If you ask me, I like UT2k4 much better. Yes they are both objective based, but UT2k4 has
1. A bigger map than that sorry Sewage map
(and more usable places as well. The whole map actually serves a purpose.)
2. Much better vehicles
(The vehicles in QW can be described as the following: clinky, unresponsive, and generally harmless to the enemy. BF2 does a much better job here. As least there is no random lock-on rocket luncher that can shoot down a vehicle from a million miles away.)
3. Bland graphic (Yes it looks better than BF2, UT2kx, and RTCW; Who cares? The whole thing looks like HL2 future mode. The color is...RTCW is much much better in this catagory)
I could go on and on, but I will stop the ranting for now.
While QW is not trying to be BF2, QW stands to learn a few things from BF2. But more importantly, QW needs to learn *a lot* from the UT series.
PS: Luck has nothing to do with it- you can't do much when you can't find who is shooting at you, right?
Today's shootingest video: Quake Wars
Jun 25th 2007 6:09PM (Joystiq)1. A bigger map than that sorry Sewage map
(and more usable places as well. The whole map actually serves a purpose.)
2. Much better vehicles
(The vehicles in QW can be described as the following: clinky, unresponsive, and generally harmless to the enemy. BF2 does a much better job here. As least there is no random lock-on rocket luncher that can shoot down a vehicle from a million miles away.)
3. Bland graphic (Yes it looks better than BF2, UT2kx, and RTCW; Who cares? The whole thing looks like HL2 future mode. The color is...RTCW is much much better in this catagory)
I could go on and on, but I will stop the ranting for now.
While QW is not trying to be BF2, QW stands to learn a few things from BF2. But more importantly, QW needs to learn *a lot* from the UT series.
PS: Luck has nothing to do with it- you can't do much when you can't find who is shooting at you, right?