Fret Nice soloing on PSN this week [update]

Tecmo announced via Twitter that Fret Nice, the musical platformer played with guitar controllers, will be available on PSN in North America this week. In its own tweet, developer Pieces Interactive said that a European release date would be "coming soon."

Now PS3 owners will be able to use those guitar controllers of theirs to do something other than play along to "Uncontrollable Urge" over and over again (what, you mean you don't do that?) Specifically, in Fret Nice, players take control of the Vibrant Chordblasters as they travel through the world defeating Hair Bängers with their riffs.

Oddly missing from both of these announcements is any mention of the Xbox 360 version. We're checking with Tecmo about that.

[Update: Tecmo has no date for the XBLA version yet, and could offer no reason for the wait.]

Behemoth's BattleBlock Theater coming to XBLA

It's hard to say just how good The Behemoth's newly announced BattleBlock Theater will be when it launches (no release date yet!). Even with all the clips and screens we've seen and all the time we've spent with the title (previously codenamed Game 3), we still don't have a deep understanding of what, exactly, is going on. But the team's got a pretty good track record with Castle Crashers and Alien Hominid, so we're willing to give them the benefit of the doubt.

None of that matters, however, because what we do know is that what follows after the jump is probably our favorite trailer so far this year. It's actually -- and don't tell any advertisers or con-men this -- a little sad and scary just how easily we can be manipulated.

Continued →

Eidos 'life president' Ian Livingstone to keynote NLGD's Festival of Games in June

Now that we've lost both Gygax and Arneson, we have to learn as much as we can from the still-living legends of gaming. One of these is Ian Livingstone -- he co-founded the great Games Workshop back in the day with John Peake and Steve Jackson. Currently, he's serving as the "life president" of Eidos, and lambasting the mass media for their portrayal of games (because if there's one thing a living legend should do, it's tell the kids these days that they're doing it wrong). And now De Nederlandse Gamedagen (NLGD, for short) has announced that Livingstone will be speaking at its annual Festival of Games in Holland this coming June. He'll be talking about his career and how he's integrated Eidos with Square Enix over the last year or so.

Just do us a favor if you do end up going to see the show: Start your Q&A question off with, "Mr. Livingstone, I presume?"

Report: Civilization Network beta coming in June

The problem with those hollow boxes littering the cubicles at your workplace is there isn't enough juice, enough substance, within to actually run any kind of program outside of Excel, Outlook or--when you're really bored--MS Paint. So if you're at work and don't really feel like working, you're forced to either scour the web for stuff or watch a neat screensaver. Then, there was hope: Civilization Network for Facebook.

However, it looks like Civilization Network is still a ways off. Variety reports that the beta for the new Facebook game won't actually start up until around June. This will likely come as a big let-down to fans, as the initial announcement back in October mentioned a hunt for beta testers would be underway "soon." We guess "soon" means "maybe in a few months or something."

DigiPen expands, increasing graduating class size by a third

Being a premier college for game developers seeking out bachelor's and master's degrees in mind-bending, DigiPen recently announced plans to expand its campus to a larger location in Redmond, Washington. A 100,000 square-foot ex-Microsoft building will house the expanded facilities -- said to include "tiered-seating auditoriums, classrooms, art studios, electronic labs, a large work area for students to study and collaborate on projects, library, cafeteria with a professional kitchen, student recreation room and a general store" -- and the opening is set to take place as early as this Summer.

Redmond Mayor John Marchione points to the school's financial and culture benefits to the region in the press release, saying, "DigiPen is a tremendous asset to the Redmond community, with considerable contributions to education, the arts and our local economy." The Seattle Times points out that this move brings with it an increase in the school's matriculated roster from 900 to 1,200, bringing DigiPen one small step closer to total global domination.

