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Japanese Super Smash Bros. players mistakenly banned for using Peach online

Princess Peach fans in Japan got a rude surprise this week, as Nintendo mistakenly banned a swath of Super Smash Bros. 3DS players due to purported cheating, Kotaku reports.

The ban affects players who used Princess Peach in Super Smash Bros' "For Glory" online multiplayer mode, which forbids item use during matches. Due to a bug, however, Princess Peach is able to pluck turnips and throw them at opponents, circumventing the restriction. Nintendo subsequently banned a large number of Princess Peach players from using the game's online features after the bug was discovered, regardless of whether they used the cheat or not.

The bans are temporary, but many were handed out mistakenly, leading Nintendo to issue an apology afterward. Nintendo is currently working on a fix for the issue, and a patch should be ready by next week.

[Image: Nintendo]

PSA: Today's Destiny update causes interruptions

Destiny is getting an update today, meaning players may see the above alert in their games. This warning popped up for us on PSN while our ship was in orbit. offers the following message: "Pardon our dust! Destiny is being updated. You will be returned to the title screen to install a title update and will be able to continue playing afterwards."

With the game running in the background, we also received a message to exit Destiny and apply the update, and for more information to search "cat" on The cat error means there's an update ready to roll.

See our ongoing review of Destiny's online functions in the State of Service series.

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Chivalry: Medieval Warfare dashing onto consoles

The knightly carnage of Chivalry: Medieval Warfare is coming to PS3 and Xbox 360 later this year, with Activision on publishing duties. Torn Banner's melee-heavy multiplayer game is set for the consoles' digital storefronts, but prices and release dates are yet to be announced.

Chivalry: Medieval Warfare passed two million units sold in July 2014, which isn't bad for a game that started life as a Half-Life 2 total conversion mod. Back in 2007, Age of Chivalry thrust pikes, clubs and bows into the hands of its Middle Ages warriors, and its first-person, close-combat multiplayer proved a hit. Realizing it was onto a winner, Torn Banner Studios followed it up with the Unreal Engine-based Chivalry: Medieval Warfare which, following a successful $86,000 Kickstarter campaign, made its debut on Steam in 2012.

The two consoles may not be the only platforms welcoming the game in the near future, with Torn Banner seemingly teasing Mac and Linux ports "soon." That or penguin paladin DLC. Also, head below the break for a rather brutal new trailer.

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Xbox chief: Minecraft will continue on PlayStation, mobile

When word spread last week that Microsoft was considering a purchase of Mojang and its gaming titan Minecraft, fans were concerned about the game's future. Would Minecraft become an Xbox exclusive? Would it be locked to Windows Phones going forward? In a video discussing the acquisition, Xbox chief Phil Spencer said that Microsoft would continue to help develop Minecraft on all the platforms that made it a $2.5 billion brand in the first place.

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PewDiePie joins with exclusive BroKen streams

PewDiePie, the internet's most famous YouTuber (this sentence wouldn't have made sense 10 years ago), has signed a deal to bring episodes of his "BroKen" podcast to launch exclusively on, with the premiere stream tonight. "BroKen" stars PewDiePie – normal name Felix Kjellberg – and fellow streamer CinnamonToastKen.

"Our vision for is to make it the home for premium content and producers like PewDiePie and his show 'BroKen,'" MLG VP of Programming Ryan Wyatt said. "This type of programming deal with PewDiePie, one of the biggest stars in digital media, is a great example of the premier talent we have joining the growing line-up."

PewDiePie brings in $4 million a year in ad revenue, The Wall Street Journal reported in June. Earlier in September, PewDiePie announced that he would permanently disable all comments on his YouTube videos, forever and always.

Can you play Doom on a printer? Yes you Canon

With wearable computers like Google Glass and Apple Watch wooing the tech obsessed, it's hard not to feel bad for older machines showing their age. Printers no doubt look at fax machines and imagine a grim future of irrelevance, but they can buck up thanks to hot new game support! Printers are finally getting id's Doom just 21 years after the game came out.

Only one printer is actually running Doom at the moment. Michael Jordon, a researcher with Context Information Security spent four months hacking a Canon Pixma printer to get it to run the classic shooter. The Pixma's online access interface lets owners check on the status of their printer remotely via a web browser, but it also created a massive vulnerability to hacking as noticed by Jordon.

