The Witness cares about you more than you know
Soon after launching his debut hit, Braid, on Xbox Live Arcade in 2008, creator Jonathan Blow issued a cheeky walkthrough tip on his personal site. In so many words, it said "suck it up and don't use a walkthrough" – a statement which many saw as reflective of a perceived "my way" attitude to ...
The Witness is Jon Blow's second shot at all or nothing
When is Braid creator Jonathan Blow's second game, The Witness, going to launch? None of your damn business is when. "When it's good," Blow told Joystiq during a GDC 2012 preview meetup. He's not even sure where The Witness will end up -- beyond PC and iOS, that is. "PSN a year from now? XBLA a ...
Architecture in The Witness is more than a pretty placeholder
Developer Jonathan Blow's coming title, The Witness, blends a new brand of storytelling with what he hopes is immersive gameplay, founded largely on the environments that Blow and two teams of architects designed. In his most recent blog post, Blow describes the intense detail hidden within each ...
The Witness may come to consoles after all
It seems Jonathan Blow is reconsidering his stance on consoles after all. In an interview with Game Informer, Blow said the game would be on PC and iOS initially, and then target other platforms. "My current idea is to launch on PC and iOS, and then maybe one of the consoles which has not been ...
The Witness coming to PC and iOS, Blow says consoles are too old
Jonathan Blow recently explained to Edge why his next project, The Witness, was only coming to PC and iOS: Because the 360 and PS3 are both grandpas. "We like 360 and PS3, but their specifications are over five years old now, and that's a lot in computer years," Blow explained. "The kind of ...
What's in a Name: Thekla, Inc.
Thekla, Inc.'s Jonathan Blow, creative lead of Braid and upcoming game The Witness, revealed the following Italo Calvino quote, from the book "Invisible Cities," as the origin behind his new dev studio's name. "Those who arrive at Thekla can see little of the city, beyond the plank fences, the ...
The Witness preview: Peering through the Myst
"Hey man, come in," a weary looking Jonathan Blow said. He was welcoming me into his temporary New York City abode, a swanky hotel in midtown where he'd been put up for a few days to show off a preview build of his next game, The Witness. His bare feet indicated to me that I'd either just woken ...
Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week
Between Jonathan Blow, Chris Hecker and Alex Neuse, the University of California Santa Cruz panel being held next week should be chock full of interesting, honest discussion from the trio of all-star indie developers. The group is being gathered to speak for UCSC's "Foundations of Interactive ...
The Witness makes low-key debut at PAX
The first public appearance of The Witness, a new game from Braid designer Jonathan Blow (and a small team of independent designers), almost went unnoticed. Its presence at last weekend's Penny Arcade Expo wasn't announced by an enthusiastic press release or trumpeted by a flashy trailer. It didn't ...
Official site for Jon Blow's 'The Witness' launches, reveals concept art
The official site for Jonathan Blow's "philosophical, and quiet" next project, The Witness, recently underwent a massive update. While the archaic poetry certainly got our conjecture wheels a-spinning, the renovated site promises more concrete info through continuous updates while the game is ...
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Stiq Figures, May 7 - 13: I'mma can't use any of my dominoes edition
Posted on May 20th 2012 11:30PM

