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Worms Revolution dev diary explains landscape models, water physics

The latest developer diary video from Team 17 for Worms: Revolution has Lead Programmer Ian Lindsey explaining the game's dynamic water physics and environments. The game will head to PC, XBLA, and PSN in Q3 2012. ...

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Worms Revolution developer diary gets everything wet

Aside from the history lesson on the Worms series given by Worms Revolution lead designer Kevin Carthew, the above developer diary gives us a few brief snippets of water-based warfare. The water gun lets you push worms down hills and potentially off cliffs, though it looks like submersion isn't ...

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Worms creator Davidson rejoins Team17 after 14-year absence

Original Worms creator Andy Davidson has returned to Team17, just in time for the development of Worms Revolution. Davidson originally designed Worms in 1993 as an Artillery-style game featuring Lemmings sprites, then added original worm sprites in an effort to release it commercially. He left the ...

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Team 17's Worms Revolution coming to PC and consoles, built with new engine

Developer Team 17 has announced Worms Revolution, a new title in the Worms series ... wait, come back! It really is new. Worms Revolution has been "developed from the ground up" using a brand new engine. Team 17 promises "exciting new features and challenges" as well as returning favorites. The ...

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