Dungeon Defenders developer Trendy Entertainment and its new indie subsidiary Nom Nom Games announced a new cross-platform, RPG-like shooter called Monster Madness Online today. The free-to-play game places combatants in the shoes of one of four minors in Suburbia City, which has been overrun by invading Martians whose powerful Monster Tokens apparently don't affect the kids of the town.
Trendy Entertainment Co-Founder and CTO Jeremy Stieglitz explained the developer's use of asm.js in a separate trailer, found after the break. The game is expected to fully launch in May 2014 for PC, Mac, Linux, Android, iOS and any web browser of choice. An online, pre-alpha PvP version of Monster Madness Online is available to try out now on the game's website.
"The main work we are doing is not for the Oculus," Blow told Engadget. "But then, since we are doing 3D it is not that big a step to support the Oculus also, so we are implementing support for it." The statement also reveals The Witness will support 3D televisions.
Blow plans to launch The Witness sometime in 2014 for the PC and iOS. A PS4 version was announced back in February during Sony's next-gen console event in New York and will be available alongside the game's "release window" on other platforms.
The iOS version of the game features improved graphics and draw distance, plus three different control schemes including support for made-for-iOS controllers on iOS 7. You can even create your own custom playlist on your iDevice and load it into GTA: San Andreas's "Mixtape" radio station.
Rockstar is currently working on versions for Windows Phone (coming next week), Android and Kindle Fire. The iOS app, which runs on iPad 2, iPhone 4S and above, is priced at $7.
The game's App Store description doesn't give too much away in terms of plot, asking players to "follow a trail of cryptic letters from an enigmatic scientist known only as 'AS' into a compelling world of mystery and exploration." It doesn't require a detective to work out that fans of the first game can expect more elaborate mysteries to decipher and plenty more fiddly locks to open, all rendered in a tactile 3D engine.
Fireproof will be hoping to repeat the success of the first game, which picked up Apple's iPad Game of the Year award and sold over 2 million units. To celebrate the second game's release, Fireproof is making The Room free on the App Store for a limited time.
Halfbrick Studios will launch its next game, Colossatron: Massive World Threat, on December 19, the developer announced in a new trailer. The game was first announced in July at PAX Australia for iOS, though the Fruit Ninja and Jetpack Joyride developer's latest announcement now includes both Google Play and the Amazon App store as the game's other destined platforms.
Colossatron gives players the ability to smash through cities as a giant robotic snake, thwarting resistance efforts from one General Moustache and his army. Halfbrick promises a "chaotic campaign, epic boss fights, devastating weaponry, survival challenges" and other features in the mobile game. No price was listed for the game.
There's no indication whether these features will make their way into the Android app, which is currently at version 1.0.3. We've followed up with Valve and will update this post if we hear back.
The Steam mobile app launched early last year as a free download on Android and iOS. You can use the app to talk to your Steam friends, browse the Steam store and peruse community groups.
Monument Valley is an optical illusion presented as a game – or a game presented as an optical illusion – starring Princess Ida as she travels alone, seeking forgiveness for a past misdeed. The levels twist and turn to create impossible pathways and shapes, allowing Ida to travel where she needs to go. It's due out on mobile devices "soon" from indie developer ustwo, and beta registration is live now directly through the studio.
Ustwo's past work includes mobile game Whale Trail and a handheld game with a murky history called Papa Quash. Ustwo pulled Papa Quash from the App Store last year following a cloning controversy – the game was commissioned by a third party to play like JS Joust, but it wasn't sanctioned by that game's creator, Die Gute Fabrik. The air was cleared in May and Die Gute Fabrik Lead Designer Douglas Wilson said he didn't harbor any ill will toward Ustwo.
Monument Valley takes cues from the mind-melting art of MC Escher, with gameplay influences from Zelda and Myst. That sounds like the right kind of inspiration to us.
Longtime Sonic the Hedgehog fans can look forward to a key piece of series history surfacing in the upcoming remastered iOS and Android versions of the classic 16-bit platformer Sonic the Hedgehog 2, as the new mobile ports will include a finished, playable version of the game's long-lost Hidden Palace Zone.
Originally planned as a bonus level showcasing Sonic's transformation into Super Sonic after collecting the game's seven Chaos Emeralds, the Hidden Palace Zone was scrapped midway through Sonic 2's development. The level's remnants later surfaced in a prototype version distributed as a downloadable ROM file, sparking fan discussion and speculation for years afterward.
The mobile version of Sonic the Hedgehog 2 is developed by Sonic Retro members Simon Thomley and Christian Whitehead, creator of the "Retro Engine" that powered the multiplatform Sonic CD port released for Xbox Live Arcade, the PlayStation Network, PC and mobile platforms in 2011. Whitehead is known to incorporate cut content in his modern-day Sonic ports; the recent Sonic the Hedgehog remake for iOS and Android featured an expanded debug mode giving access to items scrapped from the original game, and his Sonic CD adaptation hinted at a revival for Sonic 2's lost Dust Hill Zone.
