Nippon Ichi earnings plummet in 2009

This week, reacting to the news of the precipitous drop, investors freaked out a bit and the price of NIS stock on the Japanese JASDAQ exchange dropped ¥7,000 ($78.42), almost 20%. JASDAQ froze the price, or it might have dropped further. Siliconera posted a list of all recent and upcoming NIS games. Have a look -- we're sure NIS America would really, really appreciate a purchase of Sakura Wars: So Long, My Love or Holy Invasion of Privacy, Badman 2 in the next few months.
Mega64 talks Mass Effect 2 sex censorship
We're pretty sure that the new Mass Effect 2-centric video from Mega64 that you'll find after the break is pretty funny. The crew seems to be grilling everyday citizens on censorship, specifically relating to all the xenofornication going down aboard the Normandy.
We say "pretty sure" and "seems" because ... well, we can't watch this sort of thing with the sound on because it makes us too uncomfortable. There, we said it out loud. That means we also have no idea if the language in the video is safe for work, since we can't hear it. Let's just play it safe and assume it's not, OK?
We say "pretty sure" and "seems" because ... well, we can't watch this sort of thing with the sound on because it makes us too uncomfortable. There, we said it out loud. That means we also have no idea if the language in the video is safe for work, since we can't hear it. Let's just play it safe and assume it's not, OK?
Discounted: Brand new Tony Hawk Ride at ... Goodwill?
It may seem at this point that we're kicking an already downed and plenty insulted victim here, but we couldn't help but note the shockingly low price of a Tony Hawk: Ride bundle -- complete with board, unopened -- discovered by Gamertell at an Arlington Heights, Il. Goodwill store. Two Wii versions of the game were on sale for just $74.99 (down from $119.99 MSRP) -- a Goodwill employee said the game's presence could be explained by donations from local retailers, listing Kohls, Sears, Borders, and Target as potential donators. Alright, alright, we'll admit it -- the price drop isn't that steep, but a near $50 difference on a barely four-month-old game sounds pretty decent to us.Presumably, one of the aforementioned retailers was more interested in the shelf space (and the tax write-off) than waiting for the game's fairly cool sales to heat up. Either way, if you're looking to get your ... ahem ... feet on the game, maybe your local Goodwill could offer a better deal than the other brick-and-mortars, eh?
We sure hope the new Sonic 4 isn't a remake of this Sonic 4
Here's a fun little piece of 16-bit history for you -- did you know that when Sega made its big announcement last week, a game called Sonic 4 had actually been floating around for 14 years? Sure, it's not an official Sonic game, mind you -- it was merely a modded version of the classic Sunsoft SNES platformer Speedy Gonzales: Los Gatos Bandidos. 1UP recently shared the game's illicit history -- a group of Peruvian hackers known as Twin Eagle Group got their hands on the game in 1996, removed all instances of the hasty Mexican mouse, and replaced them with Sega's spiny mascot.
Check out a gameplay clip of the unsanctioned Sonic 4 after the jump. Yeah, it doesn't look great -- but to be fair, Sonic doesn't whip out a gun at any point, nor does he engage in light bestiality, so we guess it has its charms.
[Via Kotaku]
Check out a gameplay clip of the unsanctioned Sonic 4 after the jump. Yeah, it doesn't look great -- but to be fair, Sonic doesn't whip out a gun at any point, nor does he engage in light bestiality, so we guess it has its charms.
[Via Kotaku]
Naughty Dog's Amy Hennig tells the LA Times how she made it
[Image Source: LA Times]
The Los Angeles Times' "How I Made It" feature has shined a spotlight on none other than Naughty Dog creative director Amy Hennig, illuminating the secret of how a 45-year-old woman can conquer the gaming industry and nab Joystiq's Game of the Year with Uncharted 2: Among Thieves. She started out as a film student back in 1989 and says she had a revelation while working freelance for Atari that gaming "was a more interesting and pioneering medium" than even the movies.She worked her way up the ladder and took chances when they came along. When the lead designer on the wacky Michael Jordan: Chaos in the Windy City left the project, she stepped up and took the job. And having talent and intelligence can't hurt either -- she says that she puts her whole education into gaming, from English lit to film editing, and while she downplays her place as a woman in gaming ("This is a young enough and progressive enough industry" to avoid most problems with sexism, she says), she does admit that she, erm, moderated the male perspective on breast size with some of her developers. Because somebody's got to, right? Excellent profile of one of gaming's more unlikely stars.
[Thanks, MikeIriye!]
