If you've been able to make it out to any of the i am 8-bit exhibitions in the past, then you've seen some incredibly cool artwork from the 8-bit movement. If you haven't, then just check out the scads of pictures from their past two shows, or pick up their book featuring high-quality photos of the pieces.
If you're in the Los Angeles area from August 14th through September 7th, then stop by the World of Wonder storefront gallery at 6650 Hollywood Blvd. They're having an opening night party, and we'll be on hand to get plenty of pictures of the new art to pass along like we did last time. Hopefully, we'll have more Evil Mario this year.
Assuming the scans are real, the twentieth anniversary edition of Nintendo Power will give readers their first look at the title. No other details are given on the supposed cover, though we're sure the sole image of the cerulean speedster brandishing a broadsword is enough to send you into a tizzy. However, let us not forget the disaster that resulted the last time we bestowed a lethal weapon upon a hedgehog.
Let's face it -- most of the gamers who read this (or any) gaming blog aren't the audience Nintendo was targeting during their E3 2008 press conference. Many long-time members of the Wii camp felt betrayed by Ninty's "major" announcements -- that's why we thought we'd try to buck-up your spirits with a GameTrailers developer interview for a title that's been gathering quite a bit of attention from fans of the pint-sized home console: High Voltage Games' The Conduit.
Voltage's Chief Creative Officer, Eric Nofsinger, doesn't exactly dish any new dirt about the title in the above video, though the gameplay shown looks solid, and fairly attractive by the standards of its designated console. Whether or not it's worthy of the hype surrounding it, we'll have to wait until the first quarter of next year to find out. In the mean time, you'll just have to feign excitement over the Wii's thoroughly unexciting Noise Creation Engine.
Based off of our explorations of the Croft manor in previous Tomb Raider installments, we can say with absolute certainty that Lara Croft has a pretty sweet pad. Or, rather, had a sweet pad -- in the latest E3 trailer for Eidos and Crystal Dynamics' Tomb Raider: Underworld, the titular adventurer, now sanshot pants, apparently lays waste to her extravagant dwelling.
The two-minute, gameplay-less trailer is visually impressive, though our minds are racing with questions surrounding the top-heavy historian's act of residential sabotage. Is she trying to collect on her homeowner's insurance? Is she attempting to quash a rather formidable termite infestation? Perhaps she's trying to earn a visit from Extreme Makeover: Home Edition? We'll be finding out when Underworld explodes onto store shelves November 18.
The first thing we noticed when we stepped into the Showcase Pavillion at this year's E3: This is really quite small. The second thing we noticed: Everyone seems to be dancing! Everywhere we looked, there seemed to be someone (usually with a Wii Remote/Nunchuk in hand) waggling about to some vary hard-to-hear music. But don't just take our word or it. Check out our video montage of just some of the dancing fools on this year's show floor. See if you can guess which dancers are random attendees and which ones are PR people who've been assigned to pretend to be interested in dancing these same steps ALL DAMN DAY. Fun!
We all know that the talent of a musical performer is less important than the instrument through which they channel their rocking energies -- that's why we were pleased as punch to get a look at Mad Catz's impressive line of Rock Band 2 peripherals during E3. Sure, $200 might sound outrageous for a controller, but after viewing their full-sized (and realistically weighted) wireless Stratocaster and Precision Bass guitars, complete with foot pedals for easier "overdrive" activation, the list of things we would rather drop two Benjamins on quickly evaporated.
The heavyweight axes will be available Q1 2009, but Engadget got a sneak peek at some of Catz's less publicized periphs, due out this fall. These include M.I.C. ($30), a microphone with built-in buttons from a standard Xbox 360 controller, Portable Drums ($60), which include four flat pads that can be used on any surface, the "Official Cymbals" ($30 for 3 or $15 each), which will plug into three slots on the kit's center console, and the Kick Drum Screen -- though we're not exactly comfortable calling a circular piece of cardboard you apply to the front of your faux drum kit a "peripheral".
What Wii Sports did for the Wiimote, Wii Sports Resort does for the Wii MotionPlus. The added precision of the Wii MotionPlus gets to show off in the title and, from the three minigames we experienced, it gives an idea of how other games could benefit from the accessory.
We had a chance to try out Disc Dog, Power Cruising and, our favorite, Sword Play. Nintendo says the Wii MotionPlus gives 1:1 control, but that's stretching the truth just a little. The controls certainly feel more precise than the Wiimote in its current state, but we're not exactly sure just yet if it'll fulfill gamer fantasies of precise lightsaber duels.
