labrats5
Member since: Jul 12th, 2007
labrats5's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 22 Comments |
| TUAW.com | 20 Comments |
| Engadget | 49 Comments |
| Engadget HD | 1 Comment |
Featured Stories
Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

Our iTablet Dreams: What TUAW is wishing for
Aug 4th 2009 4:52PM (TUAW.com)As Chris said, in order for a tablet to make sense, it has to do something well that neither a laptop or a smartphone can do well. Wasson has the right idea for what this would be: mimicking a piece of paper really really well. Bringing the infinite flexibility of paper and the obvious benifits of digital data together is something that has been tried before and failed, but I still believe that the idea is sound. A correct implementation must enhance the two killer features of paper, namely reading and drawing (which includes writing), while still being light, durable, and reasonably priced. I believe that someday, someone will create a tablet in a way that satisfies this, and it may very well be apple.
ARM promises dual-core Cortex A9-based smartphones next year
Jun 16th 2009 4:10PM (Engadget)Want some better eidence? Howabout that the A9 is designed for 45nm. The way things work is that the top of the line foundries are initially used for low volume high-margin products, and only produce arm chips once the pc/server indusrty has largely moved to the next proccess. 45nm is state of the art right now. Intel is switing in 2010, and the rest of the industry is typically a year behind intel in terms of manufacturing. Just by that, we are looking at 2011 at the earliest for bulk manufacturing.
take a look at TI, one of the best gauges in the ARM industry. They just announced the OMAP 4, they're A9 platform, a year ago. The OMAP 3 was announced in 2005, and only started shipping in a real product 10 days ago! they had started sampling mid 2008 for the OMAP 3. Well, it's mid-2009 now, and they haven't even announce a timeframe for sampling.
in short, this guy is full of shit. There is no way, this industry simply does not move that fast, eben though I wish it would. I have been stung by hype before, and I hope to prevent the same fate from befalling others.
Onkyo's new Sotec DC204A3 netbook has 32GB SSD, no love for VGA or wired Ethernet
May 22nd 2009 1:15PM (Engadget)How would you change Apple's Nehalem-based Mac Pro?
May 9th 2009 11:29AM (Engadget)The main problems with the mac pro isn't the price. It is quite cheap for what it is. The problem for me is configuration. You can only install 32gb of RAM, which seems like a lot, until you realize most competing dual-socket workstations fit 72-192gb. Also, 8gb on the single-socket model is laughably small.
Then there's the graphics card issue. there are very few options. If Apple were to give a reasonable cross selection of graphics cards, the mac pro would be a serious consideration for any business in the market for a mid-range workstation.
Apple's redesigned iPod shuffle hits 4GB, talks to you (updated with video!)
Mar 11th 2009 2:47PM (Engadget)Controls on the headphones improve accessibility. There is no use arguing this. In maybe 1 year all ipods and iphones will have real voice control (a.k.a. you speak name of song, artist or playlist and it starts playing), and moreover it will be the MAIN way people control their ipods. The new ipod shuffle is the clearest sign yet that they are moving in this direction, and I'd say the only reason they didn't do full voice control yet is that they either weren't ready with the itunes software, or they couldn't find a powerful enough processor that fit into the shuffle. If you don't believe voice control can be good, please do a little research.
I will admit that the shuffle feels like a premature product, but I am definitely happy with the direction it represents.
Ubisoft bringing Broken Sword to Wii, DS March 2009
Dec 19th 2008 1:47AM (Joystiq)to this day I still believe it is one of the most graphically beautiful games ever. Hand-painted backgrounds, smooth animation, just a complete work of art. Absolutely timeless. Its been a dozen years since this game came out, and in 12 more years I will almost certainly look back and say it is more beautiful than any of the big name shooters that came out this year.
Bring back point-and-click adventures!
A note on comments
Dec 19th 2008 1:15AM (Engadget)Crap.
800MHz CPU-packing P565 handset appears on ASUS site
Nov 17th 2008 9:19AM (Engadget)FireWire feedback from readers and Apple
Oct 16th 2008 10:23PM (TUAW.com)Yes, firewire is awesome technology. But it has been so horribly mishandled that it almost doesn't matter anymore. To borrow a phrase from El Jobso, it is a bag of hurt.
Let me paint this scenario: the year is 2007. I have a macbook with a 6-pin connector, an imac with a 6-pin connector, a dell with a 4-pin connector, and a camcorder with a 4-pin connector. To connect my camcorder to my mac, I need one kind of cable, another kind of cable to connect it to my dell, and yet another to connect my two macs together. Not too terrible. Then along comes firewire 800. Now I need 6 types of cables. Or dongles. Cause, y'know, everybody loves dongles.
This is ridiculous. A complete lack of connector standardization. Sure, The IEEE 1394 standard might be great, but with all this incompatibility it almost isn't worth it. USB is so elegant and simple. It just works. And with USB 3.0 coming out soon, the speed and volt gap will be almost completely bridged. The real loss is peer-to-peer of course, but at least I can still use my cables without having to whip out a flow chart.
I cry myself to sleep thinking about how amazing it would have been had Firewire been managed as well as USB. Standard symmetric connectors for truly ubiquitous peer-to-peer networking. Painless migration between Firewire generations.
*sniff*
Rumor: Diablo 3 will arrive before StarCraft 2
Sep 16th 2008 12:29AM (Joystiq)By Starcraft2? I have seen absolutely nothing there that didn't make me say "oh, so it's exactly like the original Starcraft, except in 3d and with some minor gameplay tweaks". The only thing is maybe that Raynor single player thing, but they didn't explain it well enough for me to care.
They simply can't release Starcraft 2 if that's all it's going to be. They have to find something that will make it stand out as its own game and not a phoned in sequel. Diablo 3 already has that "it" factor for me. I'm still waiting on Starcraft 2.