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Great puzzle games all have one thing in common: they use easy-to-learn gameplay to mask their deceptive complexity and depth. Seemingly simple concepts are made compelling through clever design and tight controls. Ideally, players will argue over the best way to do things, the more heated the better. Hell, I once saw a couple of nerds get in a full-on fistfight...

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Indie Royale Snow Storm: Resonance, Hinterland, Project Aftermath, robots

The Indie Royale Snow Storm Bundle offers six games for cheap: Resonance, Hinterland, RoboBlitz, StarDrone, Project Aftermath and RobotRiot. Combine them all and you'd get a futuristic, scientific robopocalypse RPG mystery in space, and it's as cheap as $5, if you get in fast. The Snow Storm...

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StarDrone review: I whip my ship back and forth

Great puzzle games all have one thing in common: they use easy-to-learn gameplay to mask their deceptive complexity and depth. Seemingly simple concepts are made compelling through clever design and tight controls. Ideally, players will argue over the best way to do things, the more heated the...

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PSN Tuesday: Red Faction: Battlegrounds, StarDrone, Angry Birds sale

This week's PSN update adds two very different type of arcade titles: Red Faction: Battlegrounds is the vehicular combat game that somehow ties into the Red Faction universe. Don't think about it too hard, just drive around for $10 and blow stuff up. Meanwhile the Move-supported...

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StarDrone slingshots onto PSN April 5 with Move support

Described by its developer as a mix of pinball and brick-breaking, StarDrone finally has a launch date for North America of April 5, 2011. Already available in Europe, the title is designed with PlayStation Move in mind -- players aim at "hubs" and fire a cable to latch onto them -- but its...

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StarDrone gameplay demoed as game Moves close to completion

We're not sure how the new PSN StarDrone gameplay seen in the trailer (after the break) actually works with the Move controller. You probably move that cursor around and press a button to "tether" up to those hubs, which is how it works on PC. It certainly does look like fun, and those trippy...

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