Warrior
Member since: Jun 6th, 2007
Warrior's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 15 Comments |
| Joystiq Xbox | 2 Comments |
| Massively | 9 Comments |
Featured Stories
Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond
Posted on May 24th 2013 1:15PM

ECA to stage Washington rally prior to Supreme Court battle
Oct 14th 2010 5:36PM (Joystiq)Alpha Protocol sequel denied, low sales to blame
Jul 6th 2010 7:16PM (Joystiq)The problem here was Sega, which having only recently returned from the dead to publishing video games, did a shoddy job with Alpha Protocol. Hopefully, Obsidian holds the rights so they can go with another, more experienced publisher that actually knows how to run a test department.
Preview: Dungeon Siege 3
Jun 18th 2010 9:36PM (Joystiq)Anyway, gamers tend to not know the history of the companies they bash: under Interplay, Black Isle created the Fallout series, the Icewind Dale series, Planescape Torment, etc. The three guys who formed Troika left long before Interplay murdered the studio, but everyone else moved over to Obsidian.
Obsidian *is* Black Isle. All of Black Isle/Obsidian's PC games, including Alpha Protocol and game expansions, have received scores higher than 7/10. There is a good reason why BioWare, Bethesda Softworks, and other developers/publishers trust them with their IP. Obsidian is one of the finest third-party developers around. Anyone who is "worried" about their involvement with a title is quite simply a fool.
By the way, Alpha Protocol has nearly a dozen different endings and many different ways to get to each one. The game is a lot of fun to replay and there are a lot of players who love the game despite its gameplay issues and minor performance issues. The problems with the game have been blown out of proportion, mostly by gamers who don't realize cross-platform development isn't a cloning process. It should also be said that Sega published Alpha Protocol. Publishers are responsible for QA/software testing. If you really want to blame someone for problems with Alpha Protocol, blame the publisher.
Preview: Dungeon Siege 3
Jun 18th 2010 1:33AM (Joystiq)Preview: Disney Epic Mickey
Jun 17th 2010 12:22AM (Joystiq)Personally, I wasn't particularly excited by the gameplay. If you've played games like the Gex series, you've played this before. I did enjoy though the demoer's comment that you can solve conflicts with nonviolent means (e.g., summoning a TV set that turns enemies into couch potatoes.)
Alganon steals press release from BioWare
May 12th 2010 7:28AM (Massively)An anonymous individual claims Smed didn't even attend the Fan Faire in New Orleans. Given that there's no transcript, no video, and no mentions, I'd say that's probably true. I realize I'm just another anonymous poster and thus really don't have any credibility to start. I just regret my lapse in sound judgment. Parroting was completely out-of-character. And I'm sorry if I misled anyone. Or, God help me, strengthened Serek Dmart's case even just a tiny bit.
Alganon steals press release from BioWare
May 10th 2010 2:54PM (Massively)Being two degrees away from him on LinkedIn, and knowing 10 of the same people, I could get an introduction from one of my colleagues to tell him exactly what I did earlier -- that he is a CEO gone wild and needs to be reined in -- but if he cannot find value in advice or insight without attaching a name, he needs to achieve a major attitudinal shift that I simply do not have the time to facilitate.
Alganon steals press release from BioWare
May 9th 2010 9:33PM (Massively)1. No self-respecting journalist would ever use a quote from a press release as anything other than fluff because press release quotes are almost always manufactured. This is how the process works: the writer develops a quote that communicates a specific message, obtains authorization from the individual who will be cited as the source, and cites that individual as the source of the quote. The purpose of a press release is to acquire coverage in the form of interviews, previews, reviews, etc. Many games-industry outlets print press releases verbatim, which is unprofessional and unethical. It is the responsibility of journalists to seek out direct quotes, to provide that additional coverage without sacrificing the integrity and reputation of their outlets.
2. Derek: Yes, you have to fact-check your press releases. Yes, you have to authorize any quotes to be attributed to you because that's your name and your reputation on the line. Yes, you have to hire reputable PR agencies or professionals and, in doing so, interview them about their past work and review their past work to get a sense of how they operate. Yes, you have to ask questions. Yes, you have to allot PR projects sufficient time for completion so that agencies/professionals are not compelled to take shortcuts. You have to be a manager. You have to be a leader. You should know better.
3. Derek: You need a handler. Appoint someone you trust to counsel you and reign you in. As a CEO, you should not be posting long-winded rants about internal affairs. You should not be bashing your constituents, predecessors, or anyone you fired in public forums. You should not be involved in online shouting matches. While part of the job is to be a punching bag, proactively inviting attacks and controversy is not. There is a proper way to behave as a leader. There is a proper tact that you must take when communicating with stakeholders. Please show restraint and get a grip on your roles in the companies for which you are responsible. You do them a disservice otherwise.
Alganon steals press release from BioWare
May 9th 2010 1:44AM (Massively)Alganon steals press release from BioWare
May 8th 2010 11:53PM (Massively)