Pac-Man CE now on iPhone, starting at $3

click for Super Pac-Man size
The iPhone version of the revamped XBLA hit includes a time-limited Championship Mode with 5 courses, and a Mission Mode with 20 missions. DLC expands this to 15 Championship courses and 120 missions, and adds a third Challenge Mode. If you're interested in trying it out, we suggest picking it up with the kind of haste reserved for running from ghosts -- the $3 starting price is a limited-time sale. Might as well save your money for the DLC you know you'll be dipping into.
Pac-Man Championship Edition ($2.99):
[Via AppShopper]
Interview: Blizzard's Frank Pearce on Warcraft milestones
Blizzard's Frank Pearce has been with the company since co-founding it in 1991 as Silicon & Synapse, along with Michael Morhaime and Allen Adham. Today, he's the senior vice president and serves as the executive producer of World of Warcraft, which probably includes the duty of swimming in pools filled with gold coins, a la Scrooge McDuck.We talked to Frank about the milestones that Warcraft recently hit: 15 years for Warcraft and five for World of Warcraft, and how those games have changed the company. Read on beyond the break for the details and find out what he thinks the developer has failed at, why another company might be able to do it better and when you can expect a Blizzard theme park to open.
Riccitiello addresses EA morale, effects of negative press
With a second year of major layoffs at publisher Electronic Arts, questions about morale and investor perception surround the company. EA CEO John Riccitiello told IndustryGamers that in the case of morale, those who survived "understand the logic, they agree with it and support it and think we're a stronger company for the moves." The exec stresses that those who remain are "all excited about [EA's] move into digital and direct-to-consumer" -- something that may not have been true when he brought up the strategy two years ago.
Riccitiello also feels that there was a lot of bad press relating to EA's Q2 results -- the one with all the layoffs -- and that "a lot of negative articles were written that entirely missed the point that [EA] felt [it] had a great first half ... sometimes people almost believe more what they read in a newspaper than what they hear from their own company." In fairness, that seems rather understandable, given recent events in corporate America.
Riccitiello also feels that there was a lot of bad press relating to EA's Q2 results -- the one with all the layoffs -- and that "a lot of negative articles were written that entirely missed the point that [EA] felt [it] had a great first half ... sometimes people almost believe more what they read in a newspaper than what they hear from their own company." In fairness, that seems rather understandable, given recent events in corporate America.
ESRB: NIS promotes 'Viral Survival' for Wii owners

This sounds like peakvox escape virus, an obscure WiiWare title that snuck into Japan in June. That game involved chaining DNA creatures and navigating them between virus blobs, occasionally gaining the ability to destroy them with "immunity" missiles. NIS America seems to simply have an interest in picking up games about viruses, like the hilariously localized Puchi Puchi Virus.
PopCap files 'Robodojo' trademark, we contact DEA
Popcap Games, developer and publisher of broken homes, recently filed a trademark for Robodojo. The trademark, dug up by Superannuation, doesn't sound as intriguing as YetiTrain, but mixing robots and dojos sounds almost as intriguing as zombies and -- erm, plants?
When contacted for comment, a Popcap representative told Joystiq, "We don't comment on such things, sorry. As you know, our games take years to build, so this one, if indeed it ends up using that [trademarked] name, is still quite a ways away." Yes, yes, that's all fine and good, but as a public service we need to let the Drug Enforcement Agency know whether it should be keeping an eye out for YetiTrain or Robodojo.
When contacted for comment, a Popcap representative told Joystiq, "We don't comment on such things, sorry. As you know, our games take years to build, so this one, if indeed it ends up using that [trademarked] name, is still quite a ways away." Yes, yes, that's all fine and good, but as a public service we need to let the Drug Enforcement Agency know whether it should be keeping an eye out for YetiTrain or Robodojo.
Battlefield: Bad Company 2 won't put up a fight against XBL party chat
Electronic Arts has called in another marketing airstrike against Call of Duty: Modern Warfare 2, hoping to pull members of its fanbase who're unhappy with its online play towards Battlefield: Bad Company 2. The previous target was dedicated servers for PC players; now it's Xbox Live party chat and the ability to use it in multiplayer.
Speaking with MTV Multiplayer, EA DICE producer Gordon Van Dyke stated, "We are ok with [party chat]. We haven't taken a stance being against it and feeling like people are cheating." Modern Warfare 2 only offers party chat support in a handful of its multiplayer playlists, ostensibly to curb cheating. But, according to Van Dyke, he doesn't "think [cheating with party chat is] that big of an issue, that I've seen, where we have to worry about that" in Battlefield: Bad Company 2.
So, is party chat (or the lack thereof) really that important to you? Share your thoughts in comments.
Speaking with MTV Multiplayer, EA DICE producer Gordon Van Dyke stated, "We are ok with [party chat]. We haven't taken a stance being against it and feeling like people are cheating." Modern Warfare 2 only offers party chat support in a handful of its multiplayer playlists, ostensibly to curb cheating. But, according to Van Dyke, he doesn't "think [cheating with party chat is] that big of an issue, that I've seen, where we have to worry about that" in Battlefield: Bad Company 2.
So, is party chat (or the lack thereof) really that important to you? Share your thoughts in comments.
PSA: PS3 Firmware Update 3.15 available now

