Tag your own wall with Jet Set Radio Future Wall Graphics

Click to grind into our gallery
The site features a wide selection of character art as well as posters and even a graffiti image or two, all available in the size of your choice -- up to 7 feet tall. Want to turn your office into a shrine to Inspector Hayashi? Or maybe have a horde of Poison Jam watching you eat dinner?
The company claims that the decals can be moved and replaced 100 times without damage to walls, so you can spend plenty of time deciding which room to adorn with Bis, Corn, and Yoyo. Preferably a room with speakers in it -- you'll want to play a continuous loop of Cibo Matto's "Birthday Cake" for effect.
Gallery: Jet Set Radio Future Wall Graphics
Australian Classification Board vs. Aliens vs. Predator [update]
It may not have acid blood or infrared vision, but the Australian Classification Board has won its battle against Rebellion's upcoming Aliens vs. Predator game. "The game contains first-person perspective, close-up depictions of human characters being subjected to various types of violence, including explicit decapitation and dismemberment as well as locational damage such as stabbing through the chest, mouth, throat, or eyes," the board reports. Apparently, the game's excessive gore and violence exceeds the requirements for a MA15+ rating. Without an option for an R18+ rating, Aliens vs. Predator becomes the latest title to join the ever-growing list of essentially "banned" games in the territory.
Sega is left with two options should it want to pursue an Australian release: Attempt an appeal with the board, or censor the game's content to meet Australian standards. Should AvP follow in the footsteps of the edited Left 4 Dead 2, Australian gamers should get ready to be disappointed yet again.
Update: Rebellion responds. Oh snap!
Sega is left with two options should it want to pursue an Australian release: Attempt an appeal with the board, or censor the game's content to meet Australian standards. Should AvP follow in the footsteps of the edited Left 4 Dead 2, Australian gamers should get ready to be disappointed yet again.
Update: Rebellion responds. Oh snap!
Mass Effect 2 to span two discs
How awesome is Mass Effect 2? Well, if BioWare Community Coordinator Chris Priestly is to be believed, it is about twice as awesome. "You cannot fit this much awesome on one disc," Priestly stated on the BioWare forums, after revealing the game content will span two discs.
The necessity of two discs may mean a staggering amount of content for the RPG sequel -- the original was certainly no slouch in content. While some may lament the necessity of having to get up at least once during Mass Effect 2, Priestly promises that the disc swap happens at a dramatically appropriate point in the story. "Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once. You do not swap back and forth. 1 swap and then done."
We're going to fathom a guess as to when the swap will occur: immediately after the "suicide mission" revealed in the game's initial teaser.
[Thanks, Darth B.; Via Kotaku]
The necessity of two discs may mean a staggering amount of content for the RPG sequel -- the original was certainly no slouch in content. While some may lament the necessity of having to get up at least once during Mass Effect 2, Priestly promises that the disc swap happens at a dramatically appropriate point in the story. "Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once. You do not swap back and forth. 1 swap and then done."
We're going to fathom a guess as to when the swap will occur: immediately after the "suicide mission" revealed in the game's initial teaser.
[Thanks, Darth B.; Via Kotaku]
Namco launches iPhone Ace Combat Xi, updates Garters & Ghouls with 3GS compass

click to take off into the gallery
The other new release: Ace Combat Xi: Skies of Incursion, which brings the long-lived flight franchise to iPhone. We found that the controls worked just fine during our brief look at the game at TGS, but have yet to delve into the full game. It's featured at a $4.99 sale price for its first five days.
Garters & Ghouls ($4.99)
Ace Combat Xi ($4.99)
Gallery: Ace Combat Xi (iPhone)
Interview: Mystery Case Files: Dire Grove's Adrian Woods on the game's use of live-action FMV

