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Wii U audience not big enough for Need For Speed: Rivals devs

Ghost Games' upcoming racer Need for Speed: Rivals will not be released on the Wii U due to low platform sales, Creative Director Craig Sullivan claims in an interview with The Sixth Axis this week. "[Rivals] is going onto new hardware, and you have to work out where you focus your efforts," Sul...

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Everyone has the Need for Speed in this Rivals 'AllDrive' video

Need for Speed: Rivals represents the culmination of crucial lessons learned throughout the franchise's lengthy history: Fast cars are awesome and playing online is rad. Watch as both points are expressed to an unfortunately selected 30 Seconds to Mars song in the video above....

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Xbox One's modular racing accessories exposed

Accessories have been upgraded on the Xbox One to be more modular, Microsoft's Director of Strategic Alliance Brandan Powell explains in the video segment above. This modularity allows players to add components to their initial investment over time: You can buy a racing wheel for Need for Speed R...

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Need for Speed: Rivals Xbox One and PS4 launch details

Need for Speed: Rivals will approach the starting line next month. We've known current-generation versions will launch on November 19, but today EA has announced next-generation ports for Xbox One and PS4 won't make their debut until November 22 in North America. In Europe, the Xbox One version wil...

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Take down rivals in Need for Speed progression trailer and screens

The latest trailer and screens for Need for Speed: Rivals show the progression of goals players face as both cops and racers in the game. Some tasks have players drifting for 500 yards while others challenge players to take down at least six racers. Need for Speed: Rivals will launch November 19....

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Criterion: Downsizing was a studio decision, not EA's

Criterion Games' studio director Fiona Sperry revealed in an interview with PCgamesN that the company's recent downsizing was an internal decision, and not the result of a demand by studio owner Electronic Arts. "We lent some people (artists and engineers primarily) to [Need for Speed: Rivals de...

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Criterion staff reduced to 16 as EA shuffles studio talent

Burnout series developer Criterion Games has been reduced to a staff of 16 employees following a recent Electronic Arts studio reallocation. Criterion creative director Alex Ward outlined the studio's current status via Twitter, confirming that Criterion is now "a small team." Between 60 and ...

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Upgrade cars, ditch the cops in Need for Speed: Rivals trailer

Sure, you could drive right out of the dealership in your stock Volkswagen Passat and get into a thrilling cop chase, but your odds of getting away are going to be a lot better if you've upgraded the car first....

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Need for Speed franchise strives to feel more cohesive

EA executive producer Marcus Nilsson told Joystiq he wants the Need for Speed franchise to have more continuity, and for its various games to feel more connected to one another. Looking back on the uneven history of Need for Speed games (remember that one where you took down an international crime ...

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Gamescom trailers and screenshots giga-post

Psst, hey kid. You want some ... trailers? How about some Gamescom trailers? C'mere for a second. Yeah that's right, we got all kinds of trailers. Murasaki Baby, Dragon Age: Inquisition, Resogun, Infamous: Second Son, Watch Dogs, pretty much any kind of trailer you wanna put in your eyeballs, ...

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