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Skyrockets in flight, Hybrid is a delight

Hybrid is an online-only, three-on-three, cover-based, third-person shooter – with jetpacks. Phew! Don't worry, movement is very simple. You point your reticle at a piece of cover and hit a button to initiate automated flight. While moving quickly through the air you can aim and strafe, and ...

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Hybrid will cost $15; beta to kick off at 'the end of this month'

5th Cell's XBLA-exclusive shooter, Hybrid, now has a price point: 1200 MS Points ($15). Producer Caleb Arseneaux confirmed the pricing with Joystiq during a preview session earlier this week. Arseneaux also narrowed down the beta timeline. Initially set to launch the game sometime following GDC, ...

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Sign up for the Hybrid beta right now

5th Cell has opened registration for the beta of its upcoming XBLA game Hybrid -- true to its word, shortly after GDC. By going to the Hybrid site and signing up, you get a chance to receive one of a limited number of keys for the closed beta, which begins in "late April." Regardless of whether or ...

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Hybrid beta test begins on XBLA 'shortly after GDC'

5th Cell's XBLA shooter Hybrid is ready for a semi-public debut. The developer announced an XBLA beta test this morning, with signups taking place "shortly after GDC" (which runs next week, March 5-9). This may not be as welcome as news of a release date, but it does mean that the game is in a ...

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5th Cell's third-person ceiling shooter Hybrid arrives this summer

After pushing back its crazy shooter concept, Hybrid, to a 2012 launch window, Scrriblenauts dev 5th Cell is once more ready to talk about the forthcoming Xbox Live Arcade game. First things first: Hybrid is now scheduled for a summer 2012 launch window. Hooray! Moreover, 5th Cell is promising a ...

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5th Cell planning four games for 2012, including Hybrid

While talking to 5th Cell creative director Jeremiah Slaczka about the new iOS game Run Roo Run, I couldn't help but check in regarding the developer's delayed XBLA shooter Hybrid. "Hybrid is coming along great," Slaczka told me. "The game has been heavily refined since we gave the first hands-on ...

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5th Cell's Hybrid bumped to 2012

Hybrid, developer 5th Cell's unique XBLA shooter, originally slated for a release sometime this year, can now be expected to provide an unexpected experience in 2012. 5th Cell announced the delay today, with creative director Jeremiah Slaczka explaining that "with an additional year, we can take ...

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Hybrid preview: A new breed

After getting turned around in the rain on the way to check out Scribblenauts developer 5th Cell's first XBLA game, Hybrid, I wandered into the initial presentation a few minutes late. And so, I missed creative director Jeremiah Slaczka explain what sets Hybrid apart from other third-person ...

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5th Cell reveals sales for Scribblenauts, Drawn to Life

5th Cell's focus on original IP has worked out quite well for the independent developer, selling millions of copies of its innovative titles. During a DICE 2011 presentation on the studio's development strategy, general manager and COO Joseph Tringali shared that it has sold 3.5 million units in ...

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How 5th Cell follows Naughty Dog's lead with Hybrid

"Expect the unexpected" may be a cliche all but robbed of meaning by overuse, but it's also a pretty helpful way of understanding the path of Scribblenauts developer 5th Cell. Creative director Jeremiah Slaczka explained why the studio's choice of Hybrid, a team-based shooter, isn't such an odd one ...

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