What if you were given the challenge to maneuver a race car through a flaming hoop, say 20-30-40 feet up in the air. Think you could do it? What if it had to be done with balloons? Or perhaps using so many variables that it looks like a Rube Goldberg machine? Of course this is a pretty ridiculous request, but assuming the suspension of everyday reality and belief, and an assortment of malleable if unlikely objects, could you make it happen? This is the crux of Create. Consisting of a large series of puzzle challenges tending towards the outrageous, players must use their imaginations and objects provided or already part of their in-game possessions to succeed. With success comes additional items that can be used in later endeavors, if not ruled out by the challenge at hand. Challenges are set within a variety of base game worlds that can also be customized using an in-game toolset, and player creations can also be saved, reused, edited and even shared with others online, who can also then edit them for their own use. An additional exclusive feature of the PlayStation 3 version of the game is compatibility with the PlayStation Move control system which allows players to create in new ways using the systems motion controlled tools.