Facebook went public yesterday, and its unexpectedly less-than-stellar performance on the trading floor has had powerful ramifications for its social soul sister Zynga, which finished the day's trading at a record low of $7.16 a share.
It's possible that Facebook's unimpressive IPO, closing out Friday at $38.23 a share – four dollars less than its $42.05 opening price – caused Zynga's value to drop in tandem, as the two platforms are inexorably intertwined in the public mindset. It's also possible that Zynga share holders jumped ship in favor of that new Facebook hotness, no longer having to settle for social second best.
Regardless, the severe downturn in value lead to two trading halts on Zynga shares over the course of the day; once after reaching $7.17 a share, and once again after a slight increase in market value. Despite this, share values eventually dropped to as little as $6.93 before finally settling at $7.16.
It's possible that Facebook's unimpressive IPO, closing out Friday at $38.23 a share – four dollars less than its $42.05 opening price – caused Zynga's value to drop in tandem, as the two platforms are inexorably intertwined in the public mindset. It's also possible that Zynga share holders jumped ship in favor of that new Facebook hotness, no longer having to settle for social second best.
Regardless, the severe downturn in value lead to two trading halts on Zynga shares over the course of the day; once after reaching $7.17 a share, and once again after a slight increase in market value. Despite this, share values eventually dropped to as little as $6.93 before finally settling at $7.16.
Game of Thrones, the latest RPG from Cyanide, is set to take over the UK and Ireland on June 8 for Xbox 360, PlayStation 3, and PC. Based on the world first penned by George R.R. Martin, players guide two playable characters through locales both new and familiar to the series.
Players land in Riverspring, a new location to the Game of Thrones world and the home of Alester Sarwyck, who seeks to put a stop to his sister's marriage. Also starring in the game is Mors, a brother of the Night's Watch that guards the wall.
Those wanting to seize the iron throne while living across the sea (you silly Targaryens!) can check out our review of the game and then try for themselves in June.
Players land in Riverspring, a new location to the Game of Thrones world and the home of Alester Sarwyck, who seeks to put a stop to his sister's marriage. Also starring in the game is Mors, a brother of the Night's Watch that guards the wall.
Those wanting to seize the iron throne while living across the sea (you silly Targaryens!) can check out our review of the game and then try for themselves in June.
Electronic Arts and BioWare's social soiree in Ferelden will be coming to an end on June 18, 2012, according to the official Dragon Age Legends website. E-commerce for the title ended yesterday, meaning that while the game it still active for the time being, it's no longer possible to convert your real-life dollars into fake Dragon Dollars crowns for use in Ferelden's many shops.
BioWare has also initiated a "massive fire sale" on all in-game items until the servers go down, so anyone with stockpiles of fake internet money can get their fake internet money's worth, at least for a few weeks. If the thought of living without a weird Facebook adaptation of the Dragon Age world is too much to handle, take heart: A single-player version of the game will be made available on the official site "shortly after the current version of the game shuts down."
BioWare has also initiated a "massive fire sale" on all in-game items until the servers go down, so anyone with stockpiles of fake internet money can get their fake internet money's worth, at least for a few weeks. If the thought of living without a weird Facebook adaptation of the Dragon Age world is too much to handle, take heart: A single-player version of the game will be made available on the official site "shortly after the current version of the game shuts down."
Space combat invigorater SOL: Exodus is heading to European boxed retail this summer and all digital distribution systems shortly. Developer Seamless struck a deal with publisher Iceberg Interactive to the bring the game to physical shelves in the UK , Ireland, Scandinavia, Benelux and other territories beginning June 22.
"SOL has definitely been a labor of love for us, and we can't wait to hear from fans and players from around the world." Seamless Studio Director Dan Magaha said, "As a small indie developer working in the town where Wing Commander was born, it's been an enormous honor to build our homage to the classic space games we loved when we were young, and we hope that passion comes through in the quality of our work."
SOL: Exodus launched on Steam earlier this year and, for whatever hiccups it may have as an indie project (many smoothed since launch), it's still totally worth it for $10.
"SOL has definitely been a labor of love for us, and we can't wait to hear from fans and players from around the world." Seamless Studio Director Dan Magaha said, "As a small indie developer working in the town where Wing Commander was born, it's been an enormous honor to build our homage to the classic space games we loved when we were young, and we hope that passion comes through in the quality of our work."
SOL: Exodus launched on Steam earlier this year and, for whatever hiccups it may have as an indie project (many smoothed since launch), it's still totally worth it for $10.
A prequel to 2010's straight-to-video/Netflix Tekken film has been announced by Crystal Sky Pictures CEO Steven Paul during this week's Cannes Film Festival in France. Tekken: Rise of the Tournament is set to be directed by Prachya Pinkaew of Ong-bak and Chocolate fame – a martial arts pedigree that bodes better for the franchise than Tekken director Dwight H. Little's resume of slasher flicks and Free Willy sequels.
No actors have been signed to the project as of yet, but Crystal Sky will be aiming at finding thespians that look like Tekken's characters, rather than attaching big-name stars. The production company will be aiming for a theatrical release in North America, although nothing has actually been decided in terms of distribution.
In addition to Tekken: Rise of the Tournament, Crystal Sky Pictures is in the post-production stages of a Baby Geniuses trilogy and is also set to begin production on Dracula: The 4 Horsemen of the Apocalypse. Can't make this stuff up.
No actors have been signed to the project as of yet, but Crystal Sky will be aiming at finding thespians that look like Tekken's characters, rather than attaching big-name stars. The production company will be aiming for a theatrical release in North America, although nothing has actually been decided in terms of distribution.
In addition to Tekken: Rise of the Tournament, Crystal Sky Pictures is in the post-production stages of a Baby Geniuses trilogy and is also set to begin production on Dracula: The 4 Horsemen of the Apocalypse. Can't make this stuff up.

