Abscissa
Member since: Jul 18th, 2007
Abscissa's Latest Comments
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| Blog | # of Comments |
|---|---|
| Joystiq | 442 Comments |
| TUAW.com | 5 Comments |
| Engadget | 15 Comments |
| Download Squad | 24 Comments |
| Joystiq Playstation | 9 Comments |
| Joystiq Nintendo | 189 Comments |
| WoW | 1 Comment |
| Joystiq Xbox | 5 Comments |
| BloggingStocks | 2 Comments |
Featured Stories
Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

The B[ack]log: The Snake is a Lie
May 31st 2008 11:15PM (Joystiq)That's what I was wondering when you said this: --> "Why are there Bioshock spoilers/comparisons in an article that came out years before it?"
This article didn't come out years before Bioshock.
The B[ack]log: The Snake is a Lie
May 31st 2008 6:03PM (Joystiq)The B[ack]log: The Snake is a Lie
May 31st 2008 6:01PM (Joystiq)I really didn't mind Raiden, though. I mean honestly, I really don't see any reason to actually care if the player's character is Snake, Raiden, or even My Little Pony, for that matter. Gameplay's what counts.
Wii Warm Up: Losing faith
May 31st 2008 5:59PM (Joystiq Nintendo)But really, it's gotten to the point that the only game company I trust anymore is Treasure. That's it.
Nintendo snubs gamers over 330 lbs.
May 31st 2008 12:34AM (Joystiq Nintendo)Capcom: Multiple platforms 'segment' multiplayer market
May 29th 2008 3:10PM (Joystiq)As the DVD model already indicates, there's nothing about the idea of a standard that prohibits extra features. DVD Video *IS* a standard. Your argument seems to assume (if not outright state) that "standard" implies "they all must be identical - no extra features". But you can still get a DVD player with or without certain extras. So clearly this isn't the case. A standard *can* prohibit extra features if that's what the creators of the standard want (buy why would they?), but a standard can also be drafted to merely provide a certain minimum plus a common mechanism for expandability.
When you start seeing the same extra feature implemented different ways (even though it's through the standardized expansion interface): First of all, that's a condition that really only affects the media creators (in this case, the game developers). Secondly, when that that scenario occurs, that's when you draft v2 of the spec, ie the next generation.
While the new spec, ie new generation, is being drafted, the hardware manufacturers say "You know what? Console sales have started dropping. As long as we're updating the spec, let's kill two birds with one stone and add these other new features to get people buying consoles again."
Or, it could go the other way around, they decide that declining console sales indicate a need for a new features/new version of the spec, and while they do it, they standardize the existing extras. They do that because by this point, they all have their own version of the same extra anyway - so standardizing it doesn't take away their competitiveness on that particular feature (since they all have their own version of it by that point). Instead, it just makes life easier for the content creators (game developers), which in turn is good for both console manufacturers and gamers.
So you *don't* end up with the little changes adding up and segmenting the standard into separate incompatible platforms. In fact, the PC is proof of this: Johnny A has an ATI card and an Intel CPU, Johnny B has an NVidia card and an AMD CPU, but they can both buy the same version of the same game and run it on their own systems.
Of course, someone might read that above paragraph and say "Yea, but PC gaming is dying!" Maybe, but even if that's the case, it's due primarily to reasons that stem from the PC 1. being a general-purpose computing device rather than a dedicated gaming machine and 2. being totally open to all developers (this is part of where the DRM issue comes in).
True, it can be very difficult for PC game developers to deal with variances in hardware. But the only reason that problem exists in the first place is because the people writing the drivers for companies like ATI, NVidia, Intel, etc, have been shitting all over the DirectX and OpenGL interface standards (ex: making the driver lie about the device's capabilities), and for some bizarre reason, nobody has been enforcing those particular standards.
Capcom: Multiple platforms 'segment' multiplayer market
May 29th 2008 2:21PM (Joystiq)Wario Land Shake to feature 2D platforming action
May 29th 2008 2:05PM (Joystiq)Amazon's plethora of cheap games
May 29th 2008 1:44AM (Joystiq Nintendo)Capcom: Multiple platforms 'segment' multiplayer market
May 29th 2008 1:37AM (Joystiq)Besides, everyone knows that having a standard platform completely destroys competition and innovation. For example, did you know that not a single feature has ever been added to DVD players since the very first one? Things like progressive-scan, component/HDMI-output, upscaling, MP3/DIVX playback, memory card image viewing, and record-directly-to-DVDR? All of those features have always been in DVD players! Really! Even the very first ones! They all had every single one of those. Yup. Sure did.