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Endless Racing Game demo is on the right track

A Dutch auto insurance company called VrijVerzekerd recently thought outside the box of flatulence simulators and gem-swapping puzzle games to come up with a truly brilliant iPhone offering. Titled Endless Racing Game (clever!), the application allows two or more users to sync their iPhones up via Bluetooth, then watch as a car drives between their mobile devices as they generate a continuous racing course.

If that explanation made little to no sense to you, check out the video demo after the jump. It's such a neat concept -- unfortunately, we don't think the iPhone has the install base needed to support that kind of multiplayer experience. Seriously, nobody has those things.

Continued →

Tim Schafer presents: Brutal Legend Multiplayer Deathmatch

Furthering his efforts to let you know there's some multiplayer beyond the single-player campaign of Brütal Legend, Double Fine's doubly fine gent, Tim Schafer, has passed along the above video. Now, it may initially seem like an episode of The Jerry Springer Show (standing against a brick wall backdrop will do that!) but, through and through, the near eight minutes of footage provides insight into the multiplayer it's-not-an-RTS mode by holding viewers' hands through an entire play session.

Kojima Productions working on English language Peace Walker demo


The Metal Gear saga is not the easiest thing to follow. However, it's far more difficult to understand when it's not in English. Thankfully, Kojima Productions is going to make the Peace Walker demo a lot more accessible by rectifying that crucial problem. The latest Kojima Productions podcast reveals that an English demo is already in the works. Makes sense, considering the English voice casting is already complete.

"One could also argue that Peace Walker could be the most innovative title in the series yet," Ludwig stated in his TGS hands-on. Perhaps, after playing the upcoming demo, you will be that hypothetical "one" he spoke of.

[Via Siliconera]

Rumor: Modern Warfare 2 multiplayer disables Xbox Live party chat


If rumors circulating around NeoGAF prove true, Modern Warfare 2 developer Infinity Ward won't be allowing the use of the Xbox 360's party chat feature during ranked multiplayer playlists in its upcoming title. Since a distinction in the post is made between different styles of online matches (ranked and social), we presume the function will not be utilized throughout all of Modern Warfare 2's online playlists.

Speaking with Joystiq, Infinity Ward community manager Robert Bowling said the company "can't comment on leaks," and was unable to confirm if the feature will, in fact, be disabled. "Players should reserve judgment until they get a chance to experience it for themselves on November 10 instead of viewing it out of context," Bowling added. Have an opinion on the matter? Sound off in the comments.

[Image Source: BL4CK HAWK 8]

OK, Japan, you can have Batman: Arkham Asylum Jan. 14

Hey Japan. Remember all those games you made for, oh, decades that we couldn't wait to get our hands on in the West? Well, we thought for once we'd give something back. We know you like Batman. And Batman: Arkham Asylum is really wonderful. So of course you've wanted it. Ever since it came out here in August.

So, Eidos is going ahead bringing you the game on January 14, 2010. Unfortunately, it's up in the air whether you'll get the cool extras we did, like a replica Batarang and really big packaging. Seems you will be getting the DLC though, according to Andriasang. So yeah, please enjoy this gift from us to you. We'll be watching the sales numbers closely.

(P.S. If you want, you can return the favor by sending over the Final Fantasy XIII edition PS3.)

Rumor: Gran Turismo 5 to feature track editor

The site E4G reports that Gran Turismo 5 will include a very exciting option: The ability to create your own tracks or edit the existing tracks. Eurogamer checked in with Sony to confirm this new feature, and, while Sony refused to confirm the news, the company also refused to deny it, in a carefully worded statement that makes the news suddenly seem more plausible: "We haven't confirmed this and aren't offering any other comment at this time," Sony told Eurogamer.

We contacted SCEA but have yet to hear back, so this rumor is going to have to remain a rumor. Hopefully we'll find out before the game comes out, although Sony also has yet to announce the release date beyond a possible "early 2010." Okay, we'll simplify the whole thing: Gran Turismo 5 is an unconfirmed rumor.

[Original image credit]

Codemasters believes in new IP, connecting with consumers

In an interview with GI.biz, Codemasters CEO Rod Cousens rejected the idea that there is no room for game publishers to tackle new IP during a recession. Concerning the difficulties of launching a new IP, Cousens said that if the industry only does "more of the same," it could stagnate like the movie and music industries. When asked if launching new IP is difficult when market conditions are poor and consumers tend to gravitate toward established franchises -- think Call of Duty -- Cousens said, "I don't buy off on that argument." He elaborated that one of the game industry's "most exciting things" is its ability "to be experimental, to be innovative, to take things into new areas and to make it interesting."

Cousens noted that it's easy to understand why retailers want to give shelf space to familiar titles, but he believes that this practice eventually "wears a bit thin" and that some shelf space must go to new IP. Aside from this, he explained that publishers have to promote awareness of their products through direct marketing. "Shelf space is the equivalent to air play for music," said Cousens, "so you work it by establishing direct-to-consumer links, and then through those links start to create new IP and give them what they want."

Cage explains why PS3 is 'the best platform' for Heavy Rain

With Quantic Dream's previous (and very weird) Indigo Prophecy available on multiple platforms, many gamers have been curious as to why Heavy Rain is a PS3 exclusive. PushSquare reports that Quantic Dream's David Cage -- once again -- explained the reasoning behind the game's exclusivity at the Eurogamer Expo. He first noted that any answer he gave would be "suspicious," but further explained that the PS3 hardware is "extremely powerful," adding, "If you make a real PS3 engine, then you can have really fantastic performances." He elaborated that porting to the Playstation 3 from other platforms "becomes difficult" (something we've heard before).