Fascinated by the bold decision to bring in live actors for the latest iteration of a usually all hand-drawn series (and a game that will retail for seven dollars when the Standard Edition launches this month -- the Collector's Edition is available now for $20), we spoke to game designer Adrian Woods about the game and the somewhat anachronistic use of FMV.
THQ to open new Montreal studio
The city of Montreal can add another gaming studio to its ranks, as THQ has announced plans for its biggest studio yet: THQ Montreal. The new development house will focus on "creating core games for THQ" and assisting with titles developed by the company's other studios worldwide. THQ Montreal is expected to create some 400 new jobs in the Quebec province, with THQ's Paradigm Entertainment head, Dave Gatchel, overseeing operations when the studio opens in mid-2010.
THQ VP Steve DeCosta says it's not just the tax breaks that make Montreal such an appealing place to set up shop, but also the talent pool in the region -- sentiments shared by neighboring Ontario minister Sandra Pupatello.
THQ VP Steve DeCosta says it's not just the tax breaks that make Montreal such an appealing place to set up shop, but also the talent pool in the region -- sentiments shared by neighboring Ontario minister Sandra Pupatello.
It's in the debt: Introducing the EA Sports prepaid debit card
EA marketing VP Todd Sitrin calls the program "a perfect marriage of encouraging responsible spending while providing a unique reward program." History teaches us otherwise, so if you'll excuse us, we'll just be sitting in the corner, waiting for the other shoe to drop.
Take-Two: Borderlands franchise 'important' and 'long-term'
After being recognized as the year's fastest-selling new IP and its developer calling a sequel a "no-brainer," Borderlands is "showing every sign of becoming an important, long-term franchise" for publisher Take-Two Interactive. That comment was made today by company chairman Strauss Zelnick, during the same earnings call in which a considerable delay for another important franchise title, Max Payne 3, was disclosed.
But really, who cares about Max "I don't need an intervention" Payne when faced with the prospect of Borderlands: The Clap Trap Chronicles?
But really, who cares about Max "I don't need an intervention" Payne when faced with the prospect of Borderlands: The Clap Trap Chronicles?
Metareview: Rogue Warrior (PS3, Xbox 360)
Richard "Demo Dick" Marcinko's first appearance in a game as Bethesda's Rogue Warrior doesn't seem to have left a fantastic taste in the mouths of many critics. Aside from the overabundance of profanity, complaints range from "generic" to "last-gen." It probably doesn't help that the game's being released during an ... ahem ... less than favorable part of the year. We wish you the best, Demo Dick! We hardly knew ye!
- MSXbox-World (4/10): "The reality is that there's little challenge as most of the stealth elements are as scripted as they come ... There's an almost last-gen feel to the game, with one embassy snow level being reminiscent of a level in Hitman."
- Gamervision (3.5/10): "There are only a few locations in the story, and they all look and play essentially the same. In fact, it feels as though they could have been presented in any order without losing much storytelling ... The only thing that is even remotely memorably is the voice of the protagonist, Mickey Rourke. He's constantly throwing out quips and one-liners in his grizzly, gritty voice, but even this seems forced."
- HellBored (2.1/10): "There is absolutely nothing about Rogue Warrior that deserves any attention ... Combine paltry numbers of enemies, small levels, and an absurdly easy approach and you can run through the entire thing in ... four hours."
- GamePro (1.5/5 Stars): "It's at best a generic FPS, and at worst a nigh-unplayable mess ... The game's dark, murky textures and limited visibility make aiming a chore, and prominent clipping, slowdown and texture popping only serve to further hinder the adrenaline-fueled covert-ops experience Rogue Warrior tries so hard to recreate"
Gallery: Rogue Warrior (27-04-09)
New Games This Month: December 2009
Take a deep breath. You feel that filling up your lungs? That's freedom. It's the freedom to not have to worry about the ever-growing onslaught of purchaseables for the first time in months. Yes, there are still a handful of decent releases, but it would seem that the worst/best is over.
We don't know about you, but we're happy that we'll finally have time to play games rather than just buy them.
We don't know about you, but we're happy that we'll finally have time to play games rather than just buy them.
Gallery: New Games This Month: December 2009
PSN Thursday: Classic Call of Duty, Bayonetta demo beckon

There's also a batch of add-on content for PS3 titles, including Tekken 6 -- and, as promised, that one's free. So is festive LittleBigPlanet costume content in the form of a Santa suit for Sackboy. Oh, and we can't forget: PSP Minis (yes, they live!).
Choose your platform to view the corresponding release list:
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(Note: Continue past the break to view both release lists.)
Dark Void trailer is devoid of bullets, rich with scenery
If you're looking for heated exchanges of alien gunfire, the trailer above would be a terrible place to start your search. No, this particular trailer instead focuses on the lush, otherworldly environments of Capcom's jetpack-strapped Q1 action title, Dark Void. Really, with a title like that, we expect the game's setting to be more ... soul-crushing than this trailer would lead us to believe. If that's a "dark void," our apartments are endless abysses of impenetrable blackness.
Gallery: Dark Void
Take-Two strikes out with MLB games

2K expects to take a $30–35 million loss on its MLB business and further adjusted its financial outlook downward following the BioShock 2 delay. While Borderlands and NBA 2K10 helped generate some revenue last quarter, Take-Two's future doesn't look to be paved in gold. "Looking ahead, we remain committed to our goal of operating profitably on a non-GAAP basis;" CEO Strauss Zelnick said. "However, we do not currently expect to achieve that goal in fiscal 2010. We have an outstanding product portfolio, exceptional creative talent and a solid balance sheet, and are confident that these strengths will provide a sound foundation for improved performance."
Max Payne 3 delayed until late 2010
In a new financial earnings and projection report, Take-Two has dished out news of Max Payne 3's release. The game's been pushed back -- we like to imagine in incredibly slow and dramatic fashion -- to the company's fiscal Q4 2010. In real time, that translates to a three-month period spanning August–October, 2010. The game was previously pegged for an unlikely Winter 2009 release.
Based on what we've seen of Max Payne 3 so far, we'd say that bumping back its release is a good move. Max is in serious need of some Jazzercise and a decent dry cleaner, so this extra time will hopefully get him into better shape to handle the countless waves of bad guys he'll be indiscriminately shooting in the face.
Based on what we've seen of Max Payne 3 so far, we'd say that bumping back its release is a good move. Max is in serious need of some Jazzercise and a decent dry cleaner, so this extra time will hopefully get him into better shape to handle the countless waves of bad guys he'll be indiscriminately shooting in the face.
Mock the Medal of Honor box art and this man may kill you
It seems the cover star for EA reboot Medal of Honor bears quite a resemblance to a real-life military man -- and not the fictional lumberjack uncle we like to think resides in every Canadian family. Life did a feature on the armed forces in Afghanistan back in 2002, and one of the individuals (codenamed "Cowboy") highlighted in several photos (via UGO) seems to match the one highlighted on the FPS cover.
EA did mention working closely with "Tier 1 Operators from the US Special Operations Community," so it seems possible that the main character could be inspired by (if not actually based on) Mr. Cowboy. We've contacted EA to get some intel on this. We'll let you know, if we haven't been taken out for yesterday's ZZ Top joke.
EA did mention working closely with "Tier 1 Operators from the US Special Operations Community," so it seems possible that the main character could be inspired by (if not actually based on) Mr. Cowboy. We've contacted EA to get some intel on this. We'll let you know, if we haven't been taken out for yesterday's ZZ Top joke.



