For XBLA, the Monster World Collection brings together Wonder Boy in Monster Land (arcade) and Wonder Boy in Monster World and MWIV for Genesis on May 23. On May 30, Golden Axe's arcade original joins Golden Axe 2 & 3 on Genesis, concurrent with a three-volume Streets of Rage Collection. The collections sell for 800 MSP each.
Meanwhile, PSN will see all of those Wonder Boys, Super Hang-On (arcade), Revenge of Shinobi, and Alex Kidd in Miracle World on May 22, for $5 each.
Double Fine's Ron Gilbert has revealed another character from his puzzling new title, this one called "the time traveler."She is one of "three playable characters" that Gilbert has unveiled in three days on his personal gaming blog, Grumpy Gamer. Yesterday and the previous day Gilbert revealed the monk and the hillbilly.
The time traveler's silhouette is visible in the background of the puzzle Double Fine sent us earlier this month. We have to admit, she looks way cooler with glowing blue (we assume time-travel-inducing) accessories than as a vague, whispy shadow.
The plot, and the question, thickens: What do a hillbilly, a monk and a time traveler have in common?
After launch hiccups that prevented the ravenous hordes to delve deep into the dungeons of Diablo 3, it appears things are stable enough now for the masses to descend. We understand if you won't be able to join in, as hell takes many forms.
What's everyone playing?
What's everyone playing?
On top of providing "further clarity" to Mass Effect 3's ending, some more details regarding the upcoming "Extended Cut" DLC have come out. "Extended Cut" will include cameos from both Admiral Hackett, who is played by Lance Henricksen, and EDI, voiced by Tricia Helfer.
"I just did another session with them. They were saying there's a little bit of a problem with the abruptness of the ending," Hendriksen told G4 during a press junket for a new animated series called Tron: Uprising that he's involved in. "So we did a whole series of things to add to the end of the game, to live up to the quality they've been doing." Helfer, also part of the show, confirmed EDI would make an appearance.
Brothers in Arms: Furious 4 may be in trouble. Some lapsing trademarks for the its title intimate the Gearbox-developed game is all but abandoned (or the name is changing), and our inquiries into Gearbox Software have yet to be answered. "We don't have anything to share at this point in time," an Ubisoft representative told Joystiq.
Brothers in Arms: Furious 4 was announced at last year's E3 ... and then that was it. We didn't hear a single thing after that preliminary announcement, even though the game was given a tentative 2012 launch window. Right now a cancelation isn't confirmed, but it's looking like these four will have something to be really furious about soon enough.
Brothers in Arms: Furious 4 was announced at last year's E3 ... and then that was it. We didn't hear a single thing after that preliminary announcement, even though the game was given a tentative 2012 launch window. Right now a cancelation isn't confirmed, but it's looking like these four will have something to be really furious about soon enough.

