo Wars campaign
TGS 08 picture tour: Microsoft booth
Nestled comfortably alongside major content partners like Capcom, Electronic Arts, and Square Enix is the Microsoft booth – a bright white oasis of relatively line-free gaming. Seriously, our wait in the Resident Evil 5 co-op line at Microsoft's booth this morning: approximately five minutes. The wait at Capcom's Resident Evil 5 booth? Think "infinity." Check out our gallery below for a quick walkthrough of what the big M's got on display at TGS this year.
Microsoft not committed to biannual 360 dashboard releases

So we asked John Schappert during our sitdown earlier this week in Tokyo. He said, "I don't know if we're going to tie ourselves to a spring fall release schedule" and continued, "I like staying focused on bigger, more impactful releases ... maybe it'll be twice a year, maybe less frequently, to-be-determined." Speaking of what those future updates could consist of, Schappert said that Microsoft is asking itself, "What's the next big launch? What do we bring? When can we bring it? And how can we do it in a big way?"
The NXE is certainly a bigger, more impactful release. We're assuming, however, that Microsoft doesn't plan on reinventing the wheel every couple years in which case what "big" functionality should we expect in future Dashboard updates, regardless of when they're released? No, really, we're asking you.
TGS 08: RE5's 'Shooter' control scheme lessens strife, adds strafe
As hinted at in an earlier producer interview, Resident Evil 5 does indeed have an optional control scheme that is more in line with the third-person shooter genre. The left analogue stick now allows you to strafe to the left and right, with aiming (enabled via the left trigger) and turning assigned to the right analogue stick. The controls are a step away from Resident Evil 4's tank controls and feel considerably more familiar and intuitive.
We're relieved -- and you may be inclined to disagree -- that Chris Redfield and his spirited partner are still unable to move and shoot at the same time. By not entirely giving in to the demands of shooter fans and placing one significant limit on your offensive capabilities, Capcom has preserved the sense of anxiety felt when a monster approaches. Shoot or run? Make the choice!
BlizzCon 2008: Starcraft II gameplay panel notes

After the break, what we saw of Starcraft II's Terran campaign, and Rob Pardo explains the reasoning behind Blizzard's decision to turn Starcraft II into three separate games.
Continue reading BlizzCon 2008: Starcraft II gameplay panel notes
WRUP: Hello Tokyo and Anaheim!

- Alexander Sliwinski: Must, must, must finish Infinite Undiscovery this weekend. Also been meaning to try Hinterland.
- Christopher Grant: Still stationed in Japan, far from the upcoming onslaught of major releases and the LittleBigPlanet beta, I'll have to settle for using the Tokyo Game Show as my own personal gaming closet until I return. Looking forward to stumbling my way through Gyakuten Kenji's Japanese menus, trying out some Resident Evil 5 co-op, and eating delicious ramen. Admittedly, eating ramen isn't a game but stumbling my way through ordering it is pretty fun (and challenging!).
- Griffin McElroy: I'll be playing the LittleBigPlanet beta as much as time allows until its untimely end this Sunday, making tweaks to my first ambitous published project (ostentatiously titled "The Blimp and the Birdhouse: A Cautionary Tale on Unsturdy Flora") and playing through some of the classier levels currently available to those lucky enough to procure a beta access code. I imagine I'll fit a bit of Rock Band 2 in as well, as the release of the first ever Harvey Danger DLC was met with much fanfare in my apartment.
- Kevin Kelly: I'll be playing Diablo III at BlizzCon, baby! Also Starcraft II and... archery, apparently.
- Kyle Orland: In between campaign volunteering, squeezing in some time for LittleBigPlanet, Mega Man 9 and more Rock Band 2.
- James Ransom-Wiley Let's go Phils!
- Jason Dobson: As a side effect of my recent move, I've begun going through the assortment of old games I've collected throughout the years, deciding what's worth revisiting and what's best left remembering through rose-colored glasses. I've decided this weekend will be devoted to tackling Sir-Tech's Realms of Arkania trilogy, beginning with Blade of Destiny, assuming I can even get the thing to run.
- Justin McElroy: ?????
- Ludwig Kietzmann: !!!!!
- Randy Nelson: Now that I know the LittleBigPlanet beta content will carry over to the final release, it's on! You'll be playing my level based on Leonard Part 6 day one! (That is if I don't let my new-found addiction to Galcon on the iPhone or my goal to lose 200 lbs. in one weekend using Wii Fit don't get in the way – I know the anthropomorphic Balance Board says it can't be done, but I'll see it in skinny Hell!)
- Ross Miller is so happy to have contributed to today's GameDaily's HUD (take that ... people who didn't) that he's just going to paste the same WRUP response here: Before this year's Great Explosion of AAA Releases, I'm going back through some of the library and playing through Half-Life 2 and BioShock. It'll be interesting to see how their narrative style and presentation differ from next week's Dead Space. There's also a handful of LittleBigPlanet levels I've been told to check out. Beyond that, I'm a few performances away from Endless Setlist in Rock Band 2, which time permitting I might try to take a stab at on Sunday.
BlizzCon 2008: Diablo III Wizard cinematic and new screenshots
Here's the piping-hot new cinematic video for the Wizard class in Diablo III, straight from BlizzCon. This leads us to suspect that each class will get its own cinematic, possibly as they approach the Sanctuary instance near the beginning of the game. There are several Wizard-specific CGI moments and gameplay shots in a sort of "coming up this season on Diablo III" format.
Below you can check out the new gallery of screenshots from Diablo III, featuring new shots of the Wizard, Barbarian, and Witch Doctor. Enjoy the goodies, and keep checking back for more info.
BlizzCon 2008: The Diablo III Class Panel

