Kael
Member since: Jul 6th, 2007
Kael's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 289 Comments |
| AOL TV | 3 Comments |
| Joystiq Playstation | 4 Comments |
| Joystiq Nintendo | 2 Comments |
| WoW | 51 Comments |
| Joystiq Xbox | 17 Comments |
| Massively | 1 Comment |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

Breakfast Topic: Have transmogrification limits stymied your character's look?
Dec 18th 2011 2:28PM (WoW)As for gloves, hasn't it struck anyone else as odd that the thousands of wrist items in the game all have their own unique looks, but that we can never see them? Some of them look really cool, and I'd also like to not have to wear big, bulky gloves that go all the way up to the elbow which just about all the gloves in the game do.
And because you never get to see shirts either, how about they allow you to transmog your chest piece to look like a shirt. Like those capital-city doublets they introduced at the Trial of the Crusader; the ones the salesgoblin said you could use to display your faction pride without a floppy tabard--now you'd actually get to.
Yeah, yeah, "slippery slope." I hear you. But I honestly think it wouldn't be the end of the world if we went way off the deep end and removed any and all restrictions so that someone could do a heroic raid in their underwear if they wanted to. I'm not advocating that, but so what if they do? Big deal. I don't see it as a problem at all.
12 Days of Joyswag: Battlefield 3 superkit - the game, controller, vault, wall graphics
Dec 17th 2011 12:05PM (Joystiq)The Queue: Are we still having this conversation?
Dec 3rd 2011 12:09PM (WoW)As for the Alliance, I don't have any ideas. And I play Alliance.
The Old Republic's Jedi Consular progression tree
Nov 30th 2011 12:10PM (Joystiq)That's just not true unless you removed companions, and had the whole conversation system replaced with text boxes, but then you'd be removing the game's key features and greatest strengths in order for you to be able to claim you "have no idea" you weren't playing WoW, and I don't see that as either valid or fair.
A lot of people jump on MMOs for having boring quest objectives, and that the quest designers are creatively bankrupt. Normally I don't think the "let's see YOU do better" comeback is even remotely valid or helpful, but in this case I think it could be a useful exercise; I want to see you write a small quest chain for TOR that doesn't have you killing X number of Y, fetching items from enemies or the environment, using things in the environment, surviving waves of enemies for a time, getting to a certain location, getting to and/or talking to someone, or anything TOR already has you doing in a quest, as any quest objective. I daresay that every game in existence has you do these things because that's how things work. You want to be blown away by MMOs and do things you've never imagined before; things outside the realm of mortal men, but why do you hold MMOs in particular to that standard? Because quests in MMOs used to have bad pacing. Each quest overstayed its welcome by a wide margin and so players tried to tear them down, and insult them and the quest designers for not keeping it interesting. People then stripped the game of its world and role-play and reduced the quest down to its basics without any kind of context in order to make it seem as dumb and as possible; "I just have to kill X of Y". People need to stop doing that and accept that a quest to kill X of Y isn't a bad thing! Explicitly or not, just about every single game in the world has you do that, and makes it FUN! And with TOR in particular, no MMO has been able to give you as much role-play and context for the things it has you doing.
The Queue: Universal
Nov 28th 2011 3:52AM (WoW)I've heard that the writers tried to right the ship later on and ended up with something that wasn't complete garbage by the time it was finally shut down, but good riddance. I've got nothing against the actors, and the people that made SGU had just come off of making two of my favorite shows of all time, so it was a huge surprise that it was such a huge letdown. I feel good about the Stargate brand, though, because I believe that one day, the franchise will be rebooted, and this embarrassing attempt at a Battlestar clone will be swept under the rug and us Stargate fans can be reunified by a great new Stargate show that'll be new and fresh but still hold on to what made us fans in the first place. I can't wait! :)
Nintendoware Weekly: Metroid II: Return of Samus
Nov 25th 2011 3:10AM (Joystiq)Oh yeah, there's this spinoff trilogy of shooters that, for some reason, squeezes itself between Metroid 1 and 2. As for Other M, I can't say for sure since I never played it (or even wanted to), but it looked like it's a prequel to the first game. Still pretty easy to follow along. Until you get to Metroid Prime Pinball; then it gets CRAZY!
1,000 guilds have killed heroic Ragnaros
Nov 16th 2011 11:11PM (WoW)Not that I necessarily agree that it's the best way to go about it, but I understand.
Arcane Brilliance: Adventures with and observations on the Raid Finder
Nov 6th 2011 10:02AM (WoW)Resident Evil: Revelations boasts $50 price, and that's without the Circle Pad
Nov 2nd 2011 1:03PM (Joystiq)I don't get how movies can cost studios hundreds of millions of dollars to make, but turn a profit selling them on DVD for $15, when the video game industry always feels pressured to ratchet up the price when MSRP on new games is four times that of movies already. Everyone wants to expand the market, but they keep the price so high that really only existing, dedicated fans and are going to consider paying full price.
If the industry decided that from now on, all new games for all major platforms would have an MSRP of $20, I think we'd all see a tremendous increase in sales volume that would easily make up for less profit-per-copy. Games already go on sale for $20 eventually, true, but the hype, interest, and communal sense of "what's hot" is always gone by that time, and more often than not, people will just pass on it when they would have jumped on it when it came out. Same thing if only one publisher were to do it; it would be viewed as a budget title, and overlooked. It needs to be the industry-standard price.
I don't have all the numbers; I can't prove anything. But I have a dream: I want to live in a world where brand new games are $20. I know for sure that I'd buy a heck of a lot more games as they come out. It wouldn't have to get a fantastic review score for me to buy in and give it a shot; so the smaller publishers and developers would certainly benefit.
Battlefield 3: a crummy single-player and a cool multiplayer I'll probably play for a few weeks? For $20, who wouldn't pick it up? Duke Nukem Forever: a dumb game delayed for a century, but a novelty from a by-gone era, for $60? Not on your life. $20? If everyone's talking about it, then maybe I will. Resident Evil The Mercenaries 3D; a shallow minigame ripped from previous Resident Evil games sold on its own? Even at $20, that's a hard sell, but it's more likely than at $40. Star Fox 64 3D: a re-release of an ancient, but beloved N64 game that ultimately doesn't take much time to complete, for $20? Done deal. Resident Evil Revelations: a full Resident Evil experience with 20 hours of content for $20? You betcha. Some new, unproven game that isn't a sequel? At $20, it's not nearly as much of a risk for me to buy it and see if it's any good.
Patch 4.3 PTR: High Society Top Hat pattern found ... again
Oct 26th 2011 10:59AM (WoW)