Best of the Rest: JC's picks of 2009
Muramasa: The Demon Blade Muramasa appealed to me in a way that Odin Sphere didn't, thanks to an emphasis on combo-heavy sword action instead of planting and whatever. And the RPG elements that are left, like the sword upgrades and cooking, are not only fun, but simple enough that I can get right ...
NintendoWare Weekly: WiiWare demos, Pokemon Rumble, Indiana Jones' Greatest Adventures
This week, we get our first taste of Nintendo's new WiiWare demos. Surprisingly, it didn't take Nintendo that long to flip the switch for North America, considering the company revealed the long-overdue feature -- and day-one annoyance -- only earlier this month. And on top of the free trial ...
Give thanks for Bit.Trip Void on November 23
Gaijin Games has announced a release date for the third game in its abstract, chiptune-infused Bit.Trip series. Bit.Trip: Void, which involves using the Nunchuk's analog stick to absorb and/or avoid dots based on color, will arrive in North America on November 23. "That's right, the week of ...
Review: Bit.Trip Core (WiiWare)
Gaijin Games returns with another installment in its Bit.Trip series: Bit.Trip: Core, and if you found yourself hyperventilating at the prospect of zapping pixels from a whole bunch of different directions, know those fears are well-founded. Bit.Trip: Core is very tough, but like its predecessor, ...
NintendoWare Weekly: Bit.Trip: Core becomes 100th WiiWare game
Folks, it's time to break out the party hats and noise makers because, just as expected, Bit.Trip: Core is the 100th WiIWare game to release on the service. Why, we remember our little pal doing finger paintings and learning to ride a bike like it was yesterday. They grow up so fast! ...
Prepare for pain with this Bit.Trip: Core trailer
After watching the trailer for Bit.Trip: Core we've embedded after the break, we're panicking well in advance of actually playing the game. Beat only had pixels flying at us from one direction, and we were scared enough when we learned that Core would up that to four. But this trailer shows that ...
Gaijin Games offers help with Bit.Trip: Beat's hardcore save system
We thought Bit.Trip: Beat's saving system, which only saves your progress if you achieve a high score, was just part of the punishing design of Gaijin Games' WiiWare title. However, Gaijin revealed on its blog that it's actually a bug! "The fact is, we discovered this bug after the US version of ...
Gaijin Games ups the ante on WiiWare with Bit.Trip: Core
The sequel to the very fun (yet, very punishing) Bit.Trip: Beat has been revealed in Bit.Trip: Core, GameSpot reports. If you thought it was tough keeping track of rogue pixels assaulting you from one direction, then you're going to have an even tougher time with Core, as the player must now defend ...
VC Friday: Bit.Trip: Beat plus the impossible
This week, as promised, Bit. Trip: Beat arrives on the PAL Wii Shop, ready to hypnotize and frustrate another set of Wii gamers. But that's not the only reason this week is special: it's joined by a Virtual Console game. That's right, Virtual Console and WiiWare in the same week. Totally crazy, ...
Bit.Trip: Beat makes a Bit.Eurotrip this week
Gaijin Games' ridiculously difficult music/Pong experience, Bit.Trip: Beat, just came out this week in Japan (where it is actually a gaijin game). Gaijin just announced that the game will be released on the PAL Wii Shop this Friday. "Sorry for the long wait, European gamers," the developer's blog ...
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Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