StarCraft 2 to be released as a trilogy

- Terrans - Wings of Liberty
- Zerg - Heart of the Swarm
- Protoss - Legacy of the Void
Update: Yes, you'll have to buy separate discs. According to Pardo, "It's a separate product. Look at the next two as expansion packs, but will have the feel of stand alone products." Meaning yes, we'll be charging you more money.
Premature ejaculators might be better at games
As if all that weren't great enough, now it appears that the gene that makes you a premature ejaculator is linked to quick reflexes, or to put it another way: You're better at stop and pop if you're known to pop and stop.
[Via ShackNews]
Sony wants Xbox 360 to succeed in Japan

Sony Worldwide Studios President Shuhei Yoshida said in an interview with GI.biz that he'd like the Xbox 360 to succeed in Japan for the sake of pushing HD gaming. Yoshida would like to see the PS3 and Xbox 360 be more successful in Japan and getting consumers moving beyond the Wii's dated technology.
Yoshida even goes on to compliment Microsoft's NXE and the Avatars, expressing that he prefers it over the Miis. Although it appears that the Wii will continue to dominate globally, Yoshida believes consumer acceptance of "this generation of gaming" would benefit both Sony and Microsoft.
Fixed Alone in the Dark gets new name for PS3
Those fixes promised for the upcoming PS3 version of Alone in the Dark are substantial. So much so that Atari and developer Eden Games have decided to rebrand their survival horror romp through Central Park with a fiery subtitle, Alone in the Dark: Inferno. Set for release on November 18, the new version aims to correct many of the annoyances found in last June's release, changes Atari notes were fuelled by media and player feedback, and not -- repeat not -- by a Edward Carnby-shaped totem set ablaze on their front lawn.
Inferno's changes include "quicker and smoother" controls and 360-degree camera control, as well as a "more logical" inventory system, improved car handling and a better tip system. Atari also promises "an exclusive new sequence" in one portion of the game for more "excitement and variety." As for those of you who purchased the fettered Xbox 360 version, we're waiting to hear back from Atari if plans exist to patch that version, or if players should simply get used to watching Edward Carnby roast in a 'technically complicated' fire.
Joystiq Podcast TGS 2008 Special
Bear with us through this trying time, and we promise things will be back to normal next week.
Get the podcast:
[iTunes] Subscribe to the Joystiq Podcast directly in iTunes (MP3)
[RSS] Add the Joystiq Podcast feed to your RSS aggregator
[Digg] Like the show? Digg it.
[MP3] Download the MP3 directly
Hosts: Chris Grant and Ludwig Kietzmann.
Music: "Get Ready for Love" by Nick Cave, "Red Eye" by Ben Kweller
For fans: Joystiq Podcast Facebook group
See all of this week's links after the jump.
Rock Band Weekly: Mötley Crüe's Dr. Feelgood album
Mötley Crüe - Dr. Feelgood (1280
/ $16)- "Dr Feelgood" (160
/ $2) - "Slice of Your Pie" (160
/ $2) - "Rattlesnake Shake" (160
/ $2) - "Kickstart My Heart" (160
/ $2) - "Without You" (160
/ $2) - "Same Ol' Situation (SOS)" (160
/ $2) - "Sticky Sweet" (160
/ $2) - "She Goes Down" (160
/ $2) - "Don't Go Away Mad (Just Go Away)" (160
/ $2) - "Time for Change" (160
/ $2)
Continue reading Rock Band Weekly: Mötley Crüe's Dr. Feelgood album

























