majoon
Member since: Mar 23rd, 2006
majoon's Latest Comments
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| Blog | # of Comments |
|---|---|
| Joystiq | 7 Comments |
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Heard@GDC: Darwinia creator slams publishers, developers cheer!
Mar 29th 2006 12:57AM (Joystiq)It's not only the publishers who are devoid of creativity. They may choose to develop "safe" titles, but there is a shameful dearth of talented professionals in this industry. Do you know how many up-and-comers want to make FPS's or MMORPG's? I blame the developers.
>>What is frustrating is that the issue is not being hotly debated or considered and the publishers and developers are doing nothing to change the status quo.
It sounds like you're hanging out with the wrong people. Give Indiegamer.com a try sometime -- probably the most concise single collection of indie developers on the web. We would all certainly welcome your presence! :)
>>I’m not sure how many other developers have that same creative mindset and that worries me.
Even when left to their own devices, indies behave just like the risk-averse publishers: they will most frequently take the path of safety. And they have very good reason to. Of anyone developing games, the poor-in-the-basement indie is the LEAST financially stable. They don't often have entire catalogs of games to keep a single miss afloat: Very frequently one or two misses will kill an indie developer.
GDC: Networker's paradise, but beware
Mar 26th 2006 12:04PM (Joystiq)Heard@GDC: Darwinia creator slams publishers, developers cheer!
Mar 24th 2006 11:19AM (Joystiq)Heard@GDC: Darwinia creator slams publishers, developers cheer!
Mar 23rd 2006 5:20PM (Joystiq)Heard@GDC: Darwinia creator slams publishers, developers cheer!
Mar 23rd 2006 3:59PM (Joystiq)Heard@GDC: Darwinia creator slams publishers, developers cheer!
Mar 23rd 2006 2:29PM (Joystiq)Heard@GDC: Darwinia creator slams publishers, developers cheer!
Mar 23rd 2006 2:06PM (Joystiq)The game is crap and shouldn't have won any awards other than, perhaps, innovation in visual art. Technical excellence? Which part? Rendering primitives without gouraud shading counts as technical excellence? And the grand prize? Even Seumas (God rest his soul) would have been disappointed by this overly-hyped selection that very likely only won because the game had already earned significant mindshare over the past year, due largely in part to an over-active personal relations manager.
Unfortunately, I suspect this misaligned award-giving is caused by a complete lack of diversity on IGF's judge roster. A quick glance at the IGF judges list and you will find most of the entries are members or ex-members of the mainstream gaming industry. There are two women. And no casual developers are listed. A couple editors from fly-by-night indie news sites, one of which isn't even open anymore. Where are the thoughtful souls, like Dan Cook or Ron Gilbert -- two of game development's most enlightened minds?
The IGF has been going downhill for years and is becoming little more than a joke to anyone who understands what it means to leverage the power of "indie" to innovate. What was once seen as a significant contribution to the independent game development community has since been dilluted into a cesspool of favoritism, ignorance, and sponsor battles. (Nobody else thinks it's unfit to have a sponsored award in an INDEPENDENT game development festival?) The mere fact that Darwinia was even nominated as a finalist for anything more than innovation in visual art is indicative of the lack of any true value left in the IGF awards.
Support Slamdance and other indie game award festivals that have the RIGHT idea about what means "innovation."