Former EyeToy exec warns of the difficulties facing Natal, 'Arc'
In a recent interview with GamesIndustry.biz, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for EyeToy), gave out a few pointers to Sony and Microsoft regarding their respective motion controllers. MacDonald warned that gamers are expecting more from the 360 and PS3's motion gaming than they do from the Wii, due to both consoles' beefier hardware. However, he also warned about implementing "traditional long-form gameplay," lengthy sessions of which would leave players "completely knackered."
MacDonald's wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony's strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from "paying a premium for the hardware." That's a sweet thought, but it's a little presumptive -- after all, we've yet to hear a price for the two devices. (Hell, we haven't even heard a name for one of them.)
MacDonald's wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony's strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from "paying a premium for the hardware." That's a sweet thought, but it's a little presumptive -- after all, we've yet to hear a price for the two devices. (Hell, we haven't even heard a name for one of them.)
Plants vs. Zombies shambling to iPhones February 15
Pachter: Call of Duty to decline $250 million in 2010
With Activision's holiday fiscal report expected to release this week, Wedbush Morgan analyst Michael Pachter is predicting that the Call of Duty profit machine may not repeat its fantastic 2009 performance this year. As reported by IndustryGamers, Pachter believes the Call of Duty franchise will generate "sharply lower revenue," in 2010, to the tune of a $250 million decline. Not to worry, though, as he notes that Activision is likely to more than make up for that amount thanks to Blizzard's impending releases (hello, StarCraft II). Aside from that, of course, it's important to remember that we're talking about a $250 million decrease on almost a billion dollars, so it's not like Pachter expects Call of Duty to wind up in the toilet.
It's worth noting that the previous Call of Duty title, World at War, initially outsold Call of Duty 4: Modern Warfare, though Modern Warfare remained on top after the dust settled. Unsurprisingly to anyone paying attention, Modern Warfare 2 turned around to outsell the original Modern Warfare. Still, all three remain among the best selling games of all time, so maybe it's okay if the next one is only phenomenally successful.
It's worth noting that the previous Call of Duty title, World at War, initially outsold Call of Duty 4: Modern Warfare, though Modern Warfare remained on top after the dust settled. Unsurprisingly to anyone paying attention, Modern Warfare 2 turned around to outsell the original Modern Warfare. Still, all three remain among the best selling games of all time, so maybe it's okay if the next one is only phenomenally successful.
Square Enix applies for 'Deus Ex: Human Revolution' trademark
Square Enix has applied to trademark Deus Ex: Human Revolution in Europe (#008862153). A quick scan of other international trademark bureaus hasn't revealed anything similar. As Siliconera notes, it could very well be the official name for the upcoming Deus Ex 3, but that may simply be a conspiratorial assumption based on logic.
Information on Deus Ex 3 is still quite scarce, with the little tidbits we do know highlighted by Square Enix handling CG cinematcs and that whole PC-exclusivity kerfuffle. Hopefully, this trademark signals that the Deus Ex prequel is ready to pull back the fiber-optic curtain.
[Via Siliconera]
Information on Deus Ex 3 is still quite scarce, with the little tidbits we do know highlighted by Square Enix handling CG cinematcs and that whole PC-exclusivity kerfuffle. Hopefully, this trademark signals that the Deus Ex prequel is ready to pull back the fiber-optic curtain.
[Via Siliconera]
Peter Moore excited about PlayStation 'Arc,' unsure about OnLive
In a time-honored Peter Moore tradition, the EA Sports head recently opened up for an interview on a variety of subjects in the game industry. This time, the oft fake-tattooed gentleman exposited on the future of OnLive and his company's investment in the upcoming PlayStation Motion Controller (supposedly named "Arc"). "I don't know about OnLive," Moore told CVG, responding to the question of whether or not the cloud gaming service will become the "iTunes of gaming." He does, however, see opportunity in burgeoning distribution and pricing methods. "If a consumer's got five bucks to spend on some cool DLC; if they love Tiger Woods but want to be able to play online and invest $10 or $15 over a period of time ... those are the things we need to look at."
As far as his interest in the "Arc" goes, he says that he's seen the hardware in action and thinks it'll be a "great complement to what's out there." He directly points out its distinction from the Wii's motion controller and reconfirms EA Sports' development of games with Sony motion in mind -- he even names tennis and golf as prime contenders as each sport lends to an "authentic sports motion" (at least with what he's seen on the Wii). Frankly, we're just about as excited as could be to finally show off our lacking sports skills as games based on sports creep closer to reality.
As far as his interest in the "Arc" goes, he says that he's seen the hardware in action and thinks it'll be a "great complement to what's out there." He directly points out its distinction from the Wii's motion controller and reconfirms EA Sports' development of games with Sony motion in mind -- he even names tennis and golf as prime contenders as each sport lends to an "authentic sports motion" (at least with what he's seen on the Wii). Frankly, we're just about as excited as could be to finally show off our lacking sports skills as games based on sports creep closer to reality.
