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Telling stories: The next hurdle for story telling

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. What's next for ...

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Telling stories: The games that got it right

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. It's rare that ...

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Telling stories: How much is that ending in the window?

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. Epic Games' ...

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Telling stories: What's up with lame endings?

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. While narrative ...

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Telling stories: Balancing gameplay v. narrative

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. How important are ...

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Atari buys MMO dev Cryptic Studios

With all of the activity coming out of Atari lately, you'd think the once-struggling publisher stumbled across a bag of cash under the house. The company, which recently has made a habit of picking up other publisher's unwanted cast offs, today acquired City of Heroes developer Cryptic Studios in ...

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Joystiq interview: NCsoft talks about updating City of Heroes, keeping it relevant

It's been more than four years since MMO faithful were asked to put on skin-tight suits and defend the bustling metropolis of Paragon City in City of Heroes. Since that time, however, numerous other titles have emerged with their bid for players' massively multiplayer affections, from recent ...

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NCsoft: Customization, tights separate City of Heroes from competition

As more publishers continue to enter the ever-crowded MMO market, it's become increasingly difficult for some titles (even those with heat vision and a magnetic colon) to remain relevant. Joystiq recently unmasked Matt "Positron" Miller, and spoke to the senior designer for NCsoft NorCal at length ...

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City of Heroes making the MMOve to Mac

Better late than never? Coming just days after Apple's roll-out of new MacBooks with mightier gaming capabilities, NCSoft has announced that its superhero (and villain) MMORPG, City of Heroes, will be released for Mac in partnership with Transgaming. According to NCSoft, the Mac version of CoH ...

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Rumor: NCsoft to shutter Austin studio, reassign Tabula Rasa to Guild Wars dev

Hot on the heels of news that Midway would be laying off approximately 90 employees from its Austin location comes a tip from a reliable source that NCsoft Austin (a.k.a. NCsoft North America) is on the verge of eliminating all of its development staff. The studio is currently home to the teams ...

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