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Woohoo! Vanquish has 'Casual Auto' and 'God Hard' modes

Vanquish is following in the stiletto-heel footsteps of Platinum's last action game, Bayonetta, in a couple of interesting ways. First, the Shinji Mikami-designed shooter is being outfitted with an optional "Casual Auto" difficulty level, much like Bayonetta's "Easy Automatic" mode, designed to...

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Increased 'visual density' led to a more linear Vanquish

In a recent developer blog at the Platinum Games website, director Shinji Mikami discussed the changes Vanquish has undergone during development. In the beginning, said Mikami, Vanquish was "an open battlefield type of game, where the goal was to move around crushing enemy positions." As...

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Sega defeats confusion over Vanquish release date: Oct. 19 in North America

The European version of Vanquish is no longer alone in having an official release date. Sega of America announced that Shinji Mikami's new shooter will ship to North American stores on October 19. Just in time for Halloween -- look out for the inevitable trend of homemade, spark-spewing robot suits...

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Vanquish sliding across Europe October 22 [Update: Now with specific date]

Platinum Games' first Shinji Mikami-helmed title, Vanquish, will slide, jumpkick, and then pulverize European retail on October 22, according to a press release from Sega Europe. While no release window beyond "winter" has been nailed down for the game's North American debut, Famitsu puts an...

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Interview: Shinji Mikami on Vanquish, evolving game dev locales and ... punching fools

During this year's E3, we had a chance to chat with Shinji Mikami, creative lead on Platinum Games' upcoming boost-em-up Vanquish, about his upcoming game, among other things. For instance, why does the man who created God Hand and Resident Evil believe that so many games are driven by a shooting...

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Preview: Vanquish

Vanquish was introduced to us at Sega's pre-E3 event as Shinji Mikami's take on Gears of War, and though I only got to play through one brief battle, that's an apt description. The game combines the frantic over-the-top action that Platinum Games is known for thanks to titles like Bayonetta and...

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New Vanquish trailer shoots, explodes, flips and then explodes again

Based on what we know of the studio's previous offerings, we imagine that somewhere at Platinum Games HQ, there's a keyboard with just five buttons, labeled "Explosion," "Laser," "Ninja Flip," "Giant Robot" and "Overly Dramatic Dialogue." In the case of the most recent trailer for Vanquish, we're...

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Next Red Faction to be revealed tomorrow on GameTrailers TV

We won't have to wait for E3 to see the first info about the new Red Faction game. GameTrailers TV will reveal a trailer for the upcoming game tomorrow, at 12:20AM Eastern. Destructoid says that the game is called Red Faction: Armageddon, which fits with a trademark registered by THQ recently. In...

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Vanquish screens show the game's acrobatic side

Click image to slide into our gallery We're still waiting to see the first gameplay footage of Shinji Mikami's latest, Vanquish, but at least these new screens give us hope that the protagonist super-soldier isn't just some lumbering tank guy. It appears you'll be able to have acrobatic battles...

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Mikami: Vanquish designed with more mainstream appeal than God Hand

If Platinum Games's Vanquish looks less like the idiosyncratic weirdness we've come to expect from Platinum Games, and more like something targeted at the core games market, well, it is. "We're definitely going for something a little more massmarket that will appeal to a wide audience," producer...

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