Alex
Member since: Jul 2nd, 2007
Alex's Latest Comments
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| Blog | # of Comments |
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| Joystiq | 6 Comments |
| Engadget | 1 Comment |
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| Joystiq Nintendo | 1 Comment |
| WoW | 85 Comments |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Blood Pact: Don't sell your soul for a warlock tanking spec quite yet
Mar 26th 2012 6:37PM (WoW)Maybe it's just me, but I don't want to warlock tank. It was allright in SSC, but frankly... if I wanted to tank, I would have rolled a tank. Not a lock.
The Queue: Live, from Hollywood, it's the Fox Van Allen show
Mar 4th 2012 2:50PM (WoW)... WHERE IS IT
The Queue: Cat picture
Dec 28th 2011 11:53AM (WoW)Twilight of the Aspects actually deals with the whole idea of "End Time" much better than the game.
(spoilers!)
Essentially, the Twilight cult/Deathwing's mission is to end all life on Azeroth. Everything. Ever. All life is terminated. when everything in opposition to them (Dragonflights, mortals) are dead, then what's left? Deathwing and the twilight cult. DW is torn apart on top of Wyrmrest as his final act - his final defiance of his purpose for being. Twilight cultists die out not long after.
Ysera has a vision of this slaughter - basically, the desiccated corpses of the Aspects dead in context-appropriate ways across Dragonblight (Nozdormu trapped in stone, IIRC, and so on) with Deathwing impaled upon the spire of Wyrmrest.
It's one of the most powerful imagery of the book, and a scene that I feel is woefully underused in the instance - the idea that Azeroth is now a completely dead world, where even microbial life and plants no longer have the sustenance to live.
Watch Cataclysm's ending cinematic
Dec 1st 2011 1:18AM (WoW)Transmogrification and the dismissal of the silhouette theory
Aug 17th 2011 2:17PM (WoW)I've played WoW for a very (very) long time, and I plan to for the forseeable future. But the reality is that the game is getting very static - do a tier of content, get points, buy gear, do more content in that tier, and wait for the next one. Levelling, which used to be a fairly significant part of the game, seems... shorter, and not just for heirloom gear. There is a single path through a zone, with limited/no exploration, and a direct point. There's advantages and disadvantages to that, but mostly it serves to hammer home the idea that "levelling is something you do to get to cap", rather than "levelling is something you do to play WoW."
Breaking the idea of silhouetting is a powerful notion, and one I hope they continue with. I'll be honest - one of the things that makes me most excited about GW2 is the idea of the end of the "trinity" of tank-healer-dps. I think that's too ingrained in WoW to end successfully, but if these rumored "scenarios" start to break that mold as well, I think WoW is going to be in a better place overall.
I love this game - and mostly for the people I play with - and I really think that competition in the MMO space is going to be excellent for both Blizzard and WoW in the long run. My hope is that as we are looking down the barrel of games like Old Republic and Guild Wars 2 - AAA titles that may actually present a challenge to WoW - that Blizzard reacts as they have in the past, to incorporate new ideas and throw away old models that don't fit the new realities.
TL:DR - these changes are good. WoW should see more of them. I think we will.
Patch 4.2 PTR Firelands Impressions: Lord Rhyolith
May 18th 2011 6:58PM (WoW)And we mostly do 10s. :\
The Queue: Orange Coke is totally Warcraft-related
May 18th 2011 11:41AM (WoW)Orange Coke + Vanilla Coke = awesome.
The Daily Quest: Rogues
Jan 3rd 2011 8:01PM (WoW)WoW Insider's Cataclysm Launch Giveaway: GeForce GTX 460 graphics card
Dec 7th 2010 1:30PM (WoW)Cataclysm 101: What to do first in Cataclysm
Dec 6th 2010 8:44PM (WoW)