WiNG
Member since: Jul 17th, 2007
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Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

Today in Joystiq: April 30, 2008
May 1st 2008 9:18AM (Joystiq)Valve releases Team Fortress 2 Gold Rush update, new Medic weapons [update]
Apr 30th 2008 9:58AM (Joystiq)Half the players will be Spy. Everyone else will be Pyro for setting new kill records!
Alone in the Dark producer shows Wii controls and gameplay
Apr 28th 2008 1:21PM (Joystiq)Alone in the Dark producer shows Wii controls and gameplay
Apr 28th 2008 1:20PM (Joystiq)For anyone who knows the general story of AITD, the story is the same, the scenario is the same, and for the PS2 and Wii versions, what we had to do was figure out how to adapt the game for a “next gen” experience. So we're talking about dynamic fire, interactive physics, but overall just how to adapt the game to the PS2 to have almost all the same features as the Wii version, to really push the strengths of the systems.
We'll talk more about it later, but obviously the vast majority of the other difference for the Wii version is the controller, of course. How could we use the Wiimote/nunchuck perfectly for this game?
[He says something like, in this game, it's not just “press some button to open your inventory” but something much more dynamic and...]
If I want to pull out a flashlight, I just move like this and.. just like that I can put it back. On the other side I can pull out the pistol, and just as quick as I can take it out, right back in. I can pull out both at once, and even go in first person mode. You can view objects easier this way, survey everything. And now we put them back and, if I want to check out the other objects I have, I make the same movement as before but with both hands now.
And looking down I can see what objects are there, whether or not I want to take them out, and no... nothing, so I close my jacket. Voila!
But yeah, moving on, looking at the objects we have here, there's stuff to heal you, and herre's a spray can, a lighter. And you can grab both to make them interact with one another. So holding this item here, and just moving my hands together I can use the lighter to make a flamethrower just like that. Then I'll just put them away.
But, when working with larger things like chairs, trashcans, etc... you just grab it like this, and make the same motion you want to in the game. So, I have this can, if I want to do a right attack with it, just swing from the right. Same for left attack or an overhead attack. And a lot of objects let you interact with the environment, break doors, smash stuff, etc.
And, damn, wrong item, here we go, with the gun, as you know, the controls are super accurate. With the wiimote you just aim, and you can even tilt the gun as you'd like. And if you want to reload, there's none of that “hit a button to reload” or shooting offscreen, but you turn the gun like in real life and just... eject the clip. Easy as that. And there's one level of zoom, for more accuracy and more sensitivity.
[I can't hear what he's saying over the music here, but I think he says you can get headshots if you aim well]
But if you find an item, like this chair, you can just smash the monster with it. These attacks are really powerful and you can easily drop the item, umm this button here. And now you can see, using the lighter and spray can, I can light the monster on fire
Now in the car, well, look, you can even interact with the sun visor here. Let's just see if there's anything behind it... no. We can check the glove compartment also, but nothing here either. Now, we don't have a key so we're going to hotwire the car. And, just like in real life, I 'm going to make this motion. And holding the wiimote like this, I grab the wires and manipulate them carefully. Not this one, let's see if this works. I've found the right combination, and the car starts.
Now that we can drive, it's the same, just like real life, I grab the wheel with both hands. Turning left and right, the game responds just like I'm driving. [loud music, can't hear what he's saying]
Obviously there's stuff that could be done on the 360 that can't be done here. So instead we can take part of that experience, not the same level, but still, we can work with that. So no, we can't do all the next gen effects, wood splintering, etc, no. But, but! With this version we can do something else, we can remove the barriers between the game and the player's experience and bring them into it. We can make their own motions the controls. And now when you grab a chair, you can put it in a fire, and when it's on fire, swing to hit the monsters. But the “next gen” systems you can't have that feeling of smacking a monster with a burning chair, they can't do that. So with the version you can just take big swings, left right, right left, and overhead smash, that's the kind of control we're talking about.
Alone in the Dark producer shows Wii controls and gameplay
Apr 28th 2008 1:09PM (Joystiq)Valve's Lombardi: No Portal 2 in 2008
Apr 26th 2008 7:20PM (Joystiq)Study: 18% of consumers bought HDTV for console use
Apr 25th 2008 3:45AM (Joystiq)My last two monitors easily break 1400.
No, I don't mean an SAT score.
Mega64's 'Car' is a treat
Apr 23rd 2008 9:05AM (Joystiq)Not only are Kotaku posts unfunny and shallow, 99% of them are about busty furry porn, and their elitist "you have to audition to post on our site" rule just makes it even more of a joke.
Earthworm Jim, Clayfighter coming to Virtual Console
Apr 22nd 2008 11:28AM (Joystiq)Vader and Yoda battling in new Soul Calibur IV trailer
Apr 19th 2008 12:29AM (Joystiq)Vader's reason: FEAR
Yoda's reason: HOPE
My reason: LITERACY