Once he realized the extent to which he could access one of the printers through the web, he got it running every hacker's delight. "Running Doom, that's real proof you control the thing," Jordon told the BBC.

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Why did Microsoft pay $2.5 billion for Minecraft creator Mojang?

Microsoft confirmed its $2.5 billion purchase of Minecraft developer Mojang today, with Microsofts's Head of Xbox division Phil Spencer noting that the acquisition "adds diversity to our game portfolio and helps us reach new gamers across multiple platforms."

It's a big chunk of change to spend on an independent studio founded in 2010, but its juggernaut product has since sold over 15 million units and spawned a merchandising empire. Minecraft earned a reported $326 million in revenue last year, continuing its year-on-year trend of increased profitability.

Creator Markus Persson expressed a desire to move away from Minecraft earlier this year following a notable shift in indie development culture, however. "The current indie scene is as new for the people making games as it is for the audience," Joystiq editor Jess Conditt wrote. "Indie developers don't have trained PR teams to guide them through the drama; many don't know that the press and public will take their tweets seriously; some of them aren't even sure what an embargo is. They receive death threats and then react like candid humans when the audience expects them to behave like detached professionals."

"As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately," Persson said in reference to the Microsoft purchase.

Here's a quick rundown of the events that led up to today's deal.

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NBA 2K15 wonders "What if?" in MyTeam trailer

2K Sports recently offered a new trailer and details for NBA 2K15's MyTeam mode. Similar to EA Sports' various Ultimate Team modes, MyTeam has players building a squad of basketballers from across the sport's history, improving their team gradually over time.

One of the ways they'll be able to build their team this year is through a real-time auction house, seen in a few of the game's screens provided by 2K. Players will also have a challenge mode to put their team through its paces in several "What if?" fantasy scenarios. 2K Sports plans to add both multiplayer and weekly challenges to MyTeam throughout the year as well as user-created content. NBA 2K15 will launch October 7 for PS4, Xbox One, PS3, Xbox 360 and PC.
[Image: 2K Sports]

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Microsoft confirms acquisition of Minecraft studio Mojang

Microsoft announced it's bought Minecraft studio Mojang for a deal worth $2.5 billion. The buyout will see Mojang founders Markus "Notch" Persson, Carl Manneh and Jakob Porser leave the Swedish studio. Both companies confirmed the acquisition this morning, with Head of Xbox Phil Spencer noting Microsoft's "long seen the potential of Minecraft."

"At Microsoft, we believe in the power of content to unite people," Spencer wrote on Xbox Wire. "Minecraft adds diversity to our game portfolio and helps us reach new gamers across multiple platforms. Gaming is the top activity across devices and we see great potential to continue to grow the Minecraft community and nurture the franchise.

"That is why we plan to continue to make Minecraft available across platforms – including iOS, Android and PlayStation, in addition to Xbox and PC."

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Don't you step on my blue suede Pokemon New 3DS

Nintendo's New 3DS is getting Poke-themed limited editions in Japan to mark the launch of Pokemon Alpha Sapphire and Omega Ruby. The red Groudon and blue Kyogre systems are coming to the country's Pokemon Center stores alongside the games on November 21, and both handhelds feature suede faceplates for that extra luxurious feel you've always craved maybe when capturing pocket monsters. If you want in it's 19,000 yen (around $177) a piece, and they don't come with copies of the games.

The New 3DS itself launches in Japan on October 11 in both regular and XL models, and its New features include the right-hand analog C-stick, ZL and ZR shoulder buttons, built-in NFC tech, greater battery life, improved CPU and customizable faceplates, suede or otherwise. As for when the New 3DS launches outside of Japan, Nintendo's ruled out bringing it West in this calendar year. But you can nab Alpha Sapphire and Omega Ruby when the two 3DS remakes launch in North America on November 21 and Europe on November 28.
[Image: The Pokemon Company]

Saints Row creative director Jaros leaving Volition for Valve

After ten years at Volition, creative director Steve Jaros announced he's leaving the Saints Row studio to join the team at Valve Software. Jaros, who was at PAX Prime showcasing upcoming Saints Row 4 standalone expansion Gat out of Hell, enthused on Twitter about contributing to Saints Row and his "life changing" time at Volition. He added it was time to move on to "new adventures" at Valve, though he didn't specify what those adventures would entail.

