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Steve

Member since: Mar 21st, 2006

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Joystiq77 Comments

Report: Comp-related degree enrollment down 50%

Jun 24th 2008 10:41AM (Joystiq)
woo hoo! That's good for me, as I am trying to get into game programming. (I get my Associates Degree as a progammer/analyst after this last one summer class). I've been working in c++ and openGL for years, working on game engines and graphics engine and stuff though. Also, more recently, I've been working in xna. I just learned c# two months ago, and I'm almost done with my first game using it.

Resident Evil 5 wasn't altered after racial kerfuffle

Jun 4th 2008 2:11PM (Joystiq)
exactly my point. ( I guess I didn't convey that as clearly as I had hoped. lol)

Resident Evil 5 wasn't altered after racial kerfuffle

Jun 4th 2008 2:10PM (Joystiq)
no, there will always be racism. But what you are saying sounds ass backwards. You would rather there be racism, than not. I know what happened with the slavery in America. I also know that Jews have been slaves, as well as many other races throughout time. And guess what, all of that is history. We must never forget, but that doesn't mean that we can't see things through our own minds. When I first heard that the trailer was racist, it honestly took me a couple seconds to realize that it was because a white person was shooting black people. I think many people saw it the way that I did. A person, in Africa, killing zombies. The main character could be white, black, yellow, red or green for all I care. I saw a game where you get to kill zombies; being an avid zombie movie fan, this intrigued me.

Also, you want to know what is racist? Equal opportunity employment. Why should anyone of any race get a job over anybody else solely based on race?

Resident Evil 5 wasn't altered after racial kerfuffle

Jun 4th 2008 1:54PM (Joystiq)
This is pretty blunt, but... FUCK political correctness!

There is always somebody ready to jump on your back when you don't say exactly what they want to hear. Everyone is entitled to an opinion. If what someone says is racist, sexist or any other type of political incorrectness, well then we have the right to know they are a douche, ignorant or just plain retarded.

On another note, I said retarded. Is it politically correct? Hell no. Retarded is a word that describes someone who is mentally handicapped, or something moving slowly. Either way, it is a descriptive word that I have every right to say; and anyone reading this has the right to call me a douche for saying retarded.

/rant

Gran Turismo 5 competition will put winners in a real race

May 6th 2008 5:23PM (Joystiq)
but I thought Gran Turismo was the real driving simulator. The two best Gran Turismo drivers in the world should not have any problem driving a race car in real life.... oh wait.

The Political Game: The Public Nuisance

Sep 27th 2007 5:44PM (Joystiq)
jack thompson is a public nuisance, maybe we should try to get a law passed banning him.

Dave Perry: Gamers ignore Wii's 'sloppy' controls

Sep 25th 2007 3:47PM (Joystiq)
It is much easier for the light gun to be accurate.

When you pull the trigger on a light gun, the screen shows 1 frame of an all black screen with a white dot where a target is. When the program checks the gun, it looks for light (white) or no light (black). At least that is how the NES gun worked. It might be a little more complex on newer guns, but still the same concept.
You could point your gun in duckhunt at a light and it should always count a hit.

Anyways, the last time I checked, the wiimote has the infrared and the accelerometers. A programmer needs to combine all the variables that these different devices return and use them to move something in a game.

If I was programming for the wii, the first thing I would get down is the x,y and z acceleration. Map it 1 to 1. With a little buffer for each axis to smooth it out. There would be a brick on the screen and moving the wiimote would move the brick.

Are there angular accelerometers in the wiimote? Is there even such a thing? I don't think there is. I've played wiisports and it seems like you just need to move the remote forward and backwards. You don't need to actually swing it in an arch. That probably makes it a little harder.

O.K., I've lost myself in thought. /rant.

PS3's Stranglehold coming with Woo's Hard Boiled in HD

May 17th 2007 9:41AM (Joystiq)
Phranctoast,

if it needed two blurays, one for the game and one for the movie, the 360 version would be on atleast 3 dvd9s.

Which brings me to my second point,

W3sk3r,
bluray is stupid. It made the ps3 too expensive and it is not needed unless the game is going to be packed with prerendered hi-def videos.

2K Sports announces classic All-Pro Football roster

Apr 26th 2007 9:38PM (Joystiq)
nice, the company I work for is making the shirts that the players are going to wear in real life.

Twenty-four cars will appear in mysterious Forza 2 demo

Apr 18th 2007 7:15PM (Joystiq)
jojo29, the driving was better in gt4 for you because you've never driven a real car. lol. Look at the popular science article on forza vs. reality. They had 2 race car drivers race around 10-20 cars in forza on either road atlanta or laguna seca and then in real life, back to back. Their lap times were within a second of the real life counterparts. The drivers mentioned that they could go a little harder in forza, since there is no fear of killing yourself.

I have an integra. It handles the exact same in real life as it does in forza. My brother has a talon tsi, it handles the exact same way it does in real life. My dad has a 3.2cl-s, it handles the exact same way it does in forza.

In forza, you look on the internet for how real people tuned their real cars for specific tracks, and it works perfectly, if you know how to drive and the person came up with good settings.

My uncle has raced some of the cars in forza in real life at road america, he said it was dead on.

My friend used to race a miata at places like road america, road atlanta and he said driving the miata in forza with about the same mods (weight reduction, roll cage, intake, exhause, etc) felt the exact same.
In forza 2.
They made it even more realistic.
Every actual race car driver that has played it has said it felt just like real life. Ferrari's team loved it. On their first try, everyone who has actually raced a real car killed everyone who hadn't when they were letting the public play it.
They've had other drivers say they want to use it to practice tracks.

If according to race car drivers it is basically like real life, minus the g-forces and 360 degree field of view, I'll take their word over yours.

Polyphony wants to add damage to gt5 but said they would need to remake everything to accomodate it and it would be really, really, really hard.

the gt games have always been simplified. Even the creator (no I don't remember his name) said that they would rather it be fun than completely authentic. Also, try doing a brakestand in gt.

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