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Titanfall reclaims UK No. 1 after landing on Xbox 360

Titanfall became the second game to return to the top of the UK charts in 2014, after forcing FIFA 14, the first game, to eject and drop into third. Respawn's mech-crammed shooter saw a 220 percent boost in sales following its arrival on Xbox 360, and that was enough to see it keep Lego: The Hobbit just beneath the summit in second place.

It's a sign of a quieter April that retailer promotions helped South Park: The Stick of Truth rise up to fourth. That said, last week wasn't quiet enough to take Kinect: Sports Rivals into the top ten, and Rare's motion-controlled latest had to settle for 14th place. Football Manager 2014 placed 18th thanks to its spring transfer onto Vita, and the coaching sim is just ahead of The Elder Scrolls Online in 19th, which saw a sizable drop after debuting the week before in the No. 2 spot.

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Final Fantasy 14: A Realm Reborn PS4 launch trailer is simply the bestiary

Image There's no messing around with fancy CGI for FF14: A Realm Reborn's welcome on PS4; just some big ol' monsters - lots of them - and the game's flashy combat and sci-fi fantasy backdrops. Square Enix's MMO launches in full on PS4 today, and PS3 players can transfer across for free. [Image: Square... Continue Reading

Stiq Figures, March 31 - April 6: Do we want more remakes edition

Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter.

Remakes can be a great excuse to revisit classic games, or they can serve as a second chance for people that missed out on the project's original release. There are plenty of recent ports that will help fill the calendars for newly-launched consoles, but that's not quite what I mean. Full-on remakes like Kingdom Hearts 1.5 HD Remix or The Legend of Zelda: The Wind Waker HD are what I'm focused on, and my question is: Do you want more?

I mean, I can understand wanting a polished redo of games that run terribly on their original hardware or that are burdened with poorly-aged visuals. Beyond those exceptions though, it's tough for me to hope for remakes when there are so many interesting projects in the modern space. Watching Oculus Rift and Project Morpheus grow into the market is exciting to me, and I think the indie-developed standouts of today are much more exciting than potential high resolution re-releases of iconic games.

I'd rather hear your stance than go on about what interests me, though. Would you rather studios spend their time on new projects, or is there a game you've been dying to see someone take another swing at? Would you hope for changes beyond the obligatory visual boost, like revamped controls or extra content? Maybe your perspective sees an opportunity that I've totally missed. Share your general thoughts on remakes and the titles you'd most like to see redone in the comments, right after you check this week's Japanese hardware sales after the break!

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Bound by Flame combat trailer is feeling hot, hot, hot

Image When possessed by a flame demon, you have to ask yourself a question. No, not "Why am I possessed by a flame demon?" You need to ask how to channel it. Thankfully, Bound By Flame's combat trailer breaks down how you can do just that. Spoiler: They all involve fire. [Image: Focus Home... Continue Reading

The Mighty Quest For Epic Loot adds loot-fetching pets

The Mighty Quest for Epic Loot's playerbase knows well the busywork of sorting heaps of loot to find great items, but now they can leave the task to a sidekick and focus on earning glory. Ubisoft Montreal has added four pets to the free-to-play dungeon crawler, which tag along for castle raids if you're willing to part with the involved funds.

Players can pick between Lil Flameo, a miniature crimson dragon, Lil Arachbro, a spider Ubisoft describes as "adoragross," Snugglemuffin, a hamster that rolls around in a protective ball, and Mr. Squiddlins, a bucket with an eye and a tentacle. They all serve the same purpose, but Mr. Squiddlins can be purchased with 7,000 gold, while the other three pets are available in exchange for 575 Blings, the game's currency that's exchanged for real-life money.

Adventurers seeking a particular grade of loot can tell their pet which types of items to covet and which to ignore via the Options menu. If you're ready for a sidekick, you can adopt a pet at the in-game Cornelius' Emporium.
[Image: Ubisoft]

Microsoft announces Age of Empires: World Domination for mobile

We've known since last summer that Microsoft was looking to bring its Age of Empires series to mobile, but earlier this week we were given an official announcement and title. The game, which is being developed by KLab, is called Age of Empires: World Domination. It's coming to iOS, Android and Windows devices this summer. You can check out the announcement trailer above.

Unfortunately, there's not much else to go on at the moment, other than the game will feature Celts, Huns, Vikings and Franks. It's not clear if gameplay will follow in the series' traditional real-time strategy footsteps or be something else, but the trailer promises "an all new battle system reimagined for mobile."