In other words, expect the portal gun to get a dubstep attachment soon enough. As for Volition, the Deep Silver studio's working with High Voltage Software to bring Saints Row 4 to PS4 and Xbox One on January 27, 2015, with Gat out of Hell releasing on the same day for last-gen, current-gen and PC.
[Image: Deep Silver]

Driveclub additional to regular PS Plus allocation, says Sony [update]

PlayStation Plus members are getting the service's edition of Driveclub on top of next month's regular number of games, according to Sony Europe. That means the PS4 racer's lite edition is effectively a bonus for Plus subscribers, who can download and play it as well as the two PS4, two PS3 and two Vita freebies due monthly in the Instant Game Collection. The confirmation comes from Sony Europe's Fred Dutton on the region's PlayStation Blog, so we've reached out to Sony America to confirm the same deal applies. [Update: A Sony Computer Entertainment America spokesperson told Joystiq the same does apply for North America]

Evolution Studio's sim is out October 7 as a full retail game and in an edition free for Plus members, with the latter missing most of the cars and tracks available in the former. The Plus edition includes 10 cars and 5 tracks with 11 variations or routes, while the full game features 50 cars and 25 tracks with 55 routes. It's unclear whether or not the hashtag is included in the Plus edition, but the good news those who download the Driveclub freebie can upgrade to the full game for $50.
[Image: Sony Europe]

Destiny claims biggest launch ever for new IP in UK history

Destiny sold more at launch in the UK than any other new intellectual property in gaming history, following Activision's claim it shipped $500 million worldwide last week. Bungie's shooter is the second game to break the new-IP record this year, the first being Watch Dogs in May. The most successful UK launch of any game ever still belongs to Grand Theft Auto 5, but Destiny now boasts the biggest launch of 2014.

Not that any of that's surprising, frankly, and we're still waiting on hard sales figures from Activision. It's maybe more revealing to dissect Destiny's UK sales-by-platform percentages, especially since they offer a 50-50 cross-generation split between PlayStation and Xbox. While PS4 leads the way with 46 percent, Xbox One and Xbox 360 come in second and third with 36 and 14 percent respectively, and PS3 makes up the remaining 4 percent.

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Stiq Figures, September 1 - 7: Paying for early samples edition

Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter.

With the rise of digital storefronts and all-in-one gaming consoles, there are a few more options to distribute demos than bundling compilation discs with gaming magazines. The modern difference is particularly underlined with Steam's Early Access, where betas and generally-unfinished portions of games can be sold with the promise of eventual full admission to the final experience. It seems increasingly more common for pre-orders to be rewarded with a headstart too, as was the case with Destiny's beta.

The decision to pay for access to unfinished concepts is always in the hands of a player, of course, but between Kickstarters, Early Access and pre-order samples, it all makes me wonder: How do you feel about it? Is there a thrill to getting a headstart on something you've been dying to play, even if it's rough around the edges or a year away from completion? Would you prefer it if development teams stuck to trailers, press releases and livestreams to promote their work? Is a compelling Kickstarter pitch enough to get a few bucks from you?

It feels like a conversation with a lot of angles to consider, and it'd be interesting to hear when you consider a project finished enough to spend some cash on a taste of it. Share your perspective on demos, betas and any other form of pre-launch gaming you have thoughts on, right after you check the Xbox One's debut in this week's Japanese hardware sales after the break!

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The White House's game jam focused on education

Pizza boxes, crowded computer labs and an overworked coffee maker – these are common sightings at plenty of game jams, but the interior of the White House and Secret Service members are a bit more uncommon. USA Today reports that 100 developers saw both when they gathered in Washington, D.C. for a game jam, an event sponsored by the White House to specifically focus on education.

Science and technology advisers from the Obama administration hosted the weekend-long jam, with attendees including Far Cry 4 contributing developer Red Storm Entertainment, Angry Birds developer Rovio, and GlassLab, a collaborative effort which includes members from the Entertainment Software Association and Electronic Arts.

The 23 participating teams retain all rights to the concepts they cooked up during the jam, and while there doesn't seem to be an official gallery to host the designs, there's plenty of photos and recollections unified by the "WHGameJam" hashtag on Twitter.
[Image: Wikimedia Commons]

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