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I'm a terrible thief. If ever there were an investigation into a string of high-profile burglaries in my neighborhood, all I'd have to do to clear my name is invite some police officers to sit down, get comfortable, and watch me play Monaco for five minutes. The officers would see my glowing, pixelated character get caught on the walls around doorways while running ...

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Andy Schatz lets slip scrapped competitive modes for Monaco

Andy Schatz took some time off from thievery in his recent release, Monaco, and sat down with the fine people of Reddit to answer all of the questions they threw at him, such as, "Which features didn't make it into the game?" "Cops and Robbers, and Thief vs Thief," Schatz replied. "We wanted to ...

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PSA: Monaco unlocks XBLA, out now

Monaco: What's Yours is Mine has finally scarpered onto the Xbox Live Marketplace. After failing to launch last month thanks to a bug that caused disconnects during online play, the top-down indie sneaker is nab-able right now at a cool 1200 MSP. Going by our review, at that price it's a steal ...

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Monaco for XBLA goes full monte this Friday

Monaco will break out of its Xbox Live Arcade certification holding cell this Friday, May 10. The game, which was supposed to sneak onto XBLA April 24, was delayed due to a bug, which would cause disconnects during online play. The PC version launched as expected. Our review of the game a couple ...

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Monaco made good on Indie Fund $100K before launch, what it means

Since 2010, Indie Fund has helped launch high-profile games such as Dear Esther, QUBE and Antichamber, each one recouping investment within days or even hours. The first game in which Indie Fund ever put its faith (and money), Monaco, launched last week and made back its $100,000 investment in ...

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Monaco XBLA delay: Half of bug fixed, another patch to MS this week

Monaco was supposed to hit XBLA on April 24 alongside its PC version, but one day before launch, an issue forced developer Andy Schatz and Pocketwatch Games to delay the XBLA release. Today, Schatz explains that he submitted one fix for the bug, but it needs more work before it can officially ...

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Monaco review: A good day to spy hard

I'm a terrible thief. If ever there were an investigation into a string of high-profile burglaries in my neighborhood, all I'd have to do to clear my name is invite some police officers to sit down, get comfortable, and watch me play Monaco for five minutes. The officers would see my glowing, ...

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Monaco delayed on XBLA

Monaco, the award-winning indie heist game from Andy Schatz will miss its launch date tomorrow on XBLA. "We just discovered that there is an issue which requires that we push back our Xbox Live Arcade game release date a little," reads a missive posted on Facebook. "We've already submitted an ...

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Monaco steals our attention with official launch trailer

After years of sneaking around the corridors of game conventions and indie festivals, Monaco is finally ready to take a couple bucks out of your wallet (with your permission, of course) on April 24 next week. Here's the game's launch trailer for those who haven't heard of this co-op heist game. ...

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Pre-purchase Monaco on Steam for 10% off

Monaco, the game of coordinated heists, is now available for pre-order from Steam. We don't suggest actually trying to steal the game, or anything else – save those proclivities for the daring break-ins you'll enact during the game – but pre-ordering will allow you to at least get away ...

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Monaco takes what's yours on April 24

Monaco is coming to Steam and XBLA on April 24. From Pocketwatch Games, Monaco is a top-down heist game that's been crawling the indie convention circuit and awards shows for years, and it's finally pretty enough to sneak out of development. Monaco is $15 on PC, with pre-orders available through ...

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