Cry havoc and let slip the fingertips of war.
[Image: Microsoft]

Zynga appoints former Best Buy strategist as CFO

Social-turning-mobile game studio Zynga has brought on David Lee, Best Buy's former senior vice president of enterprise finance, to serve as its Chief Financial Officer and Chief Accounting Officer. Lee will work with Mark Vranesh, Zynga's existing CFO and CAO, over the next month to help the transition go smoothly.

In a comment on Lee's move, Zynga CEO Don Mattrick said that "David has a deep understanding of business management and a sharp financial acumen that will be invaluable to Zynga's long term growth and success."

Lee will report directly to Mattrick, who left his role as Microsoft's interactive entertainment business president in July 2013. Mattrick's shift was followed by the departure of several Zynga executives, as well as studio co-founder Justin Waldron. With last year's closure of OMGPOP and several Zynga studios, Lee's talents certainly seem needed at the troubled development house.
[Image: Zynga]

Who's that Pokemon commentator? It's you (possibly)!

The Pokemon Company International has announced they're looking for the very best - commentator, that is. If you think you've got the Spark inside of you and are ready to make a Splash, you could tag along with TPCI for the 2014 Pokemon US National Championships and Pokemon World Championships. Just make sure to Rest up before you Swagger on-camera for your audition; there's sure to be a lot of competition for the spot. But who knows, maybe you'll get an Encore instead of a Double Slap.

Complete rules for the auditions can be found on the official Pokemon site, but the gist is that you'll need to record a video audition of you commentating on a Pokemon X / Y or Pokemon Trading Card Game battle, then paste the video to YouTube. Also, while the Pokemon games don't seem to have a problem with child endangerment or child labor, only US residents who are 18 years or older may participate.

Now go out there and Charm 'em all.
[Image: The Pokemon Company]

OnLive cuts price of CloudLift subscription fee nearly in half

OnLive launched CloudLift last month, a service that lets users stream its selection of games from capable machines to devices that wouldn't normally be able to play them - think tablets and underpowered computers. CloudLift used to cost $14.99 a month, but that subscription fee has been slashed to $7.95, presumably because price drops are awesome.

Saints Row 4, Batman: Arkham Origins and The LEGO Movie Videogame serve as highlights among Cloudlift's offerings, all of which can be streamed from Steam if you own copies of the games there. Given that your interest in Cloudlift likely depends on whether the service stands up to your expectations, you can try a free 7-day trial by finding CloudLift in the OnLive application's Market.
[Image: OnLive]

GaymerX2 will be final year for LGBTQ-focused con

A tweet from the official GaymerX Twitter account has announced that this year's GaymerX2, scheduled to take place in July of this year, will be the final year for the convention. The convention, which began just last year, was an event primarily focused on LGBTQ issues in gaming.

"Based on feedback that we've gotten, the new focus towards diversity in the industry and budget, GaymerX2 will be the final year for the con," the GaymerX account posted. It appears that the latter of those may be one of the biggest contributing factors; the account also tweeted that, "the size of our event and the amount of money we were losing to put it on became too much of a burden to keep at this pace."

Not all is dead and gone, however. The GaymerX account wrote, "we may one day do other, smaller events and we don't want to say gaymerX is forever gone."

Joystiq has reached out to the GaymerX organizers for further comment and clarification. We will update if we hear back.

[Image: GaymerX]

Grave's dynamic horror landscape shifting on PC, Mac, Linux, Xbox One

Horror games tend to create chilling atmospheres, but the unsettling moments within them are often pre-meditated or scripted. The spooks in Broken Window Studios' Grave may be a bit more freeform than that - the Oculus Rift-compatible trek through an open-world desert environment on PC, Mac, Linux and Xbox One isn't entirely predictable. The layout of Grave's environment shifts with each passing night, making navigation less about checking off rooms on a map and more about exploring and staying prepared for the world's threats.

Of course, the night's blanketing darkness hides Grave's danger, a threat that players can fend off with sources of light. Each progressively-generated sunset brings out a variety of enemies, which players can either stand bravely against during evening strolls, or use light-based weaponry to fend off while stowing away in shelters. Supplies are limited though, so shying from valuable exploration time will eventually backfire.

