Melting_Snowman
Member since: Jul 19th, 2007
Melting_Snowman's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 8 Comments |
Featured Stories
Schilling says he could lose $50 million of his own money in 38 Studios implosion [update: Chafee responds]
Posted on May 29th 2012 10:00AM

Religion of Halo helps churches find young congregants
Oct 7th 2007 1:39PM (Joystiq)Not that bad, indeed.
Because we all know that boobies = EVIL, while killing and violence = GREAT!
Halo 3 split-screen wastes 16:9 HDTV edges
Sep 25th 2007 9:49PM (Joystiq)No matter that it will look "little bit" weird, because it will certainly give you all the FOV you could ever want.
Analysts: Halo 3 shipping 4.2 million first week; Xbox may finally show profit
Sep 24th 2007 9:01PM (Joystiq)http://www.gamesindustry.biz/content_page.php?aid=6521
I'm preeeetty sure that that must be after the launch of the original Xbox.
Microsoft says Sony 'underestimated' Home challenges
Sep 21st 2007 8:29PM (Joystiq)Rumor: Sony Ericsson planning motion-sensitive gaming phone
Sep 7th 2007 7:43PM (Joystiq)Play Lair on PSP with remote play
Sep 3rd 2007 4:21PM (Joystiq)...not to mention that it was a standard - like several people have already pointed out, and Sony wasn't particularly big player in it. But hey, this is the Internet, who needs facts. :)
2K addresses BioShock widescreen issue
Aug 23rd 2007 3:26AM (Joystiq)It seems the 'NO BLACK BARS!'-trolls of days of yore have finally moved into modern day. Back then it was a problem that the evil people letterboxed movies, preventing them from utilizing some of their hard earned screen estate. I mean, who cares what the director wanted, or if he had any artistic vision at all, or if some of the picture ended up being chopped off, the darn movies were not using the ENTIRE SCREEN!
Now it seems to be that 'GAMES HAVE TO SHOW MORE ON WIDESCREEN!'. Again regardless of any artistic intent or anything like that... because darn it, I have a wider TV, I paid lots of money for it, I deserve to see MORE!
Here's a question for you: do any of you asshats know what 'open matte' is? It is - mostly was - a particular way of making widescreen movies. Only this time the original frame is 4:3 (mostly due to technical details) and the theatrical version used a mask to achieve intended widescreen ratio. Make no mistake - it was meant to be widescreen, it was framed and shot as such (the cameras do have guides in the viewfinder, you know) and it really was shown as widescreen in theaters.
Thing is, some of these were converted for 4:3 video by removing the matte bars. Then the video version truly did show more. It also showed a vision certainly not intended by director, and often having some 'extras' in the picture, such as mic booms, light stands and other shit you need for shooting movies. Yet, even back then, there were people who actually sought these versions. Because... you guessed it, "they show more".
I can understand why people prefer wide plus instead of height minus, and I can understand that maybe, maybe it's possible to be bothered by a narrow FOV (I certainly haven't been, during the... what, twentysomething years I've gamed, but I believe that some people might be sensitive to this), but this particular case? The freaking devs said that the game was developed on mostly widescreen environment, it's no doubt aimed at mostly widescreen platform and they also said that their choice was intentional. So, as far as I can see, bitching should stop here - you are seeing the game as it was intended.
Geez, I bet that the "MORE!"(or MOAR?)-people who wanted black bars gone, who preferred open matte versions and who now want to see wider field of view with their widescreen system - *regardless of what was the devs' intent* - would also scream "MORE!" when given a choice of between eating small dose of poison and... well, MOAR poison.
Because more is better and we all know it.
MGS4 on Xbox 360 'a few months' after PS3, says OXM Rumor Mole
Jul 19th 2007 9:46PM (Joystiq)Maybe it would be a good idea to know what you are talking about before you open your mouth, no?
Trust me, there is no x86-based console in the current generation. At all. In fact, both Xenon and Cell are much more alike than you'd probably like to believe, both being derivatives of PowerPC-architecture.