Kratos case mod watches you while you play Solitaire

It's likely your computer already hates you, what with all those Clay Aiken tracks and Joanie Loves Chachi episodes you store on the thing's hard drive. So why not allow the outside to properly convey the hatred it has for you on the inside? One individual has done just that -- while simultaneously paying homage to Sony's God of War franchise -- all with the Kratos case mod you see above. We'd comment further, but we think the mod is disturbingly close to being a sentient, living Kratos and would you want to piss him slash it off? Yeah, didn't think so.

Jump past the break for a brief video showing off the mod.

[Thanks, Regis]

Continued →

THQ buys a vowel, licenses Wheel of Fortune and Jeopardy

Jeopardy! and Wheel of Fortune.

What are the two Sony Pictures Television game shows that THQ has licensed for video games?

The publisher announced that it has acquired multi-year licenses for the two venerable game shows, specifically for the Wii and DS/DSi, with options for other platforms. The first games will be out later this year.

A statement from THQ Kids, Family, and Casual Games Executive VP Doug Clemmer suggests that THQ has online play in mind for its adaptations: "
The opportunity to implement new features such as Wii Speak will re-imagine how these games are played and engage fans with a whole new level of interactivity," he said. No longer will it be shameful to leave the show with naught but the home game!

An aside: We find it extremely odd that there's a sudden uptick in Wii Speak use a year-and-a-half after the accessory was released.

Ken Levine goes behind the scenes on System Shock 2

Irrational Games continues to empty out its vault of memories and secrets over on its newly commissioned blog -- Ken Levine and the crew are revealing so much old insider information over there you have to wonder how long they'll keep it up. Today, it's "what might have been" on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown game, given more time and resources. The game was originally designed as an Apocalypse Now-style assassination in space, and it included some zero-G gameplay ideas (that sound pretty similar to what Dead Space pulled off years later). The ending also had to be rewritten, as the cinematic that Levine got back didn't have much to do with the script that he had originally put together.

And perhaps the most disturbing factoid is that the entire game was created in just 900 square feet of office space, full of overworked (and smelly) game developers. Wandering around the Von Braun was scary and all, but spending 11 months in a tiny room full of developers on crunch? No wonder Levine sounds ecstatic he survived.

D3 becomes 'Despicable Me' publisher

D3Publisher has announced a worldwide publishing agreement with Universal Partnerships & Licensing that will see the upcoming 3D animated film, "Despicable Me," transformed into an obligatory video game for consoles (which likely includes the one making a cameo above) and handheld systems. Despicable Me: The Game casts you in the role of Gru, the film's anguished supervillain mired in a war with his archnemesis, Vector. Expect "a unique blend of action and puzzle solving," along with "an army of loyal-but-manic minions" and a release date in line with the film's debut on July 9, 2010.

The developer hasn't yet been named (uh oh), but we're hoping for a decent tie-in title, if only to spare us from the inevitable one-liner reviews:
  • "This is a despicable game."
  • "Only despicable you would spend time on this one."
  • "This game is not fun but it is despicable which is funny because Despicable Me is the title of this game."

Analyst: Casual games not bad for the core

First reaction: lolwhut? Of course casual gamerz haven't hurt the hardcore. Hardcore have mad skillz.

Second, more thoughtful reaction: Oh -- Cowen and Company's Doug Creutz was speaking in terms of business. That makes a little more sense. Speaking to Edge, Creutz espoused his belief that "non-traditional" formats like the iPhone and social gaming have not hurt the core gaming market. Rather, said Creutz, "We believe that these newer gaming media represent a distinct and non-competitive market segment from console gaming, which is dominated by the core gamer." He elaborated that while casual titles didn't fare as well in 2009, the sales of core titles were still strong (a reasonable belief).

According to Creutz, the "difficulties" faced by the industry are the result of the "relatively slow uptake" of the PlayStation 3 and Xbox 360, thanks in large part to their high price points. However, now that both the PS3 and 360 have reached mass market prices, the console cycle will "reaccelerate to the benefit of the publishers that are positioned to take advantage."

