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Retro City Rampage adds mod support, 'Retro+' enhanced graphics

A new update for Retro City Rampage on PC adds mod support, allowing players to experience a small slice of creator Brian Provinciano's life by creating their own vehicles, characters, fonts and color palettes in the game. The update also includes an optional Retro+ mode, upping the visual fidelity...

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Watch Brian Provinciano's Retro City Rampage talk from GDC

One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big...

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PSN Tuesday: Sleeping Dogs free on PS Plus; Papo & Yo on sale

United Front's open-world action game, Sleeping Dogs, is now available for free to PlayStation Plus members as part of Instant Game Collection. Papo & Yo is available for $9 this week (or $12 if you want the soundtrack tossed in), while Retro City Rampage is down to $7.50. Fatal Frame 2...

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Expect more humorous open-world games from Brian Provinciano

"I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game," Retro City Rampage creator Brian Provinciano told Joystiq following a GDC panel where he broke down sales of his game across the various platforms. "I have about four open-world game...

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XBLA sale: Mark of the Ninja, Trials and more cheap until Apr. 9

Another sale has spread across Xbox Live Arcade, running until April 9. The sale's highlight is 50% off Mark of the Ninja from Klei Entertainment – one of Joystiq's favorite games of 2012 – bringing it down to 600 MS Points ($7.50). Other cheap contenders include Trials Evolution for...

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Where Retro City Rampage made its money

During his GDC panel, "One Man, 17 SKUs: Shipping on Every Platform at Once," Retro City Rampage creator Brian Provinciano provided a clear breakdown of the game's fiscal performance across various platforms. PSN was where Provinciano saw most of his profit come in: over $600,000 earned across over...

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Overheard@GDC: 'Absolutely'

The PlayStation Vita Development panel featured a lineup of veteran Vita developers, who for an hour espoused the benefits of working with Sony and getting a game on its handheld platform. The panel featured Brian Provinciano of Retro City Rampage, Bobby King of Pinball Arcade, Chris Harvey of...

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Indie Spring Sale bounces onto Steam

From now through March 29, Steam will be hosting a cavalcade of discounted indie games, both old standbys and newcomers alike, as part of its Indie Spring Sale. The list of discounted games (just click on "Specials") is as long as it is jam packed with great deals. For instance, 25 percent off of...

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WiiWare version of Retro City Rampage is a '$20,000 gift' to fans

Developer Brian Provinciano doesn't expect to make any money from the launch of Retro City Rampage on Nintendo's WiiWare – in fact, he stands to lose $20,000 in development costs alone, with little chance of seeing a return. "Between the office rent, hardware, insurance, game ratings and...

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How to turn Retro City Rampage into a working 8-bit game

When Retro City Rampage comes to WiiWare tomorrow it'll include an 8-bit version of the game called ROM City Rampage. Provinciano was developing what's now become ROM City Rampage almost a decade ago for the NES, but abandoned it to focus on Retro City Rampage because of the hardware limitations -...

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