Worms Revolution dev diary explains landscape models, water physics
The latest developer diary video from Team 17 for Worms: Revolution has Lead Programmer Ian Lindsey explaining the game's dynamic water physics and environments. The game will head to PC, XBLA, and PSN in Q3 2012. ...
Worms Revolution developer diary gets everything wet
Aside from the history lesson on the Worms series given by Worms Revolution lead designer Kevin Carthew, the above developer diary gives us a few brief snippets of water-based warfare. The water gun lets you push worms down hills and potentially off cliffs, though it looks like submersion isn't ...
Worms creator Davidson rejoins Team17 after 14-year absence
Original Worms creator Andy Davidson has returned to Team17, just in time for the development of Worms Revolution. Davidson originally designed Worms in 1993 as an Artillery-style game featuring Lemmings sprites, then added original worm sprites in an effort to release it commercially. He left the ...
Team 17's Worms Revolution coming to PC and consoles, built with new engine
Developer Team 17 has announced Worms Revolution, a new title in the Worms series ... wait, come back! It really is new. Worms Revolution has been "developed from the ground up" using a brand new engine. Team 17 promises "exciting new features and challenges" as well as returning favorites. The ...