Gran Turismo PSP helps series top 55 million units sold
We hate to be all Captain Obvious about it, but there's good reason the Gran Turismo series is still doing laps around the virtual track. People are voting with their cash, as the latest figures from Polyphony Digital show that Gran Turismo PSP has managed to sell 1.8 million copies. And through its success, it's hit one hell of a milestone for the Gran Turismo series at large. Here's the rundown of the franchise's success:
For one, the Gran Turismo series has been around for over 10 years -- much longer than any of its competitors. Secondly, it's been the definitive diehard simulation racing experience on Sony's consoles, effectively making it the only show in town. Finally, the series has over seven Guinness World Records. Basically, when you have the world record for "Largest Instruction Guide for a Racing Game," it's, like, a guarantee people are going to buy it.
[Via GI.biz]
- The original Gran Turismo has sold 10,850,000 units
- Gran Turismo 2 has sold 9,370,000 units
- Gran Turismo 3 A-spec on the PS2 managed to sell 14,890,000 units
- Gran Turismo Concept Series sold 1,560,000 units
- Gran Turismo 4 "Prologue" invaded 1,350,000 homes
- Gran Turismo 4 has been a heck of an earner, selling 10,980,000 units
- Gran Turismo 5 "Prologue" brought the series to the PS3 by selling 4,650,000 units
- Gran Turismo PSP recently recorded sales of 1,800,000 units
For one, the Gran Turismo series has been around for over 10 years -- much longer than any of its competitors. Secondly, it's been the definitive diehard simulation racing experience on Sony's consoles, effectively making it the only show in town. Finally, the series has over seven Guinness World Records. Basically, when you have the world record for "Largest Instruction Guide for a Racing Game," it's, like, a guarantee people are going to buy it.
[Via GI.biz]
Report: Global PS3 market share increasing

"The PS3 is dominant in Japan and Korea," the report notes, "and as of June 2008, has begun to outsell the Xbox 360 in Europe. It is also steadily increasing its market share in all other regions across the globe, including in the North American market." The Xbox 360 is still ahead of the PS3 in North America. It's worth noting that the increase in sales in Europe predates the price drop and introduction of the PS3 Slim.
Research and Markets also provided a bit more information about the distribution of console sales. Though North America remains the largest market for consoles, "The high population density and rapid uptake of technology in countries such as Japan and Korea, and to a lesser extent in Singapore and Hong Kong, see a disproportionately high level of console sales compared to the rest of the world," the report reads." Console sales are also fairly high in Western Europe and are growing considerably in the emerging markets of Eastern Europe, Latin America, and other areas in Asia."
Max & the Magic Marker scribbles down March US WiiWare release
Danish developer Press Play would like to draw everyone's attention to Max & the Magic Marker's US release on WiiWare this March. The game released late last month on European WiiWare for 1,000 Wii Points. M&TMM is currently available in the US, directly from Press Play and digital distributors, for PC and Mac at a suggested price of $20.
With a WiiWare demo for the game uncertain, we suggest you try it over on the official website. We're also drawing a direct link to some gameplay videos here.
With a WiiWare demo for the game uncertain, we suggest you try it over on the official website. We're also drawing a direct link to some gameplay videos here.
Gallery: Max and the Magic Marker
EA: Rock Band deal with Viacom only through March 2010

Presumably the deal somehow includes the yet-to-be-released Green Day: Rock Band -- but EA's unlikely to announce any more Rock Band games until it knows it has the license locked down for another year.
New Mass Effect 2 DLC armor, shotgun available tomorrow
A post on the Bioware forums has revealed that two new bits of DLC will be coming to Mass Effect 2's Cerberus Network tomorrow, February 9. Players will be able to download both a new set of armor and a new shotgun for free via the game's DLC pipe. The Cerberus Armor ups heavy weapon ammo capacity, shields, and health by 10 percent each, and the M-22a Eviscerator Shotgun is "a longer-range shotgun with armor-piercing loads" that "also violates several intergalactic weapons treaties."
But those "treaties" were never ratified by the Citadel Council anyway, so who cares? The new DLC should be released by 2pm ET, so you can start ganking with the new space shotty then.
[Thanks, Michael]
But those "treaties" were never ratified by the Citadel Council anyway, so who cares? The new DLC should be released by 2pm ET, so you can start ganking with the new space shotty then.
[Thanks, Michael]

























