Square Enix dons its Bloodmasque on iOS this summer
This summer, Square Enix will launch a vampire-hunting app on iOS called Bloodmasque. Set in 19th century Paris, Bloodmasque tasks players with ridding the town of vamps in this Unreal Engine-powered game anchored by a "photo-based character customization experience." Square Enix snatched up ...
XCOM: Enemy Unknown on iOS is spec-tap-ular
This is Portabliss, a column about downloadable games that can be played on the go. XCOM: Enemy Unknown seems like it was built for iPad. The touch-screen controls on the iOS port are so good that the game feels like it was lovingly crafted specifically for touch devices from the get-go. These ...
Australian government supports local indie devs with $6M grant
Australia's government-sponsored media funding body Screen Australia announced its support for local indie game developers, promising to pay out a $6 million grant over the next three years. The stimulus arrives in response to a sharp decline in industry income and employment. According to the ...
Xbox One-80: Microsoft reverses Xbox One DRM features
Microsoft has announced an almost full reversal of the controversial digital rights management features built into the Xbox One. The console, launching later this year, will no longer require an online connection, or need to ping the Microsoft servers every 24 hours to hang on to life. It will ...
Steam weekly deals: Quantum Conundrum, Anodyne and more
This week's Steam deals are headlined by ex-Valver Kim Swift's first-person puzzle game, Quantum Conundrum, available for $4.50 until June 24 at 10AM PT. Anodyne, a 16-bit adventure game from Sean Hogan and Jonathan Kittika, is also on offer, discounted to $5 for the week. Worms developer ...
Titanfall's structure and 'cloud computing' on Xbox One explained
While we were given a quick description of the cloud computing at work in the Xbox One version of Titanfall, we weren't able to get an in-depth answer. So we took to a back room at E3 and asked Respawn Entertainment's Fairfax "Mackey" McCandlish, lead designer on Titanfall, to elaborate. ...
How live-streaming development can solve Vlambeer's clone problem
Vlambeer is going to live-stream development of its next game. This wouldn't be notable for many other indie developers, but Vlambeer's history makes this strategy appear, for lack of a stronger term, absolutely illogical. "At this point, all of our big games have been cloned," Vlambeer ...
Prey 2 is 'just not good enough,' Bethesda says
Publisher Bethesda is "unhappy" with Prey 2's current state, company vice president of PR and marketing Pete Hines said during an interview with IGN during E3. "We appreciate that folks are displeased that we haven't had any update or any info on Prey 2, but whatever your displeasure is, you ...
GameStick hit with DelayStick, now expected in August
Android micro-console GameStick will now ship to its Kickstarter backers at some point in August, the start-up hardware manufacturer announced yesterday in an update. Originally slated to release back in April, GameStick was then delayed until June after changes in the manufacturing process were ...
Nintendo explains Wii U recall, third-party and Nintendo Direct feedback
Nintendo is currently battling the chicken and the egg of the video game business. The Wii U isn't selling at levels to make it a "rational" risk for third-party developers, but how does a console sell if it doesn't have games? We spoke with Charlie Scibetta, Nintendo of America's head of ...
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PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