The former NCAA athletes claim EA conspired with the NCAA and the CLC to have players sign away their likenesses and names to be used in video games without compensation. The players allege that in order to participate in NCAA sports they were required to sign a form allowing EA their likenesses in games, even after their college sports careers ended.
The federal judge previously dismissed other claims in the lawsuit, but denied EA's attempt to have an antitrust claim thrown out.
EA is facing more than a few lawsuits at the moment, but it did recently settle a two-year-old lawsuit with Activision, with as-yet undisclosed concessions from either side.

Like "Rime of the Ancient Mariner." Sounds like some old epic poem, right? Well, it is epic in that sense, as well as in the sense of being thirteen minutes long.
A patent filed by Nintendo in October of last year has just surfaced online, suggesting a neat feature for the Wii U. The patent outlines a feature in which the player can use the Wiimote to grab things from the television and transport them over to the Wii U tablet.
In the example provided, the player is under attack from a UFO and uses the Wiimote to move a character from the TV to the safety of the tablet. Sounds like an interesting feature, though we're not looking forward to taking a bath in radioactive liquid so we can grow that extra arm to use all this stuff.
In the example provided, the player is under attack from a UFO and uses the Wiimote to move a character from the TV to the safety of the tablet. Sounds like an interesting feature, though we're not looking forward to taking a bath in radioactive liquid so we can grow that extra arm to use all this stuff.

This simplicity makes it easy to pick up and play, with the unfortunate side effect of making it lose its challenge too quickly. It's a satisfying game and packs some exhilarating moments, but it exhausts its mechanics too soon.
38 Studios released a "Project Copernicus" sizzle reel this afternoon, featuring locales in Amalur's MMO game world. The timing of this video is certainly interesting, since it comes on the same day that 38 Studios handed over an overdue check to the state of Rhode Island and its governor, Lincoln Chafee, announced "Project Copernicus" would launch in June 2013.
The main story in The Elder Scrolls Online will be a solitary experience, game director Matt Firor revealed in a video interview with Game Informer.
"In the Elder Scrolls games you're always the hero, whether you want to be or not," Firor said. "You go out there and you kill the dragons. You kill Mehrunes Dagon in Oblivion. In Morrowind, you're up there fighting the Tribunal - those are huge, global, epic things that you don't want to stand in line to do in an MMO. The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him because they're on the same quest.
"We have a whole part of the game that is 100 per cent solo, which is the main story, where the world focuses on you. You are the hero, everything you do is solo and the world reacts to you that way," Firor said.
Previous details do include PvP matches of up to 200 players, but those are obviously separate from the main quest. The Elder Scrolls Online will be played in a third-person perspective and is attempting to be a "modern" MMO, blending The Elder Scrolls features into this new genre. Not all Elder Scrolls fans are happy with the new title's angle, but Firor said that's just fine.
"The worst situation for a game community to be in is where no one posts on the boards because they don't care," he said. "If they post on the boards, they care, even if they're not being so polite about it. But that's a fact of life: You're an Internet game, you're on the Internet, you have an Internet community. And the Internet community is always very vocal.
"So what you do is learn from it. You make sure you do the best job to deliver the best game that you can and they you go from there."
"In the Elder Scrolls games you're always the hero, whether you want to be or not," Firor said. "You go out there and you kill the dragons. You kill Mehrunes Dagon in Oblivion. In Morrowind, you're up there fighting the Tribunal - those are huge, global, epic things that you don't want to stand in line to do in an MMO. The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him because they're on the same quest.
"We have a whole part of the game that is 100 per cent solo, which is the main story, where the world focuses on you. You are the hero, everything you do is solo and the world reacts to you that way," Firor said.
Previous details do include PvP matches of up to 200 players, but those are obviously separate from the main quest. The Elder Scrolls Online will be played in a third-person perspective and is attempting to be a "modern" MMO, blending The Elder Scrolls features into this new genre. Not all Elder Scrolls fans are happy with the new title's angle, but Firor said that's just fine.
"The worst situation for a game community to be in is where no one posts on the boards because they don't care," he said. "If they post on the boards, they care, even if they're not being so polite about it. But that's a fact of life: You're an Internet game, you're on the Internet, you have an Internet community. And the Internet community is always very vocal.
"So what you do is learn from it. You make sure you do the best job to deliver the best game that you can and they you go from there."