Broken Window is currently seeking funding to make Grave possible, with $8,751 out of the requested $30,000 gathered at the time of this writing. Should the project clear its goal, the creatures in Grave's everchanging world will start stalking players in early 2015, with backers that chip in $60 or more getting access to a beta before then. If you're willing to wait until Grave is finished, contributing $15 gets you the story version, with $20 earning an endless "Survive The Night" mode. If you're still uncertain, an early PC demo of Grave is available on the project's Kickstarter page.
[Image: Broken Window Studios]

Single quarter lasts record-breaking 85 hours on Armor Attack

Armor Attack, an arcade game from 1980, was part of two record-breaking achievements this week when John Salter of Oakland, Ohio shattered not only the previous high score, but also the previous record for longest time played on a single credit. As reported by Patrick Scott Patterson, Salter managed to hold out for 85 hours, 16 minutes before he finished his run with 2,211,990 points.

Although the game itself ran without pause, Salter himself took power naps throughout his marathon, using extra lives he'd built up as a buffer so that he wouldn't lose. The previous record for longest gaming session on a single credit was 84 hours, 48 minutes, set by George Leutz on a game of Qbert. The previous high score on Armor Attack was 2,009,000, set by Tom Larkin in 1982.

We assume that shortly after his victories, Salter removed his glasses, revealing that he was Superman all along, and flew off into the sunset.
[Image: Cinematronics]

Gearbox reveals Homeworld Collector's Edition Mothership statue

A Homeworld Remastered Collector's Edition is prepping for landing, developer Gearbox announced at its PAX East 2014 panel today. The special edition will include, among other things, a replica statue based on the game's Mothership, pictured above. The figure stands at more than 12 inches tall, is USB-powered, and lights up.

Gearbox polled fans last month asking what they'd like to see in a Collector's Edition, and it looks like people chose "big spaceship." Can't say we blame them.
[Image: Sierra Entertainment]

Report: LucasArts canceled Darth Maul origins game

Fear leads to anger. Anger leads to hate. Hate leads to canceled Star Wars video games. Okay, so maybe it wasn't hate or the Dark Side that spelled the death of a Darth Maul-centric Star Wars video game, but rather a chaotic triangle relationship between developer Red Fly Studios, publisher LucasArts and George Lucas. Game Informer reports in its May issue that the game explored the early days of Maul's life, giving an up-close and personal look at Sith training. Or rather, it would have, had two major changes to the game not thrown Death Star-sized wrenches into the proverbial gears.

Ex-Red Fly employees speaking under condition of anonymity told Game Informer that it felt like LucasArts wanted to tie the game to the Clone Wars animated TV show. However, LucasArts only gave sparse details and vague hints to prevent any kind of leaks, which left Red Fly without a clear direction or vision for the game. The studio developed new prototypes for Xbox 360, PS3, PC and Wii U, including a "forward stealth" design inspired by Batman: Arkham Asylum.

The biggest vision shift, however, came from George Lucas himself. According to one source, Lucas took statues of Darth Maul and Darth Talon - a character from the Star Wars comics from Dark Horse - faced them toward one another, and declared, "They're friends!" When it was brought to Lucas' attention that Maul and Talon lived more than a century and a half apart from one another, Lucas reportedly suggested it could be a clone or descendant that players controlled instead of the original Maul.

Game Informer obtained images and concept art of key characters and locales the game could have featured, and some are just as outlandish as the concept of Talon and Maul teaming up, including a redesigned Darth Krayt and an ocean city pulled along by colossal eels. The whole story is, as the kids say, pretty cray.

[Image: Disney]

Motion-controlled rail shooter Blue Estate coming to Xbox One

HESAW, developer of the on-rails, motion-controlled shooter Blue Estate, is well aware that a Kinect is bundled in every Xbox One owner's purchase. The studio is bringing its adaptation of Viktor Kalvachev's comic book series to the gesture-friendly console, noting in a press release that they'll be using the "unprecedented accuracy and precision of Kinect" to let players rack up kill combos.

News of the Xbox One port follows last month's reveal of a PS4 version, which will be controlled with the gyroscopic abilities of the Dualshock 4 instead instead of camera-tracked hand movements.

Fans of the comics may be all set, but our own Jess Conditt wrote that the game has a "natural ability to turn sexiness into exploitation, humor into humiliation and my own enjoyment into exasperation." Beyond that, Jess' review found Blue Estate to be structurally troubled, wondering if the audience is to "forgive poor gameplay mechanics because the game is supposed to be crass."
[Image: Focus Home Interactive]

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The Joystiq Show - 018: Game of the Year Talk 04

Latest episode: Friday, December 23rd, 2011

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Portabliss: Device 6

Posted on Oct 31st 2013 9:00AM