How does an adult -- a gamer -- explain Nintendo's strongly toutedWii Music without conveying an overwhelming feeling of dread? It's like the Fisher-Price version of music games and in some dark nightmare it could become a major hit. The skill required to play Wii Music is comparable to putting a three-year-old in front of a toy piano and just letting them bang away, but no matter what key the child hits it continues to play the correct note to create a song. Wii Music is not a game, it's a toy; another glorified tech demo to keep Wii Sports and Wii Play company.
If music snobs dismiss the skill required to play games like Rock Band or Guitar Hero, which do require talent to play and succeed, then those folks are going to have a full-blown aneurysm if Wii Music becomes a best seller. Our experience with the game was interesting, but we can't imagine spending more time with it beyond testing out the features or using it to entertain a child toddler when company comes over and the adults want to talk.
That niggling feeling in the back of your head that Nintendo wasn't talking to you with their E3 press conference? Good news: It wasn't your imagination! Straight from the mouth of Shigeru Miyamoto, the company says that they're not using E3 to speak to the core gamer anymore. Yeah, thanks Shiggy, we pieced it together.
What, you ask, are they using E3 for? Well Miyamoto describes it as "an opportunity for [them] to introduce new concepts and new types of play that [they] intend to bring to the broader audience, particularly because of the media that gathers at E3 now." So, there you have it. Hey ... does that mean that we don't have to go anymore?
Like everyone else, this week we were focused on E3. Unfortunately, E3 wasn't very focused on us. Several new games were announced for the handheld, however, including the latest from the Grand Theft Auto franchise, and we were afforded closer looks at the line-up of excellent titles headed our way. There was so much going on, in fact, that we can't possibly do a proper recap of it all ... so here are ten stories that represent a cross-section of this week's coverage.
Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:
For more than a decade the Electronic Entertainment Expo was a must-see event for game retailers and media types. While it's true that in recent years E3 had become an exercise in wretched excess, that was, in fact, a large part of its charm. By day E3 featured massive, massively noisy game displays laid out end to end to end in the cavernous main halls of the Los Angeles Convention Center . By night dozens of game industry parties kept L.A.'s bartenders and sushi makers off the unemployment lines and gave a generation of scruffy game journalists an all-too-brief taste of the good life. In 2006, its final year as an extravaganza, a reported 80,000 people streamed past E3's exhibits.
But beyond that, E3 put the modern video game business on the map. You could be certain of national T.V. coverage from all of the major networks. The top newspapers were there as well. The media coverage of the show's bright lights, booth babes and nonstop bells and whistles made mainstream America sit up and take notice of a form of entertainment it had previously held to be child's play, and for geeky children at that. Of course, the gaming press went absolutely nuts during E3 week, pushing screen shots and trailers and interviews and whatever else it could get hold of to millions of eager readers.
To paraphrase Mick Jagger, I used to love you, E3, but it's all over now.
The easiest way to describe Fat Princess for PSN is to say it's Team Fortress 2 populated by demented My Sims. It's a multiplayer "capture the flag" game, except that the flag is a princess who is more difficult to carry back to base the more the opposing team feeds her cake, which magically grows in the forest around the castle.
The action takes place in a colorful fantasy land where opposing teams need to reach the other's base, grab their princess and get back to the castle. The princess will lose the weight if she's not constantly fed, so if a team focuses on just combat instead of feeding the princess, the opposing team will have an easier time carrying her away once they inevitably infiltrate the castle.
The Nintendo DS, Sony PSP and PlayStation saw big gains in hardware sale over last month. Industry sales for June were worth $1.69 billion, compared with $1.1 billion last month. Our sneaking suspicion is that Metal Gear Solid 4, which netted 774,600 in its debut month, helped the PS3 in its success. Elsewhere, the Wii's numerical conclusion revealed its devilish, money-printing source of income.
After a brief hiatus, we've returned with the grand finale of our E3 2008 podcasts. This one's way better, we promise. First off, we're actually talking about games. Which games, you ask? Well how about Dead Space, Mirror's Edge, Resident Evil 5, Tomb Raider: Underworld and Dark Void for starters? Yeah, we thought so.
Oh, and it's not too quiet, there a bunch of embarrassing stories and no one falls asleep. So, yeah, a success all around.
Get the podcast: [iTunes] Subscribe to the Joystiq Podcast directly in iTunes (MP3) [RSS] Add the Joystiq Podcast feed to your RSS aggregator [Digg] Like the show? Digg it. [MP3] Download the MP3 directly
Hosts: Chris Grant, Ludwig Kietzmann and Justin McElroy