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You have returned and found your house bereft of its family, but littered with material proof of their lives. If you've ever been left alone to ponder mom and dad's unexpected absence (always leave a note!), you'll know the mystery can swing between the wild and the mundane: Burglars. A late-night ice cream run. An ambulance. Ghosts. Kidnapping. The Rapture. Wait,...

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Life is Strange: Ambiguous young love among leading ladies

Life is Strange is DONTNOD's second game ever – it's also the studio's second game starring a woman, following 2013's Remember Me. "That's not us trying to be different for the sake of being different," Creative Director Jean-Maxime Moris said during a demo at Gamescom. "It's not as if...

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Gone Home Boxed Special Edition goes international on July 3

Those who haven't already enjoyed the critically-beloved Gone Home via digital distribution can pick up the game at retail in a new "Boxed Special Edition" which arrives on July 3. Developer The Fullbright Company has teamed with Merge Games to release the Boxed Special Edition to stores in the...

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Gone Home co-creator opens new studio 'Dim Bulb Games'

Johnnemann Nordhagen, the programmer behind critical darling Gone Home, has opted to form his own studio. "Hi Twitter. I'm starting a new game development studio: Dim Bulb Games," Nordhagen recently tweeted, alongside a link to the new studio's website. Visiting that URL offers no further...

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Gone Home and Papers, Please sweep Games For Change Awards

The Games For Change Festival hosted its annual awards ceremony on Wednesday night, honoring socially conscious games in three categories: Most Innovative, Most Impactful, and Best Gameplay. Game of the Year, the fourth and final award, was given to a game that embodied all three categories. Some...

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Papers, Please, Gone Home, and more named finalists at the 11th Annual Games for Change Awards

The 11th Annual Games for Change Festival kicks off in New York on April 22, shining a spotlight on video games and developers pushing the medium not just as quality entertainment or educational tools but as venues for social justice. On Tuesday the organization announced its finalists for the...

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The Last of Us high-fives at BAFTA awards, indies do well too

The Last of Us only delivered wins on half of its BAFTA Games Award nominations, but since it was nominated ten times, the Naughty Dog game didn't do so bad. The Joystiq Game of 2013 picked up the Best Game award at last night's ceremony in London, along with Best Story, Action & Adventure,...

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Gone Home headed to consoles this year from Majesco's indie label

Indie developer The Fullbright Company announced that its landmark first-person adventure game Gone Home is coming to consoles this year. Majesco will publish the console version of Gone Home via its recently-launched indie label Midnight City. Specific release platforms have not been announced,...

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Gone Home finds 250K sales, most on Steam

Gone Home, the emotional exploration game from indie studio The Fullbright Company, has sold 250,000 copies, founder Steve Gaynor tells Joystiq. Roughly 80 percent of those sales were through Steam, he said, and 50,000 of them were in the first month. Gone Home was a favorite of ours last year,...

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Joystiq's Four in February is upon us, behold our staff picks

February is a forbidding land, full of winter darkness and noisome Valentine's Day traditions that are only slightly balanced out by a steady trickle of new games. That's why Joystiq's very own Mike Suszek created Four in February, a gaming event to unify the world against the month's doldrums....

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Dorkly unleashes a trailer for Gone Home's ideal DLC, Gun Home

Gone Home - it's a nice enough experience. We guess. We said you'd leave it "with a spring in your step" in our review, but you know, like, whatever, man. Still not a game. You know? Games are about fun and stuff. Thank goodness Dorkly is here to reveal Gone Home's (totally not really being made)...

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