Sins of a Solar Empire 'Trinity' set coming

Stardock has announced that an all-inclusive collection featuring its fab Windows-based 4X strategy title Sins of a Solar Empire, its first expansion, Entrenchment and the upcoming Diplomacy expansion will release on February 9 for $39.99. In addition to availability on Stardock's own Impulse digital distribution service, the set will make its way onto shelves across the US in something called a "box."
Anyone who pre-orders Sins of a Solar Empire - Trinity via Impulse will get instant access to the beta version of the Diplomacy expansion, which seems like a good strategy to us.
Anyone who pre-orders Sins of a Solar Empire - Trinity via Impulse will get instant access to the beta version of the Diplomacy expansion, which seems like a good strategy to us.
TIME declares Modern Warfare 2 top game of 2009
Opening its rationalization with the arguable statement that Infinity Ward's Modern Warfare 2 has "something intelligent to say about contemporary military conflicts," Time Magazine's "Top 10 Games" of 2009 list recently declared the title its "Game of the Year." MW2 was closely followed by Batman: Arkham Asylum and DJ Hero, while the recent Uncharted 2 and Assassin's Creed 2 landed on the bottom of the list.
The seemingly annual Flash/iPhone game choice this year turned out to be Geo Defense Swarm, while Link's latest adventure sat out the ubiquitous DS spot -- a spot filled by Scribblenauts, it would seem. As always, Joystiq will have our own Game of the Year awards going live just after the new year, so be sure to keep it locked!
The seemingly annual Flash/iPhone game choice this year turned out to be Geo Defense Swarm, while Link's latest adventure sat out the ubiquitous DS spot -- a spot filled by Scribblenauts, it would seem. As always, Joystiq will have our own Game of the Year awards going live just after the new year, so be sure to keep it locked!
Dante's Inferno comic descends into retail

If the concept is something you're into, and if the cover art captures your attention, why not swing by your local comic shop on the way to Hell?
America's Army franchise cost $33 million to deploy over 10 years
According to information obtained by GameSpot from the United States Army, the America's Army series has cost $32.8 million across the 10 years of the franchise's existence. Development costs have risen and fallen over the years – starting with a first year budget of $3.5 million and a 2009 budget of approximately $3.4 million – though we can't imagine that the America's Army program will be spending as much in 2010 considering the developers of America's Army 3 were summarily canned after completing the last game.
Over the course of the 10 years that the franchise has existed, the US Army has never released any statistics on recruitment efficacy, profitability of the franchise, or results of the programs efforts, among other things. It has equally drawn support and contempt from critics, with some saying the "recruitment centers" target underage youth and others saying they offer insight into real war. One idea we think most Joystiq readers will agree on, regardless of politics: a gaggle of much better (though admittedly not free!) FPS games are out there right now, just waiting to be played.
Over the course of the 10 years that the franchise has existed, the US Army has never released any statistics on recruitment efficacy, profitability of the franchise, or results of the programs efforts, among other things. It has equally drawn support and contempt from critics, with some saying the "recruitment centers" target underage youth and others saying they offer insight into real war. One idea we think most Joystiq readers will agree on, regardless of politics: a gaggle of much better (though admittedly not free!) FPS games are out there right now, just waiting to be played.
Nintendo: GTA Chinatown Wars sales 'frustrating'
Nintendo's focus on "evergreen" titles has been a staple of the publisher for years now, with marketing support lasting longer than ever with this generation's major releases. So it surprised us last April when the company said it hoped "word of mouth" would help push GTA: Chinatown Wars' lackluster initial sales higher as the months progressed. However, when executive vice president Cammie Dunaway recently spoke with MTV Multiplayer, Nintendo's traditional message quickly returned. "Part of what's needed is you have to continue to put marketing support behind these titles."
She also called sales "frustrating, quite frankly," but declined to comment on Rockstar's marketing surrounding the release of the game. Dunaway remained diplomatic through the conversation though, only offering, "The old dynamic of 'throw it on television for a few weeks and then move on and forget it' just doesn't work," giving us little more than a taste of her real feelings behind the release's marketing push. Check out the whole clip after the break.
She also called sales "frustrating, quite frankly," but declined to comment on Rockstar's marketing surrounding the release of the game. Dunaway remained diplomatic through the conversation though, only offering, "The old dynamic of 'throw it on television for a few weeks and then move on and forget it' just doesn't work," giving us little more than a taste of her real feelings behind the release's marketing push. Check out the whole clip after the break.
Star Trek Online screens are multiplying with Tribble-like speed
Click the image above to Enterprise-size
Seriously, Cryptic Studios and Atari -- you are drowning us in screenshots for Star Trek Online. We had to go out and purchase another external hard drive just so we could keep tabs on our ever-burgeoning "STO Assets" folder. We feel like, if scanned through quickly enough, we could accurately recreate gameplay segments from the title. Really, really disjointed gameplay segments.Check out the latest batch in the gallery below, then check out all 104 images we've received to date and dropped in this gallery. Then, try to approximate how many more we'll receive before the game's February 2 release date. We're guessing somewhere within the vicinity of 3,000, but that's a fairly conservative estimate.
Gallery: Star Trek Online (12-09-09)
Nintendo Power reveals Mega Man 10 for WiiWare

The new installment, like the brilliant Mega Man 9, uses an NES-style aesthetic, and features wacky new bosses like Sheep Man. Sheep Man! Proto Man returns as a playable character (this time immediately, and not as time-delayed DLC), along with a third mystery character! The extra character's identity: just one of the details, like the release date or whether or not it's on other platforms, that we're just going to have to wait to find out.
An image in the writeup also reveals an Easy Mode for the game, which we can imagine being welcome for a lot of people not accustomed to the uniquely painful experience of trying to complete an NES Mega Man title.
Review: Silent Hill: Shattered Memories

Having spent two evenings with the game and completing the story for the first time, I'm conflicted. Was it good? Yes. I'm just not sure it's Silent Hill.
