Creutz sentiments seem to be in line with many of the major game publishers, as both Capcom and EA have expressed dissatisfaction with the Wii market, with a Capcom spokesperson outright declaring, "If you're not Nintendo, it does seem harder to make money on the Wii today compared to the PS3 and the Xbox 360". Meanwhile, Ubisoft has announced that it plans to "refocus" its efforts on the Xbox 360 and PS3 in 2010.

EA Sports MMA drops an elbow full of screenshots onto our lower back

The slow trickle of EA Sports MMA media appears to be picking up again with today's small handful of new shots. EA released a relative pittance of assets in the form of five screenshots (including the Eeyore-inspired headshot you see above). Rather than show off new fighters, the screens instead showcase two long-announced Strikeforce combatants -- Jake Shields and Brett Rogers. Head to the gallery below for both gentlemen in all their polygonal glory.

Matt Hazard: Blood Bath & Beyond receives postmortem

Matt Hazard: Blood Bath & Beyond was in the unfortunate position of being a not-so-bad follow-up to a pretty darn bad game. As if we needed to feel even worse for it, Gamasutra has released one of its all-too-humanizing postmortems centered on the PSN and XBLA release.

Developer Vicious Cycle's revelations about underestimating the work a downloadable game would take are interesting, but we're kind of disappointed that the "What went wrong" section isn't just "The first Matt Hazard game" in big letters.

Look! There are new The Last Guardian screens

We're not going to pussy-foot around this (ha, you said -- nevermind): Team Ico's highly-anticipated The Last Guardian finally has an honest-to-goodness website now, chock full of saliva-inducing high-res screens. Aside from that, there isn't really much there at the site now -- apart from the trailers we've all seen way too many times but, hey, you might as well watch them again because it's been [insert any amount of time here] since you last watched them and why not? Anyway, go to the site and look at the new screens.

What? No more words! The only thing we want to hear is you going "awwww" at the beautiful relationship between a young boy and his catbird thing.

[Via VG247]

Metro 2033 will also speak Russian

According to its Facebook page, Metro 2033, the upcoming post-apocalyptic FPS from 4a Games, will feature a full (optional) Russian voiceover track with equally optional English subtitles. Seeing as how Metro 2033 is set in Russia, this option could really add to the game's atmosphere, granted you don't mind reading subtitles -- or hey, maybe you even speak Russian. It's a shame other games developed by foreign studios and set in foreign countries so often neglect authentic language options when localized for North America. Yes, Yakuza, we're looking at you.

Since Metro 2033 will offer a Russian language option, we think it only makes sense that this post does, too:

По данным Facebook свою страницу, Метро 2033, предстоящий пост-апокалиптические FPS от 4A Games, будут представлены полные (не обязательно) русский закадровый трек с не менее Факультативный английскими субтитрами. Видя, как какой Метро 2033 установлен в России, этот вариант может действительно добавить в атмосферу игры, допуская, что вы не возражаете чтения субтитров -- или Эй, вы, может быть, даже владеющие русским языком. Это позор, другие игры, разработанные иностранными студиями и установить в зарубежных странах часто пренебрегают таким подлинным параметры языка, когда локализована в Северной Америке. Да, якудза, мы смотрим на вас.

[Via Gameswire]

Walmart and Best Buy cease used games trade-in operations

Well, that certainly didn't take long. Industry Gamers reports that Walmart's and Best Buy's stab at tapping into the lucrative used games market will soon come to an abrupt end. E-Play, the company that distributed used games kiosks to certain locations for the two retailers, suspended operations earlier today -- and as a result, said kiosks will be shut down and removed within the next three weeks. Neither Walmart nor Best Buy looks to be pursuing similar operations without E-play.

We had an inkling that the two retailers weren't seeing significant returns from dabbling in the used games market through third-party vendor E-play, but the brevity of this venture is still a little surprising. Even our "mullet and horn-rimmed glasses" phase lasted longer than eight measly months.

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