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Q.U.B.E. being prototyped for iOS, Mac and OnLive versions on the way

Not a PC owner? Take heart, because the folks behind the Indie Fund's first release, Q.U.B.E., are already hard at work on bringing the game to a platform more accessible to you. "We're currently prototyping an iOS version, and a Mac version has been in the works for two months now," Toxic Games...

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Q.U.B.E. moves 12K copies in first four days, recouping full Indie Fund investment

Beyond being a game we're quite fond of, Q.U.B.E. is also profitable as of right now. Well, okay, a little bit before now, as the folks who funded the project -- the major league indies who comprise the "Indie Fund" -- have already recouped their expenses, according to a recent blog post at their...

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Q.U.B.E. review: Questionable Understanding of Block Extrusion

If someone had told me I'd be spending a peaceful night this week in a stark white room playing with bright blocks, I'd have run before they could wrap the straightjacket around my shoulders and throw me into the back of a windowless van. Instead, I spent a few hours positioning primary-colored...

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Q.U.B.E. enters our space December 16

Toxic Games will be the first to get an Indie Fund-backed game out, when its abstract first-person puzzle game Q.U.B.E. is released on December 16. It'll be available for PC on Steam, Desura, and Playism for $14.99. A Mac version will follow "shortly after PC." Q.U.B.E. asks players to...

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Indie Fund assists with Monaco, Qube, and Shadow Physics

One year in, the Indie Fund is currently providing money for the development of three games. Nathan Vella, Ron Carmel, and Kellee Santiago of the Indie Fund – all established indies themselves – and fundees Andy Schatz (Monaco), Steve Swink (Shadow Physics), and Daniel Da Rocha (Qube)...

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