Beyond technical reasons, Cage said that the team at Quantic Dream loves the console. "I play PSOne, PS2, it's really a part of my culture," said Cage. Cage also added that realistic graphics aren't necessary to create emotional characters, but noted that the goal of Heavy Rain was to create truly believable characters. "With this approach," said Cage, "PS3 was by far the best platform."

Given what we've seen of Heavy Rain thus far, we'd be hard-pressed to argue.

[Via VG247]

Watch out for Battlefield Bad Company 2 phishing, warns BF blog


DICE is letting folks know that there are currently no Battlefield Bad Company 2 Beta sign-ups, meaning that any recent invitations you may have received represent scams. Battlefield producer Gordon Van Dyke is letting the community know that any site asking you to sign up for the beta is phishing -- he recommends you "give them the middle finger."

Van Dyke notes that if players aren't reading an announcement from the company's site or official Twitter, it just ain't real. Although we're sure you savvy consumers know better in this age, game companies aren't going to ask for your social security, mother's maiden name or other standard security questions.

Magic: The Gathering - Tactics tapped for PC and PS3 release

Sony Online Entertainment and Wizards of the Coast have announced a new collaboration: Magic: The Gathering - Tactics, a new turn-based strategy game for PC and PS3 set in the universe of the card game. Tactics puts players in control of "dramatic 3D figures" in single-player or online battles, with spell cards taken from the Magic series.

Of course, it's not Magic without frequent, additional purchases, and SOE promises "regular content expansions," which will no doubt become a de facto requirement for highly competitive tournament play. The game is being developed by SOE's Denver studio, and will be out on PC in early 2010, with the PS3 release to follow.

Prince of Persia movie trailer looks ... kind of good


The first official trailer for Jerry Bruckheimer's The Prince of Persia: The Sands of Time is now up for all the internet to see [update: we've added our embedded version above -- and read our in-depth analysis right here]. The long and short of it, it actually looks pretty good. Of course, the trailer is comprised mainly of quick cuts of action and narration filled with cliched adventure story tropes. Then again, as a video game adaptation, maybe that's to be expected.

Still, there doesn't appear to be anything overtly awful just yet, so the hope is still alive. If Bruckheimer can turn a theme park ride into a successful film franchise, maybe, just maybe, he can do it with a game too.

This Wednesday: Wallace & Gromit episodes 2, 3 and 4 on XBLA

Here's hoping you really like Wallace & Gromit and, more specifically, Telltale's episodic Wallace & Gromit games, because that's all you're getting on Xbox Live Arcade this week. As promised, the final three episodes, The Last Resort, Muzzled! and The Bogey Man will all be dropping on XBLA this Wednesday, each priced at 800 ($10). That brings the total for all four games to $40, which isn't too bad, although PC owners should be aware that Telltale is offering the entire season -- which includes a collector's DVD -- for $34.95 as well.

Still, if you've got a yen for some couch-bound, Achievement-filled Wallace & Gromit, it's a pretty good deal.

PS3 Bayonetta pre-orders slightly cheaper at two retailers [update]

A couple of retailers are selling the PS3 version of Bayonetta at a slight discount over the Xbox 360 version. GameStop is temporarily knocking five bucks off pre-orders for the PS3 version only, bringing the price down to $54.99. Both come with a set of eight posters. Amazon has discounted both versions, but the PS3 release's $54.99 price tag is a little bit more discounted than the Xbox 360 version's 56.99.

Siliconera speculates that these discounts are a response to the outcry over Bayonetta looking a bit blurrier in its Sega-ported PS3 incarnation than on Xbox 360. Since these are special offers, though, it's a response on retailers' parts, and not Sega's. If it's really the case that it's an extra push for the "inferior" version and not just a semi-random sale, it seems like it could do the trick. After all, the most attractive version of Bayonetta is likely to be the one that comes with a five dollar bill.

Update: The Xbox version is now $54.99 at GameStop as well.

New Games This Month: November 2009

While there are still a few games that you'll want to purchase, this is one of the mildest Novembers we can remember. Why, there's hardly anything you'll have to have after you pick up Assassin's Creed 2, Modern Warfare 2, Dragon Age: Origins and ... oh who are we kidding? No one's wallet is getting out of here alive.

Start your holiday shopping list right here.

Iwata voices interest in Kindle-like free 3G service for DS


Nintendo president Satoru Iwata has gone on the record with the Financial Times as being "interested" in the strategy Amazon has adopted for free internet access on its Kindle eBook reader. "I'm interested because it's a new business model in which the user doesn't bear the communications cost," he told the publication.

There's no fee for accessing Amazon's "WhisperNet" 3G network on Kindle, as the cost is built into the price of the device up-front. Taking a similar route with DS would mean the handheld would have a free, "always on" connection, something PSP doesn't and mobile platforms such as the iPhone do, but at the cost of a cellular data plan. "Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers. That doesn't fit Nintendo customers because we make amusement products," Iwata said.

Such a move would definitely expose more DSi (and DSi XL) buyers -- especially those without access to home WiFi networks -- to Nintendo's DSi Store, but Iwata admits there would be mixed reactions among consumers, saying, "In reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up, but it is one option for the future."

[Via Pocket Gamer]

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