EA announced today that it will waive distribution fees for crowd-funded games for 90 days after launch. The offer is extended only to "fully-funded, complete and ready-to-publish games designed for digital download to PC platforms." InXile's Brian Fargo and Pinkerton Road's Jane Jensen voiced their support in the press release.
"The public support for crowd-funding creative game ideas coming from small developers today is nothing short of phenomenal," said Origin SVP David DeMartini in the announcement. "It's also incredibly healthy for the gaming industry. Gamers around the world deserve a chance to play every great new game, and by waiving distribution fees on Origin we can help make that a reality for successfully crowd-funded developers." EA also gets a nice patina of indirect indie cred by supporting Kickstarted games.
The Super Joystiq Podcast goes to hell and back in another packed episode.
In the Previews segment, Xav and Ludwig discuss E3 Judge's Week, new details on The Last of Us, Max Payne 3 single-player, Infinity Blade: Dungeons, and more; Mike and Richard discuss their experiences with Diablo 3 and the Torchlight 2 beta in a new segment of Debate Club; Jess, Jordan, and Dave play Offspring Fling in a new approach to the Joystiq Research Institute (We've added Science!); and Alexander, JC, and Ben discuss this week's biggest news, including the 38 Studios debacle, Activision's legal issues, and THQ's financial woes.
Stay tuned to the end of the show to find out how you can win a copy of the Diablo 3: Collector's Edition! (Some rules and conditions apply, see after the break for details.) Also, make sure to follow the new @JoystiqPodcast Twitter feed for your shot at Torchlight 2 beta codes!
We told you this show would be Super.
Listen to the Super Joystiq Podcast:A stream of the show and details about each segment is available after the break.
In the Previews segment, Xav and Ludwig discuss E3 Judge's Week, new details on The Last of Us, Max Payne 3 single-player, Infinity Blade: Dungeons, and more; Mike and Richard discuss their experiences with Diablo 3 and the Torchlight 2 beta in a new segment of Debate Club; Jess, Jordan, and Dave play Offspring Fling in a new approach to the Joystiq Research Institute (We've added Science!); and Alexander, JC, and Ben discuss this week's biggest news, including the 38 Studios debacle, Activision's legal issues, and THQ's financial woes.
Stay tuned to the end of the show to find out how you can win a copy of the Diablo 3: Collector's Edition! (Some rules and conditions apply, see after the break for details.) Also, make sure to follow the new @JoystiqPodcast Twitter feed for your shot at Torchlight 2 beta codes!
We told you this show would be Super.
Listen to the Super Joystiq Podcast:A stream of the show and details about each segment is available after the break.

"After some initial discussion with Queasy," Craig "Superbrothers" Adams said on the PlayStation Blog, "we chose to explore some of the concepts in prior Superbrothers films including Children of the Clone and Dot Matrix Revolution, so our levels are populated by computers, mainframes, office workers and water coolers." The level design is modeled on "something like Impossible Mission for C-64 & Spectrum," though still within the mechanics of Sound Shapes.
Adams didn't offer a specific release date for Sound Shapes, but he did say it'll be playable at Sony's E3 booth. Good news ... for us!

Considering we've literally never heard any information on the Amalur-based MMO (aside from the fact that it's an Amalur-based MMO), it's a bit hard for us to believe that the game will arrive by next year. "I said from the beginning that it was a risky enterprise," Chafee told press of the troubled business deal between 38 and Rhode Island.
38 Studios is supposed to start paying back its $75 million loan – facilitated by the state of Rhode Island and supported by bond investors – by the beginning of 2013. It's unclear how 38 will afford those payments, but Chafee repeatedly pointed out 38's intention to seek private capital (read: more money from private investors – and not from the state). Said private capital has yet to be secured, Chafee said.
The Joystiq Podcast
The Joystiq Show - 027: Journey to Amalur
Latest episode: Friday, March 2nd, 2012

