Seishino
Member since: Jun 17th, 2007
Seishino's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 137 Comments |
| Engadget | 1 Comment |
| Joystiq Xbox | 1 Comment |


Street Fighter pros offering paid lessons over Xbox Live and PSN
Aug 10th 2010 2:00AM (Joystiq)$50 an hour is in line with cheap local-teachers for every form of dance, music, or martial art I've ever tried. But for legends like Wong or (to a slightly lesser degree) Gootecks? That's an insane deal.
Castlevania Puzzle: Encore of the Night debuts on App Store
Jul 23rd 2010 12:29AM (Joystiq)Not to sound too grumpy, but there must be artists chomping at the bit to get their hands dirty with Castlevania. Can we get some major redraws for the next outing, please?
Preview: Darkspore, Maxis' 'Spore meets Diablo' action RPG; coming Feb 2011
Jul 20th 2010 6:42PM (Joystiq)It also lacks the creative spark that might allow for a world-changing hit. But in the grand scheme of things, it will probably be a better "game" game.
Capcom joins Wii Virtual Console Arcade with SonSon
Jul 16th 2010 11:04AM (Joystiq)Arcade games all used some degree of custom hardware. Which means the emulator has to be tailored to that hardware. Which requires lots of testing, replays, etc.
Let's assume that it takes a skilled programmer 3 days to get an arcade game emulator working with a title (which would be fast), then wrapped up in the proper format for wii. There is probably another day of a few people in QA testing everything out and verifying, well, quality. It probably takes about 1k in lawyers fees for each contract. Add in time to write a press release, upload to servers, write the wiiware copy. You're probably looking at low tens of thousands of dollars to get an arcade game emulated.
Let's presume some sort of nebulous 70/30 split between distribution and development costs. If we assume a game cost 20,000 to make, it needs to sell 3k units to cover costs.
3k units may not sound like a lot, but there are many downloadable titles that never cross that threshold.
Cave shmup Guwange to be released worldwide on XBLA
Jul 10th 2010 12:09PM (Joystiq)Joyswag: Set of Afterglow controllers for PS3, Xbox 360 and Wii
Jul 9th 2010 12:39AM (Joystiq)Originally gingerbread men was a way of getting a man to eat your love spell potion ingredients, fall in love with you, and sleep with you. A nice and tidy service provided by your local gypsy, wiccan, witch, or other such independent vendor. Once people started to know what the spell was supposed to do, however, it became far more potent. Suddenly men got the hint through their thick skulls that the cute girl with the smile actually wanted them. It became a self-fulfilling prophecy... Like a big fat sign saying "Eat the Chocolate! No really, eat it!"
EyePet PSP and Invizimals may not support PSP Go in North America
Jul 7th 2010 11:10PM (Joystiq)I can understand taking chances, and those chances not paying off. But a proliferation of non-compatible console hardware is what killed SEGA's reputation amongst the gaming community in the late 90's. Hopefully this is the only portable mistake that Sony makes for a while.
Verbinski and co. trying to trim BioShock movie budget
Jul 2nd 2010 3:45PM (Joystiq)Sega thinking about downloadable Saturn games
Jun 30th 2010 4:11PM (Joystiq)Panzer Dragoon / Saga, Radiant Silvergun, Daytona USA, Assault Suit Leynos 2, and of course, Nights.
IdeaSpark 'tuning' difficulty of MDK2 HD
Jun 30th 2010 3:01AM (Joystiq)Hopefully MDK2 HD won't have the same fate. Have easier settings, definitely. But add a brutal setting for us hardcore old fogies, please?