The Hidden Palace Zone is featured in Sonic the Hedgehog 2's upcoming Android release, and is included in a free update replacing Sonic the Hedgehog 2's previous port on iOS. Both the new Android version and the iOS update are launching tomorrow.
Starting this month, Terraria players might pick up a Christmas ornament while chopping down trees. Use this ornament and you'll summon Elfa, a new pet. Afterward, any new world you create will be a winter wonderland filled with more pets to collect, and enemy mobs will have a chance of dropping Christmas presents.
The PC version of Terraria hosts its own unique variation on the holiday, allowing players to meet up with Santa Claus and earn presents during gameplay.
In an excerpt of the English translation of Daniel Goldberg's Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything, posted by AllThingsD, Notch explains that at the time Valve was either interested in buying Minecraft or offering Notch a job. It ended up being the latter.
Notch visited Valve that September, took part in a programming exercise and even met Gabe Newell before being officially offered a job, which he ended up turning down. Despite being a dream offer for Notch, he was much more interested in starting his own company than working for Valve. Soon after, Mojang – which he co-founded with Jakob Porser – was formed. "Somehow, I felt that Minecraft was maybe my chance to create a Valve, rather than work at Valve."
You can pick up Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything on Amazon and wherever books are sold.
In a bid to prove that it's not just a one-hit wonder, King announced that it will bring its Facebook hit Farm Heroes Saga to iOS and Android devices in 2014. Boasting match-three gameplay in the same vein as King's Candy Crush Saga, Farm Heroes Saga will sync save data with Facebook, allowing players to resume their progress and unlock new levels on any supported platform.
Rival social game publisher Zynga began public trading on Nasdaq in 2011, but faltered when it failed to follow up on the success of its Farmville games. Rovio faced similar concerns with its Angry Birds series, announcing recently that it has no plans for an initial public offering.
Bloodmasque is set in the nineteenth century, in the vampire-ruled city of Paris. As a champion of justice, you must sweep the streets of bloodsuckers as you recruit other players into your army of would-be stakers. The game, compatible with iPhone 4S, iPad 2 devices and above, features a photo-based character creation system where you can put your face into the game. We wonder what would happen if Wesley Snipes tried to put himself into the game?
"Seeking bloody vengeance against Old Harry, the Horca leader who left you for dead," reads developer Blazing Griffin's plot tease, "You must navigate through a complete singleplayer story – complemented with hand-painted levels – where every step you take is a sheer fight for survival."
"Make use of a wide array of weapons and equipment to hack, slash, maim, and shoot your way through the dilapidated backstreets of San Paro. Battle Horca clan members, bosses, and other characters using one-shot tactical combat to gain the upper hand in tough-to-clear urban locations." Despite its predecessor being strictly multiplayer focused, APB: Retribution is a singleplayer game.
As the MMO fiends at our sister site Massively note, APB: Retribution is something of a test bed for an expansion of the APB: Reloaded universe. Retribution was completed in a mere six months, and Blazing Griffin already has a follow-up in the works, though nothing is known about that as-yet-unnamed game. APB: Retribution currently lacks a specific release date, though it should hit iOS devices later this month.
Spaceteam creator Henry Smith revealed in a recent retrospective piece that he believes his iOS and Android game, which has teams of players coordinating tasks on a spaceship a la Star Trek, would not have been made had making money off the game taken top priority.
Smith discussed his game's success - and the many ways he defines that word - in the retrospective due to a Twitter discussion that arose after he posted the game's sales numbers. Smith wrote that the numbers were not "bad news" as some had claimed, and clarified that his goal was never to make money. He wrote that, "Worrying about how to 'monetize' effectively might have compromised the game design and almost certainly would have hindered ... getting my name out because there would have been much more resistance to sharing and spreading the game."
Smith repeatedly stressed dissatisfaction with current business models and claimed that he wants his future projects to be free, like Spaceteam. However, Smith still needs to earn a living, so he plans on holding a crowdfunding campaign. "This feels more honest and sustainable to me and the pay-what-you-can model seems fair for everyone else," he wrote. Smith closed with the promise he'll be sharing more details about the crowdfunding campaign soon.
Joystiq will also enable its seldom-used second screen experience functionality throughout the show. While tuning into the liveblog here, you can open this link on another device and watch the VGX 2013 show along with us. Let's do this!
Joystiq will also have its second-screen experience enabled throughout the entire broadcast with our liveblog companion post. Join us for all the jokes and resplendent holographic Batvillains.
The Spike VGX 2013 awards will go on for three hours, so check out the schedule for more info.
The New Console Age and Black Friday Age are dead, let the Dragon Age begin; Heroes of Dragon Age, a free-to-play strategy game developed and published by EA, is now available on the Google Play and iTunes stores.
Heroes of Dragon Age combines elements from strategy games, collectible card games and traditional RPGs by having players earn - or purchase - a collection of heroes with varying stats, which they then mix and match before heading into combat with them. The characters are rendered as 3D models arranged in lines across the battlefield, and the fights themselves play out automatically.
The next proper installment in the Dragon Age franchise, Dragon Age: Inquisition, isn't due until fall of 2014, so you've got plenty of time to start collecting. No need to be dragon your feet, huh? Huh?
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